<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-947682657802772983</id><updated>2012-02-16T08:01:53.838Z</updated><category term='Accuracy of death'/><category term='Teh s3x0r'/><category term='student politics'/><category term='Sony'/><category term='Music'/><category term='Far and Near'/><category term='Xbox 360'/><category term='Xbox'/><category term='Computer Games'/><category term='Otaku'/><category term='Phoenix Wright'/><category term='Playstation 2'/><category term='diary'/><category term='translations'/><category term='Flash Games'/><category term='Japan'/><category term='Teh Internets'/><category term='journal'/><category term='Nintendo'/><category term='Fashion'/><category term='Poetry'/><category term='DS'/><category term='Ikkakujuu'/><category term='Satan'/><category term='beginning'/><title type='text'>I pluck'd a hollow reed</title><subtitle type='html'></subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://ahollowreed.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/947682657802772983/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://ahollowreed.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Oliver</name><uri>http://www.blogger.com/profile/03507167704317140456</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://1.bp.blogspot.com/-2fd_j5zhytE/TnNGTCa3TVI/AAAAAAAAAP4/32mXBNwyeaM/s220/P1020359.JPG'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>48</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-947682657802772983.post-6885622070422569642</id><published>2009-12-14T17:53:00.001Z</published><updated>2009-12-15T14:22:37.445Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Music'/><title type='text'>Rage against the X-Factor</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_Gg0MTc86HSk/SyebphJ7jcI/AAAAAAAAANA/agQIg3E0U5s/s1600-h/simoncowellDCL141209.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 300px; height: 184px;" src="http://3.bp.blogspot.com/_Gg0MTc86HSk/SyebphJ7jcI/AAAAAAAAANA/agQIg3E0U5s/s320/simoncowellDCL141209.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5415468214513274306" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Seasons greetings everyone! I hope everyone is well and staying wrapped up warm. &lt;br /&gt;&lt;br /&gt;Apologies to anyone this winds up, but I would like to write a little bit about ‘Rage against the X-Factor’, a facebook group which can be found here: http://bit.ly/inthename&lt;br /&gt;&lt;br /&gt;If the X-Factor single goes to Number one this week, Cowell’s monster will have dominated the Christmas charts for half a decade. Rage against the X-Factor is a means for those of us who shudder at this prospect to show that we have had enough. The idea is for everyone to go on line this week and buy ‘Killing in the name’ by rage against the machine. Some of RATM’s lyrics explain pretty well how I feel about X-Factor; &lt;br /&gt;“The movie ran through me&lt;br /&gt;The glamour subdued me&lt;br /&gt;The tabloid untied me&lt;br /&gt;I'm empty please fill me”&lt;br /&gt;Basically, it is substance-less mollifying tabloid tripe as far as I am concerned. I have nothing against those who enjoy X-Factor watching and taking part, but there are a considerable number of Brits who are sick of having it pushed into our faces every Christmas in the form of the Christmas number one single. That is why this group exists. If you feel anything like I do about this please join, tell your friends about this group and most importantly please BUY ‘KILLING IN THE NAME’ THIS WEEK!&lt;br /&gt;&lt;br /&gt;A lot of people have made arguments against Rage against the X-Factor, and I would like to talk about a few of them.&lt;br /&gt;&lt;br /&gt;1. “Sony BMG” – RATM’s record label Epic Records and the X-Factor label Syco are both subsidiaries of Sony BMG, so some people argue “The money is going to the same place anyway”&lt;br /&gt;&lt;br /&gt;This is not an anti-capitalist protest, nor is it an anti-record label protest. If I boycotted Sony BMG I would miss out on a hell of a lot of great music. This is simply about being sick of the X-Factor single being number one every year, and the fact that everyone accepts it as a matter of course. (by the way for those of you who are on a personal hate campaign against Cowell; seeing as the two subsidiaries are unaffiliated companies none of the profits of ‘Killing in the name’ will end up in Cowell’s pockets) &lt;br /&gt;&lt;br /&gt;2. “You’re all sheep!” – a few pedants have pointed out that we are all clubbing together and encouraging each other to buy a single made famous by the line “Fuck you, I won’t do what you tell me” thereby apparently doing exactly what we are arguing against; conforming.&lt;br /&gt;&lt;br /&gt;This is disingenuous. No one is forcing anyone to buy the single; we have simply settled on it as a song that everyone can choose to get behind if they want to use the democratic nature of the charts to register their discontent. It is the insidious nature of the X-Factor program, the way that it builds up to a climax just before the Christmas single that lets it exercise control over the British public. “Killing in the name” is a way to send a stark message to Cowell and the X-Factor that there are over half a million of us who are not so easily manipulated.&lt;br /&gt;&lt;br /&gt;3. “It can’t be done”&lt;br /&gt;&lt;br /&gt;Oh yes it can. Last year Alexander Burke’s Christmas Number one sold 576,000 copies. At the point of writing, Rage against the X-Factor had 722,499 members. It absolutely can be done. Simon Cowell Has commented on the group, accusing us of ‘spoiling the party’ for the X-Factor winner. Such arrogance! As if winning the X-Factor gives his singer the right to a Christmas number one. The only thing that gives the right to a Christmas number one is selling the most singles that week. It’s time for us to remind him where the power is.&lt;br /&gt;&lt;br /&gt;4. “It’s not very Christmassy is it?”&lt;br /&gt;&lt;br /&gt;This one really depends on what you get out of Christmas. I personally am not at all religious, so Christmas does not do anything for me spiritually. Nor am I particularly materialist, so the idea of a tacky Christmas tree and presents as far as the eye can see does not really get me going either. One part of Christmas I can wholeheartedly go for is the idea of “Goodwill to all mankind”. Bearing that in mind, how cool would it be if this year, instead of something about Santa Clause and Mulled wine, the British public chose a song that protested against racism in the police forces? I think it would be very cool indeed. &lt;br /&gt;&lt;br /&gt;5. “You should buy a charity single or an independent single instead”&lt;br /&gt;&lt;br /&gt;This is a very manipulative argument indeed. The music you choose should never be a moral choice. If I wanted to make chips and went to the supermarket to buy potatoes, if I then found that half the profits on all turnips went to charity, would I then be morally obliged to make turnip chips instead? The fact is if you are that interested in giving to charity you should not buy a single at all but should give the whole price to a charity instead. As for the idea of buying an independent single; I am all for supporting small record labels, but that is an argument for a different day. As I have said before this campaign is not a war on pop music or on big record labels; it is simply a chance for us to tell Cowell and his bloated hit machine; “Fuck you I won’t do what you tell me.” &lt;br /&gt;&lt;br /&gt;So those of you that feel so inclined, please join me in a good old mosh for freedom this Christmas!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/947682657802772983-6885622070422569642?l=ahollowreed.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ahollowreed.blogspot.com/feeds/6885622070422569642/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ahollowreed.blogspot.com/2009/12/rage-against-x-factor.html#comment-form' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/947682657802772983/posts/default/6885622070422569642'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/947682657802772983/posts/default/6885622070422569642'/><link rel='alternate' type='text/html' href='http://ahollowreed.blogspot.com/2009/12/rage-against-x-factor.html' title='Rage against the X-Factor'/><author><name>Oliver</name><uri>http://www.blogger.com/profile/03507167704317140456</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://1.bp.blogspot.com/-2fd_j5zhytE/TnNGTCa3TVI/AAAAAAAAAP4/32mXBNwyeaM/s220/P1020359.JPG'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_Gg0MTc86HSk/SyebphJ7jcI/AAAAAAAAANA/agQIg3E0U5s/s72-c/simoncowellDCL141209.jpg' height='72' width='72'/><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-947682657802772983.post-4674109888042095339</id><published>2009-06-13T17:13:00.000Z</published><updated>2009-06-13T17:14:46.563Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Accuracy of death'/><category scheme='http://www.blogger.com/atom/ns#' term='translations'/><title type='text'>Accuracy of death 9</title><content type='html'>The man sat up and looked around, ascertained that he was in the street, and stood up, looking embarrassed. Slowly he began to walk. I, who had been hiding behind a vending machine, pursued the man. For some reason this time I have been doing a lot of following. The reason that I was paying attention to this man, and not Fujiki Ichikei, was for my own interest. In other words, it was not for work.&lt;br /&gt;&lt;br /&gt;I knew that man.&lt;br /&gt;&lt;br /&gt;If I say that, it invites the misunderstanding that I was an acquaintance of his, so to explain exactly; I had seen a photo of that man.&lt;br /&gt;&lt;br /&gt;It had been in a music magazine that I had recently stood and read. He was the ‘genius’ producer that my colleague had taught me about. Rubbing his hips, he waddled down the backstreet. Amidst this, he took out his mobile phone.&lt;br /&gt;&lt;br /&gt;Aware of my own good luck, I fixed my eyes on him and listened out. If a voice is riding a radio wave, we can hear it from afar. It is difficult to pick the desired information from the innumerable radio waves which fly through the air, but it is not impossible. If you know the place of transmission and the timing, it is comparatively simple. With the phone to his ear, he scurried to an office building, and entered the stairwell. I found the sound of the man’s ringing phone.&lt;br /&gt;&lt;br /&gt;Before long, a woman’s voice could be heard, “Yes?”&lt;br /&gt;&lt;br /&gt;“It’s me” I heard him say bluntly. I could not tell if he did not say his name because he was familiar with the woman, or just because he would be recognised by his phone number.&lt;br /&gt;&lt;br /&gt;“How is it?”&lt;br /&gt;&lt;br /&gt;“Just wait a bit longer” he said.&lt;br /&gt;&lt;br /&gt;“It didn’t go well? I can’t wait any longer.”&lt;br /&gt;&lt;br /&gt;“Don’t say that. It’s the real thing, there’s no mistaking. I heard it just a minute ago. That voice is the real thing.” His voice was impassioned, it gave the same impression that I got from the music magazine.&lt;br /&gt;&lt;br /&gt;“It’s just, I didn’t manage to explain to her.”&lt;br /&gt;&lt;br /&gt;“That her voice is the real thing?”&lt;br /&gt;&lt;br /&gt;“It is. Singing is a talent. In other words, it’s the charm of the voice.”&lt;br /&gt;&lt;br /&gt;“No matter how good her voice is, she could be tone deaf.”&lt;br /&gt;&lt;br /&gt;“I was going to have her sing for me at karaoke, but there was a misunderstanding.”&lt;br /&gt;&lt;br /&gt;“Is everything all right?”&lt;br /&gt;&lt;br /&gt;“Believe in my instinct.”&lt;br /&gt;&lt;br /&gt;“Why didn’t you do as you were told and explain it to her. She must have found you suspicious.”&lt;br /&gt;&lt;br /&gt;“If they know I’m a producer, if they know I’m scouting them, most people become tense and expectant, and their performance becomes artificial.”&lt;br /&gt;&lt;br /&gt;“You’re over thinking things” perhaps the woman was an old friend working in the same industry as him.&lt;br /&gt;&lt;br /&gt;“It really was a good voice.”&lt;br /&gt;&lt;br /&gt;“Do you know Catherine Fellia?” she asked.&lt;br /&gt;&lt;br /&gt;“Who’s that?” The man asked out load.&lt;br /&gt;&lt;br /&gt;“Who’s that?” I asked silently.&lt;br /&gt;&lt;br /&gt;“An opera singer. She worked as a telephone operator, and by chance her voice was discovered by someone who called, and in the end she became a big singer. Well, it might just be an anecdote that was made up later, but it is the same as what you are doing. You fell for the voice of the complaints handling girl who happened to take your call.”&lt;br /&gt;&lt;br /&gt;“That’s right.”&lt;br /&gt;&lt;br /&gt;“Isn’t it foolish? And, you’ve made countless complaint calls, haven’t you?”&lt;br /&gt;&lt;br /&gt;“To make sure. The more I hear it, the better that girls voice is.”&lt;br /&gt;&lt;br /&gt;“How are her looks?”&lt;br /&gt;&lt;br /&gt;“Nothing to write home about.” He answered at once, then laughed himself. It was a long, warm laugh. “It’s okay. That’s normal for people who haven’t had their talent uncovered. When her talent is uncovered, like skin peeling off, her outer charms will also appear. That’s how it is.”&lt;br /&gt;&lt;br /&gt;“Well okay” the woman said in a voice which I could not tell whether it contained expectation or not, “I’ll wait just three more days, so get in touch.”&lt;br /&gt;&lt;br /&gt;The phone went dead. The man replaced the mobile phone in to his pocket, and despite dragging his legs, he proceeded with his back straight in a pose fitting someone who moved purposefully, and entered a narrow street. As the roof ran out he nimbly opened his umbrella.&lt;br /&gt;&lt;br /&gt;I did not follow him any further. Instead I stopped where I stood, and considered what was happening.&lt;br /&gt;&lt;br /&gt;That producer had been attracted to the voice of Fujiki Ichikei, worker in the complaints handling department of an electronics maker. Somehow, this was how it appeared. Fujiki Ichikei had said that he had urged her to sing in a complaint call; was that also for this reason? It was a shambolic way of doing thins. However, I did not think it was a nasty way of doing things.&lt;br /&gt;&lt;br /&gt;Well then, I looked up at the sky where I stood, and thought. I thought about what was going to happen to her. Did she really have a singing talent? No matter how the producer raved, I could not be sure she had a singing talent. Even if she had talent, I could not be sure that she would be successful. But it was unmistakably an attachment to the human world. On top of that, I could not judge whether such a thing could really bring happiness to her life.&lt;br /&gt;&lt;br /&gt;I asked myself what I should do. At this rate if I gave a report of ‘Satisfactory’, Fujiki Ichikei would leave this world tomorrow. I did not know what sort of accident or event was prepared, but there was no mistaking that she would die.&lt;br /&gt;&lt;br /&gt;I am not interested in the deaths of humans. Not concerning myself with anything except for the reason of work, I was not interested in what form the deat of the people I dealt with took.&lt;br /&gt;&lt;br /&gt;It’s just that, if on the off chance the producer’s hunch was right, moreover, if on the off chance she successfully became a good singer, and what’s more, if a time came when I heard her song at a listening booth in a CD shop I visited; I thought that would be amusing.&lt;br /&gt;&lt;br /&gt;I noticed, perhaps because the rain became stronger, the raindrops that bounced off the ground began to make a noise. It was if it was urging me to decide.&lt;br /&gt;&lt;br /&gt;Recalling Fujiki Ichikei’s face; “Right!” I made up my mind.&lt;br /&gt;&lt;br /&gt;I took my wallet from my pocket, and took a ten yen coin from it. Without hesitating, I flipped it with my finger. I caught the falling coin on the back of my hand. The coin landed on my hand, which was wet with rain water.&lt;br /&gt;&lt;br /&gt;I looked at the coin. It was tails. “Oh!” I tilted my head. I had forgotten whether tails meant I should choose ‘satisfactory’ or ‘forego’. The momentum of the rain had increased considerably. Feeling like I had been nudged, I decided that was enough. I would go with ‘forego’.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/947682657802772983-4674109888042095339?l=ahollowreed.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ahollowreed.blogspot.com/feeds/4674109888042095339/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ahollowreed.blogspot.com/2009/06/accuracy-of-death-9.html#comment-form' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/947682657802772983/posts/default/4674109888042095339'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/947682657802772983/posts/default/4674109888042095339'/><link rel='alternate' type='text/html' href='http://ahollowreed.blogspot.com/2009/06/accuracy-of-death-9.html' title='Accuracy of death 9'/><author><name>Oliver</name><uri>http://www.blogger.com/profile/03507167704317140456</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://1.bp.blogspot.com/-2fd_j5zhytE/TnNGTCa3TVI/AAAAAAAAAP4/32mXBNwyeaM/s220/P1020359.JPG'/></author><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-947682657802772983.post-1619425384987720872</id><published>2009-05-31T14:16:00.000Z</published><updated>2009-05-31T14:17:05.966Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Accuracy of death'/><category scheme='http://www.blogger.com/atom/ns#' term='translations'/><title type='text'>Accuracy of death 8</title><content type='html'>I decided to move closer, saying “What’s wrong?” as if I had just been present by chance. The man standing by her side was trying to figure our my identity. He was staring me up and down.&lt;br /&gt;&lt;br /&gt;“Mr Chiba, please save me” she got up, and tried to grab hold of my arm. I was not wearing gloves, so I avoided it.&lt;br /&gt;&lt;br /&gt;“Has something happened?” It was a pain to ask as though I had no idea about something I already half understood.&lt;br /&gt;&lt;br /&gt;“This man, umm, I said before” her speech was broken, so I made a good ‘guess’.&lt;br /&gt;&lt;br /&gt;“The man on the phone?”&lt;br /&gt;&lt;br /&gt;“That’s right.”&lt;br /&gt;&lt;br /&gt;“Who are you?” the man appeared to have more gumption now than he had from afar. It is just, he did not have the countenance of a well-mannered company employee. He had a sharp look, and being stared at made me uncomfortable. The shoulders of his black jacket were being wet by the rain, but he did not appear concerned.&lt;br /&gt;&lt;br /&gt;“I am just an acquaintance.” When I said it, Fujiki Ichikei looked sad and removed her gaze. “And you are?” I asked.&lt;br /&gt;&lt;br /&gt;“I have business with her” I held back from saying; so you have no intention of talking honestly then?&lt;br /&gt;&lt;br /&gt;At this point, Fujiki Ichikei began running rapidly. Even though she, who had been standing like a withered plant, gave no warning of moving, she suddenly fled. It was not me, but him who let out a gasp of “Ah!”&lt;br /&gt;&lt;br /&gt;Her form was terrible, but the way she ran conveyed her desperation. As she ran her hands swung wildly, her head slanted and she looked likely to drop her bag. “Mr Chiba, I’m sorry, see you again” I heard her cry from a distance. Her loud voice echoed about the street; it had a good sound.&lt;br /&gt;&lt;br /&gt;“Don’t get in my way” the man advanced on me. He was probably more excited than he realised; he lent forward and flew at me with force. The same instant that I thought “Scary!” He lost his balance and fell.&lt;br /&gt;&lt;br /&gt;There was a smack. I fell to the ground with him in my arms. Under my bottom was a manhole cover, on which rain water had collected. This wet the trousers I was wearing, and I felt the cold on my skin. Then I realised, I was touching him bare-handed. Why do humans have such a taste for causing problems? For a tired moment, I stared at his profile.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/947682657802772983-1619425384987720872?l=ahollowreed.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ahollowreed.blogspot.com/feeds/1619425384987720872/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ahollowreed.blogspot.com/2009/05/accuracy-of-death-8.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/947682657802772983/posts/default/1619425384987720872'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/947682657802772983/posts/default/1619425384987720872'/><link rel='alternate' type='text/html' href='http://ahollowreed.blogspot.com/2009/05/accuracy-of-death-8.html' title='Accuracy of death 8'/><author><name>Oliver</name><uri>http://www.blogger.com/profile/03507167704317140456</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://1.bp.blogspot.com/-2fd_j5zhytE/TnNGTCa3TVI/AAAAAAAAAP4/32mXBNwyeaM/s220/P1020359.JPG'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-947682657802772983.post-3833855340480002514</id><published>2009-05-15T15:22:00.000Z</published><updated>2009-05-15T15:32:58.441Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Accuracy of death'/><category scheme='http://www.blogger.com/atom/ns#' term='translations'/><title type='text'>Accuracy of death 7</title><content type='html'>For four days, I did not do anything much that could be called work. No, in fact, as I did not meet Fujiki Ichikei until I was phoned by the investigation department it was not ‘anything much’ but rather ‘anything at all.’&lt;br /&gt;&lt;br /&gt;During those four days, I wandered around inner city CD shops, enjoying music in front of the listening posts until the shop attendants gave me suspicious glances, I wandered around parks at midnight, I watched youths attacking groups of salary-men, and I read all the music magazines in the bookshops. &lt;br /&gt;&lt;br /&gt;In the magazines, an interview was published with the producer my colleague had feverishly described as a ‘genius’ the other day. I did not know his name, but I had listened to several of the CDs that he was introduced as having produced. I remembered all of them as masterpieces, so I admitted; I see, he is a genius. When it is a matter of music, I am generously inclined towards humans.&lt;br /&gt;&lt;br /&gt;Amongst his words was the character for ‘death’, and my eyes were drawn to it. “Before I die, I am waiting to come across a truly new talent” was written. Whether it was firm self-belief, or steady faith, I envied his vitality. I had no intention at all of quitting my job but, even so, I had none of the passion that oozed from this producer. Is that it? I thought. What I lack is passion for my work.&lt;br /&gt;&lt;br /&gt;The phone rang with a call from the inspection office just as I pushed a button on the listening booth, so panicking, I left the shop.&lt;br /&gt;&lt;br /&gt;“How is it?” came the question. They appeared to be doing a spot check, where they would contact us without warning, and check how work was going.&lt;br /&gt;&lt;br /&gt;“I am doing it.” I answered ambiguously. It was a reply without excitement or enthusiasm.&lt;br /&gt;&lt;br /&gt;“If you can give your report, then do so as soon as possible.” Came the inevitable reply.&lt;br /&gt;&lt;br /&gt;“It might take up to the last minute.” This was also the same answer as always. Of course, it was a lie. I could have presented the report at that moment. Not just with Fujiki Ichikei, but in any situation, I could get by writing ‘satisfactory’ and having done with it. But usually those of us in the investigation department do not do so. Up until the last minute we walk about town in human form. Why? It is to enjoy lots of music.&lt;br /&gt;&lt;br /&gt;“Approximately, how does it feel?” they asked finally.&lt;br /&gt;&lt;br /&gt;“Probably ‘satisfactory’, I think.”&lt;br /&gt;&lt;br /&gt;This kind of conversation, whether it was a customary occurrence, or a courtesy, was becoming a mere procedure.&lt;br /&gt;&lt;br /&gt;Without change, she left the office at the usual time. Perhaps I imagined it, but her shoulders seemed to be more hunched than last time, and she gave off an appropriate air for someone approaching death.&lt;br /&gt;&lt;br /&gt;She held an umbrella in the drizzling rain, and scurried forward. I followed her thinking she would head for the tube station, but contrary to my expectation she passed the entrance to the tube. She crossed at the intersection.&lt;br /&gt;&lt;br /&gt;She proceeded along a colonnade lined with famous brand-name shops, and continued more and more into a sordid area. In a roofed pedestrian-only walkway, it was busy. Game arcades and fast food restaurants stood in a row, and piercing noises polluted the air.&lt;br /&gt;&lt;br /&gt;Here, she stopped and stood. She sat on a bench near to a fountain that had been placed in the middle of the street.&lt;br /&gt;&lt;br /&gt;Her head was lowered, and she held a woman’s fashion magazine at her chest, but she gave no sign of reading it. Perhaps she is waiting for someone, the thought struck me. The magazine seemed like a mark for a counterpart she had never met.&lt;br /&gt;&lt;br /&gt;I had not expected that Fujiki Ichikei would have someone to wait for. Who could it be? If it was a friend or a acquaintance, there was no need to be so nervous. At that point, a possibility occurred to me. Perhaps it was that claimant. Perhaps, objecting to the complete lack of improvement in her daily life, she had thought that if there was even a small chance of a saviour, she would take the gamble. No, perhaps she had decided that, for example, even if there was no improvement, any event at all was better than her completely unchanging daily life. And so, she has decided to meet a claimant who can only be thought of as a pervert. It was very possible.&lt;br /&gt;&lt;br /&gt;As I thought this, a middle-aged man strode towards the bench she was sitting at. He appeared to be in his early forties. He had shoulder-length permed hair, and wore coloured glasses. He wore all-black, medium-sized clothes, I imagined that this was not a person from an honest trade. In order to not obstruct passers by I moved close to a wall, and watched the situation.&lt;br /&gt;&lt;br /&gt;The man spoke out to Fujiki Ichikei. She looked at the man with a fearful face, but for an instant, an expression of disappointment clearly floated across that face.&lt;br /&gt;&lt;br /&gt;No matter how favourable the eye that looked on the middle-aged man, he could not be classified as a handsome man. On top of that, he did not look equipped to make a woman happy. In other words, he did not have enough charm to make up for his nonsensical claims. She must have sensed that in the instant she saw him.&lt;br /&gt;&lt;br /&gt;I thought that he might also be disappointed when he saw her, but I was mistaken. When he met her eyes, the man gave a mood as if he had said ‘I see’, but gave no open indication of disillusionment.&lt;br /&gt;&lt;br /&gt;The man spoke to her, and went to lead her towards the back of the town. She hesitated for a considerable time, but finally walked with the man.&lt;br /&gt;&lt;br /&gt;However this unfolds, it can not have a happy result; I had already started to give up on her.&lt;br /&gt;&lt;br /&gt;I have often witnessed unworldly women taken from their daily lives by unexpectedly appearing men. There are women who enter the entertainment industry and break their bodies with harsh work, there are those who make nothing but debt, losing their fortunes. I am not very interested in human tragedy, so I do not feel sympathy or compassion, but for the moment I imagined; so Fujiki Ichikei is going to be dragged down that path.&lt;br /&gt;&lt;br /&gt;Following behind them, I entered a side street. When I did so I saw the man twenty meters ahead dragging Fujiki Ichikei against her will. In front of the man was a karaoke shop. On a gaudily illuminated building, the word ‘karaoke’ was set.&lt;br /&gt;&lt;br /&gt;I do not really like karaoke. Even though I adore listening to music. I have entered a karaoke shop as part of my work, but it was so unpleasant that I wanted to flee. I do not really understand why, but in my reasoning, there is a deep gap that is hard to traverse between music and karaoke. It is not a question of which side is better, it is merely that I can only enjoy one side, and can not cross to the other side; I think it is something like that.&lt;br /&gt;&lt;br /&gt;I was able to guess why the man was trying to get her to go into the shop with him. If they enter the shop, private rooms are prepared, so that songs can be sung just as they have written; ‘In a natural voice; it would be suitable for closing the distance between them. Of course, once they had entered the room, he might intend to pounce on her, or he might simply want to let off some steam; neither case would be strange.&lt;br /&gt;&lt;br /&gt;She was very reluctant. She was on the verge of squatting on the floor. She also looked likely to drop her umbrella. After this, it was no longer my concern, I thought. It is not my job to solve troubles between men and women. I went to turn my back, but just at that moment a voice flew forth.&lt;br /&gt;&lt;br /&gt;“Mr Chiba! Please save me!”&lt;br /&gt;&lt;br /&gt;It was a clear-cut, loud voice. Like a trumpet sounding deeply, Fujiki Ichikei called a name. My name; even as I realised this, time passed.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/947682657802772983-3833855340480002514?l=ahollowreed.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ahollowreed.blogspot.com/feeds/3833855340480002514/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ahollowreed.blogspot.com/2009/05/accuracy-of-death-7.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/947682657802772983/posts/default/3833855340480002514'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/947682657802772983/posts/default/3833855340480002514'/><link rel='alternate' type='text/html' href='http://ahollowreed.blogspot.com/2009/05/accuracy-of-death-7.html' title='Accuracy of death 7'/><author><name>Oliver</name><uri>http://www.blogger.com/profile/03507167704317140456</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://1.bp.blogspot.com/-2fd_j5zhytE/TnNGTCa3TVI/AAAAAAAAAP4/32mXBNwyeaM/s220/P1020359.JPG'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-947682657802772983.post-8507502306115027999</id><published>2009-05-02T17:37:00.001Z</published><updated>2009-05-02T17:43:03.049Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Accuracy of death'/><category scheme='http://www.blogger.com/atom/ns#' term='translations'/><title type='text'>Accuracy of death 6</title><content type='html'>When I next met Fujiki Ichikei it was two days later, and it was drizzling. I waited in front of her office building, saw her as she left through the automatic door, and tracked after her. Cars passed along the road to the side, pushing through the water that had collected in the gutter, making sounds like waves.&lt;br /&gt;&lt;br /&gt;Perhaps because she rushed more than last time, it was hard for me to follow her. Once I had got very close to her, I extended a gloved hand, and tapped her on the shoulder. She turned around with a start. It was as if I had poured hot water on a sleeping cat; it was such a sensitive reaction that I was staggered.&lt;br /&gt;&lt;br /&gt;Seeing my face, “Ah,” she gave off a small voice, and took on a relieved hue. It appeared that she was not afraid of me.&lt;br /&gt;&lt;br /&gt;“The thing is” I took a handkerchief from my pocket “I wanted to return this.”&lt;br /&gt;&lt;br /&gt;“Eh, is that mine?”&lt;br /&gt;&lt;br /&gt;“Yes, before, when I spilled beer you lent it to me.”&lt;br /&gt;&lt;br /&gt;“Oh, right.” Her face darkened and she twisted her neck. It was a lie. In fact, I had taken it from her pocket when I put her on a taxi.&lt;br /&gt;&lt;br /&gt;“Thank you for last time, I don’t remember it well” She bowed as she spoke incoherently.&lt;br /&gt;&lt;br /&gt;“I was wandering if you couldn’t talk with me again”&lt;br /&gt;&lt;br /&gt;She looked around her restlessly.&lt;br /&gt;&lt;br /&gt;It seemed more like caution than self-consciousness so, “Perhaps I shouldn’t have asked?” I showed some reserve.&lt;br /&gt;&lt;br /&gt;“N-no.” she twisted her neck. “Um, the thing is, he might be nearby.”&lt;br /&gt;&lt;br /&gt;“Who?”&lt;br /&gt;&lt;br /&gt;“I might have said about it before, but there is an old guy who phones in with claims.”&lt;br /&gt;&lt;br /&gt;“The person who complains to you personally?”&lt;br /&gt;&lt;br /&gt;“Yes.” Her voice was small. “He phoned again today, and said things like, ‘I want to meet you.’”&lt;br /&gt;&lt;br /&gt;“That’s scary.”&lt;br /&gt;&lt;br /&gt;“So I wonder if he is nearby.”&lt;br /&gt;&lt;br /&gt;So I got a taxi and took us immediately to the next town. I thought she might refuse my pushy approach, but fortunately she did not.&lt;br /&gt;&lt;br /&gt;When we entered a coffee shop I had never seen before, she looked relieved and said “It should be safe in here”, relaxing her shoulders.&lt;br /&gt;&lt;br /&gt;“That caller is creepy isn’t he” I matched her in conversation. It was not that I was completely insistent on hearing her talk, but if I could find out how bad daily life for her was, that would be enough to write her report; and more than anything else, if I listened to her worries like this I could get a sense of satisfaction that I was doing my job.&lt;br /&gt;&lt;br /&gt;“At first, it was a complaint that the eject button on his video deck was broken.”&lt;br /&gt;&lt;br /&gt;“If only you would speak a little louder.” Before I was conscious of it, I had said it.&lt;br /&gt;&lt;br /&gt;“Eh?”&lt;br /&gt;&lt;br /&gt;“When you speak quietly it sounds gloomy.” Even without speaking she had a gloomy air, so I thought that at least she should brighten her tone.&lt;br /&gt;&lt;br /&gt;“When I am at work I make an effort to use a brighter tone”&lt;br /&gt;&lt;br /&gt;I should hope so, I thought. If she spoke with this voice, the callers would have even more to complain about.&lt;br /&gt;&lt;br /&gt;“The people who get put through to me are all making trivial complaints, so all I do is listen to them and apologise earnestly, ‘please forgive us, please forgive us’ repeatedly.”&lt;br /&gt;&lt;br /&gt;“I think I’m going to get depressed just by imagining it.”&lt;br /&gt;&lt;br /&gt;“At first he was like that as well, but half way through he became strange. Suddenly he said ‘apologise once more’.”&lt;br /&gt;&lt;br /&gt;“Once more?”&lt;br /&gt;&lt;br /&gt;“he said ‘Apologise once more’. Of course, I apologized again, but he just repeated that. Again and again. He kept saying ‘once more’. Towards the end he got angry, telling me to say something.”&lt;br /&gt;&lt;br /&gt;“Maybe he gets sexual excitement when girls apologise to him.” I did not have any evidence, but I was often surprised by human’s sexual tastes, so I did not think it impossible.&lt;br /&gt;   &lt;br /&gt;Her face blushed when she heard ‘sexual excitement’.&lt;br /&gt;&lt;br /&gt;“And that was the end for that day, but he phoned again the next day. This time it was the television.”&lt;br /&gt;&lt;br /&gt;“Television?”&lt;br /&gt;&lt;br /&gt;“He said that the picture got narrower and narrower, then suddenly disappeared. Of course I said we would send a repair man, but he said that was unnecessary, and that I should explain the cause.”&lt;br /&gt;&lt;br /&gt;“The cause of the problem?”&lt;br /&gt;&lt;br /&gt;“There’s no way I could know the cause.”&lt;br /&gt;&lt;br /&gt;“That’s not your job.”&lt;br /&gt;&lt;br /&gt;“Because I’m complaints handling. I’ve never seen that television. He said I could say anything; so speak. In a louder voice, more clearly; he said.”&lt;br /&gt;&lt;br /&gt;“He probably didn’t mind about the contents of the conversation. He just wanted to talk to you.” When I said it, she made a disgusted face.&lt;br /&gt;&lt;br /&gt;“Next was a radio cassette player.”&lt;br /&gt;&lt;br /&gt;“Music!” I shouted out without thinking. I became embarrassed at myself. “Was the radio cassette player broken?” I attempted to smooth my outburst over.&lt;br /&gt;&lt;br /&gt;“I’m sure that was a lie as well.” She twisted her face. “He said that he could not get a cd out of the machine, and told me to sing the song.”&lt;br /&gt;&lt;br /&gt;“That’s suspicious.”&lt;br /&gt;&lt;br /&gt;“Right? He kept saying, ‘do you know this song? Try and sing it.’”&lt;br /&gt;&lt;br /&gt;“The thing that needs repairing is that customer’s head. It’s horrible. And eventually, I suppose he said he wanted to meet you?”&lt;br /&gt;&lt;br /&gt;“Yes.” She looked at the floor and spoke in a feeble voice. “After harping on and on about a broken DVD player, he asked me if I wouldn’t meet him somewhere.”&lt;br /&gt;&lt;br /&gt;“Perhaps he likes you.”&lt;br /&gt;“Me?” I was surprised that she had not made the assumption.&lt;br /&gt;&lt;br /&gt;“He might have found your service enchanting” Perhaps if that was true, she might lose her desire to die.&lt;br /&gt;&lt;br /&gt;“No way…” she fluttered, and showed a little happiness, but soon realised; “I’m not happy about being liked by such a weird person.”&lt;br /&gt;&lt;br /&gt;“Yeah, you’re right.” An almost insane complaining customer was unlikely to make her happy, and it was hard to imagine the gloomy girl having a bright future in a couple with a complaint claimant.&lt;br /&gt;&lt;br /&gt;She was quiet for a while. As I worried about whether I should say something, I looked out of the window, and a frowning pedestrian who walked carrying an umbrella came into view. Puddles had gathered unevenly on the pavement, carving the ground unevenly.&lt;br /&gt;&lt;br /&gt;“Recently there’s been a lot of rain, hasn’t there.”&lt;br /&gt;&lt;br /&gt;“When I work, it always rains.” I confided.&lt;br /&gt;&lt;br /&gt;“You’re a rain man aren’t you?” She smiled, but I did not understand what was funny. However, at that point, an old question popped into mind.&lt;br /&gt;&lt;br /&gt;“And is that what a snowman is as well?”&lt;br /&gt;&lt;br /&gt;“Huh?”&lt;br /&gt;&lt;br /&gt;“Someone who, when they are about to do something, it snows?”&lt;br /&gt;&lt;br /&gt;She burst out laughing; “That’s funny.” And clapped her hands.&lt;br /&gt;&lt;br /&gt;I became serious. I was unwilling to have my serious remark mistaken for humour. Because I did not understand what was funny, I was unable to move the conversation on. Pitifully, this experience is extremely common for me.&lt;br /&gt;&lt;br /&gt;After a while, she let her voice out; “What exactly is my life?” It was as if she had been holding back, but now was boiling over, and I was startled. It resembled the voice of a woman who had thrown herself down a hole she could not crawl out from, and who wondered cajolingly “I don’t suppose a rope will come down…”&lt;br /&gt;&lt;br /&gt;Perhaps she is asking for me to save her, I thought. She looked as though she expected this man in front of her to pluck her out of her low-flying life with nothing good in it. In fact, this time I had quite a charming appearance. This was not a welcome thing. Sadly, it was not useful, and it strayed from the classification of my work. Among my colleagues are those who think things like; because their marks are going to die in a week, they at least want to give them good memories of that short time, but I had no such interests. That is the same as decorating hair that is about to be cut. Either way, the fact that the hair is about to be cut will not change, so there is no meaning to doing anything to it. Just as the barber will not spare hair, I will not spare the girl.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/947682657802772983-8507502306115027999?l=ahollowreed.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ahollowreed.blogspot.com/feeds/8507502306115027999/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ahollowreed.blogspot.com/2009/05/accuracy-of-death-6.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/947682657802772983/posts/default/8507502306115027999'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/947682657802772983/posts/default/8507502306115027999'/><link rel='alternate' type='text/html' href='http://ahollowreed.blogspot.com/2009/05/accuracy-of-death-6.html' title='Accuracy of death 6'/><author><name>Oliver</name><uri>http://www.blogger.com/profile/03507167704317140456</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://1.bp.blogspot.com/-2fd_j5zhytE/TnNGTCa3TVI/AAAAAAAAAP4/32mXBNwyeaM/s220/P1020359.JPG'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-947682657802772983.post-6029880920060343325</id><published>2009-04-21T18:03:00.001Z</published><updated>2009-04-21T18:06:18.797Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Accuracy of death'/><category scheme='http://www.blogger.com/atom/ns#' term='translations'/><title type='text'>Accuracy of death 5</title><content type='html'>After putting her in a taxi, I wondered around a late night game arcade. Because it looked like my work was going to go smoothly, my steps were light. I am always comfortable doing my work. If you are willing to take human form, and meet humans, all you have to do is talk to them a little and write a report entry. I do not have to deal with my colleagues, but can act on my own ideas on the ground, which suits me.&lt;br /&gt;&lt;br /&gt;I went into a CD shop. It is rare to find an all-night CD shop, so I am pleased when I do. The customers in the shop beyond eleven at night were sparse, but they were present. I moved flittingly past the shelves to an area where several listening posts were arranged. If I had to name something more interesting than work, I would say listening to music. When music flows from the headphones sitting on my ears, my senses feel fresh, and I savour a thrilling emotion. It is truly wonderful. I am not interested in the death of humans, but the idea of music ceasing with their death is hard on me.&lt;br /&gt;&lt;br /&gt;“Ah!” I noticed something. It appeared to be a middle aged man in front of a listening post wearing headphones, but it was one of my colleagues.&lt;br /&gt;&lt;br /&gt;I tapped his shoulder.&lt;br /&gt;&lt;br /&gt;The man’s eyes were half closed as if he was drunk, and he turned around with a start. Taking off his headphones, “Hey.” He smiled.&lt;br /&gt;&lt;br /&gt;“Is your charge in this area too?” I asked.&lt;br /&gt;&lt;br /&gt;“Yeah, today’s the last day though.”&lt;br /&gt;&lt;br /&gt;“You’ve finished the report? Or you’ve seen the end?”&lt;br /&gt;&lt;br /&gt;“Seen the end” he raised his shoulders. “They got drunk and on their way home and fell onto the tube tracks.”&lt;br /&gt;&lt;br /&gt;When our one-week investigation ends, we send a report of the results to the head department. In cases where the result is ‘satisfactory’, no, well the result is usually “satisfactory”, but in those cases; the next day, in other words on the eighth day, the death is put into practice. When we witness that death, our work is done.&lt;br /&gt;&lt;br /&gt;By the way, we are not informed in advance about how our target will die. The cause of death does not occur within our seven-day investigation period either, for instance; with the charge having an injury on the sixth day which gets worse and leads to death on the eighth day, so that we have no way to imagine how they will die until the time comes to witness their death.&lt;br /&gt;&lt;br /&gt;“Having a last listen before you go back?” I pointed at the headphones.&lt;br /&gt;&lt;br /&gt;“Yeah, I dunno when the next one’s gonna be…” he smiled.&lt;br /&gt;&lt;br /&gt;We often listen at CD shops when we get time in between working. If there is a customer listening single-mindedly, without even moving, it could be me or one of my colleagues. Previously, I had gone to see films if I had a chance, but I once saw it written that ‘Angels gather in libraries.’ “I see”, I thought. For them it is libraries. For us it is CD shops.&lt;br /&gt;&lt;br /&gt;“This album is brilliant.” He gave me the headphones. I put them on my ears. It was not rock, nor was it pop; but I heard a lively female vocal.&lt;br /&gt;&lt;br /&gt;“This is nice” I agreed as I returned the headphones. I was aware that to put it unkindly, we could be said not to enjoy music in between work, but to work in between enjoying music. A slightly boastful expression floated across the face of the colleague in front of me, and he began to say,&lt;br /&gt;&lt;br /&gt;“In this album, you should pay attention to the producer” and continued to swiftly talk about how the producer was a genius.&lt;br /&gt;&lt;br /&gt;“But, this music is good because the girl singing has a good voice and good musical sense. I replied. “It’s got nothing to do with the producer.&lt;br /&gt;&lt;br /&gt;“That’s it. A song is a voice. The producer is also saying that. It’s about talent and ability. That’s exactly why.”&lt;br /&gt;&lt;br /&gt;“That’s exactly why?”&lt;br /&gt;&lt;br /&gt;“For uncovering this singing voice, the producer is great.”&lt;br /&gt;&lt;br /&gt;I made a dubious reply. It was just a suspicion, but I thought that he might be grouping his own steady work with the behind-the-scenes work of a producer.&lt;br /&gt;&lt;br /&gt;“What about you?” he nodded to me.&lt;br /&gt;&lt;br /&gt;“I started my investigation today. But luckily, it looks like it’s going to be simple.” I remembered Fujiki Ichikei’s face.&lt;br /&gt;&lt;br /&gt;“Whether it’s simple or whatever, from the beginning it’s bound to be ‘satisfactory’”&lt;br /&gt;&lt;br /&gt;“I mean to be a bit serious about judging her. I want to stock up as much information as I can and give a correct judgement.” That’s my nature.&lt;br /&gt;&lt;br /&gt;“But, in the end it’s gonna be ‘Satifactory’ isn’t it.”&lt;br /&gt;&lt;br /&gt;“Probably” That was how it was in reality, I could not deny.  “But at least for the moment, I intend to take it seriously.”&lt;br /&gt;&lt;br /&gt;“For the moment?”&lt;br /&gt;&lt;br /&gt;“Yeah, for the moment.” I nodded, and took a pair of headphones from the next booth, put them on my head and pressed the play button.&lt;br /&gt;&lt;br /&gt;“Bye then.” My colleague waved his hand and left the shop.&lt;br /&gt;&lt;br /&gt;Whether it is jazz, rock, classic; whatever it is, music is the best. Just by listening I become happy. Probably, my friends are the same. It is not at all the case that we all have skulls on our jackets and listen to heavy metal because we are gods of death.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/947682657802772983-6029880920060343325?l=ahollowreed.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ahollowreed.blogspot.com/feeds/6029880920060343325/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ahollowreed.blogspot.com/2009/04/accuracy-of-death-5.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/947682657802772983/posts/default/6029880920060343325'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/947682657802772983/posts/default/6029880920060343325'/><link rel='alternate' type='text/html' href='http://ahollowreed.blogspot.com/2009/04/accuracy-of-death-5.html' title='Accuracy of death 5'/><author><name>Oliver</name><uri>http://www.blogger.com/profile/03507167704317140456</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://1.bp.blogspot.com/-2fd_j5zhytE/TnNGTCa3TVI/AAAAAAAAAP4/32mXBNwyeaM/s220/P1020359.JPG'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-947682657802772983.post-4429229672051533008</id><published>2009-04-15T20:52:00.000Z</published><updated>2009-04-15T20:58:13.005Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Accuracy of death'/><category scheme='http://www.blogger.com/atom/ns#' term='translations'/><title type='text'>Accuracy of death 4</title><content type='html'>“Other than work, what do you enjoy? When you have time off.”&lt;br /&gt;&lt;br /&gt;“Time off?” she made a face like she had never heard such a stupid question, “I don’t do anything. Just housework. And I toss coins.”&lt;br /&gt;&lt;br /&gt;It seemed that she was getting drunk. Her speech was slurring and her eyelids looked heavy.&lt;br /&gt;&lt;br /&gt;“Toss coins?”&lt;br /&gt;&lt;br /&gt;“If it comes up heads I will become happy; thinking that I toss ten yen coins. It’s a simple kind of fortune telling.” She looked as if she had exceeded self-mockery and reached enlightenment. “But most of the time, it comes up tails. So this time I decide if it comes up tails I will become happy, and toss it…”&lt;br /&gt;&lt;br /&gt;“And it comes up heads.”&lt;br /&gt;&lt;br /&gt;“Yeah.”&lt;br /&gt;&lt;br /&gt;“Perhaps you are over-thinking it”&lt;br /&gt;&lt;br /&gt;“If even a fifty percent probability fails you, you lose your desire to live.” She gulped down her beer. “Whether I’m here or not, it’s the same, that’s why I wouldn’t mind dying.&lt;br /&gt;&lt;br /&gt;“If you died, there are lots of people who would be sad” I said insincerely.&lt;br /&gt;&lt;br /&gt;“There is one person.” Her body swung unsteadily. The old guy who requests me by name at complaints handling.” Then she laughed loudly, showing her teeth. “Really, I want to die. Because there is nothing good in my life.”&lt;br /&gt;&lt;br /&gt;The people that we take charge of tend to talk about death without prompting. They fear death, they welcome it or they obsess over it; whatever the case, their face darkens and they come around to talking about it.&lt;br /&gt;&lt;br /&gt;Apparently, this is because humans subconsciously guess our identity. I learned that at training. “Gods of death give humans a premonition of their death.”&lt;br /&gt;&lt;br /&gt;In fact, since long ago there have been humans who can faintly sense us. Some people get nervous, saying ‘It’s cold’, some leave writing clearly denoting premonition of their death; ‘I feel like I am going to die soon…’ Sometimes there are people sensitive to our existence that call it divining and tell others about us.&lt;br /&gt;&lt;br /&gt;“You shouldn’t say I want to die so lightly.” I said disingenuously.&lt;br /&gt;&lt;br /&gt;“Every day, I just take calls of complaint, and on top of that there is nothing bright in my private life; there is no reason to go on living. I want to register a complaint about my own life.” She spat a line that could not be thought of as happy.&lt;br /&gt;&lt;br /&gt;I refrained from saying that there is no reason for living in first place.&lt;br /&gt;&lt;br /&gt;“You know lifespans? you know fate? I wonder if those things exist.” She appeared to have a constitution that was not strong against alcohol. Her dark face had sunk dully. According to the data from the information department, she had no real experience of sitting to a meal with a man. So it might be that with her nerves and exultation, she was drinking too fast.&lt;br /&gt;&lt;br /&gt;At the next table, a close looking man and woman were eating facing each other. “I’m full up, I can’t eat any more” said the woman with an expression that mixed embarrassment and coquetry, and the man facing her said eagerly,&lt;br /&gt;&lt;br /&gt;“It’s okay, I’ll eat it for you.”&lt;br /&gt;&lt;br /&gt;“How kind of you, thank you.” The woman said gratefully, although why the one handing over the food should be grateful, I cannot understand.&lt;br /&gt;&lt;br /&gt;“Life spans exist” I answered, returning my attention to Fujiki Ichikei, “it’s just that not everyone dies at their furthest extent.”&lt;br /&gt;&lt;br /&gt;She guffawed with laughter. “That doesn’t make sense. The time that a person dies is the extent of their lifespan. To die before the extent of your lifespan, that’s a weird thing to say, isn’t it.”&lt;br /&gt;&lt;br /&gt;“If everyone waited until the end or their life span to die, it would be disastrous.” Strictly speaking, I should not be talking about this, but I could tell she was becoming heavily inebriated, so I continued. “The balance would crumble.”&lt;br /&gt;&lt;br /&gt;“What balance?”&lt;br /&gt;&lt;br /&gt;“Population, the environment, the world’s balance.” To be honest, I did not know the details.&lt;br /&gt;&lt;br /&gt;“But surely people die at the end of their lifespan”&lt;br /&gt;&lt;br /&gt;“There are times when they die before their lifespan. Like in unexpected accidents, in unplanned events. That’s not part of a lifespan. In fires, in earthquakes, by drowning; things like that are decided separately from lifespans.”&lt;br /&gt;&lt;br /&gt;“Who decides them?” her eyelids began to widen.&lt;br /&gt;&lt;br /&gt;I thought to answer honestly ‘Gods of death.’ But because I think that is a nasty term I changed it to “God, I suppose.” Gods of death have ‘god’ in their name, so it is not exactly untrue.&lt;br /&gt;&lt;br /&gt;“That’s a lie!” she said “If there is a God, why doesn’t he save me?!” Her voice had become rather loud and was clear. Oh! I thought. For a moment, it sounded like a pretty voice. “But on what basis does god decide who dies?”&lt;br /&gt;&lt;br /&gt;“I don’t know that either.” I answered truthfully. I didn’t know what basis was held, or what principle followed in choosing humans. That was a different department. I do no more than my job, as instructed by that department.&lt;br /&gt;&lt;br /&gt;“But arbitrarily deciding, making random accidents, it’s unforgivable isn’t it.”&lt;br /&gt;&lt;br /&gt;“Yes.”&lt;br /&gt;&lt;br /&gt;“If you don’t research carefully before you decide, that’s no good” she said in a sing-song voice and slumped her head onto the table with a bang.&lt;br /&gt;&lt;br /&gt;My thoughts exactly, I agreed strongly in my heart. That is exactly why I have come to you… I think.&lt;br /&gt;&lt;br /&gt;Investigating, putting the death into practice, and reporting on it. That is my job.&lt;br /&gt;&lt;br /&gt;I say investigating, but it is not much. One week before hand we contact the party, talk to them two or three times and write either ‘satisfactory’ or ‘unsatisfactory’. The investigation system is almost ceremonial, and the result is almost always a report of ‘satisfactory’&lt;br /&gt;&lt;br /&gt;“Ah, I want to die” the girl said as if she was sleep talking with her cheek against the table. “I want to die tomorrow.”&lt;br /&gt;&lt;br /&gt;Humans do not die while we are investigating them. Suicides and disease are out of the jurisdiction of death-gods, so we do not know when they will happen, but they will not occur during an investigation period. So I felt a little sorry for her, thinking ‘It’s too bad, but you can’t die quite yet.’&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/947682657802772983-4429229672051533008?l=ahollowreed.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ahollowreed.blogspot.com/feeds/4429229672051533008/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ahollowreed.blogspot.com/2009/04/accuracy-of-death-4.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/947682657802772983/posts/default/4429229672051533008'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/947682657802772983/posts/default/4429229672051533008'/><link rel='alternate' type='text/html' href='http://ahollowreed.blogspot.com/2009/04/accuracy-of-death-4.html' title='Accuracy of death 4'/><author><name>Oliver</name><uri>http://www.blogger.com/profile/03507167704317140456</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://1.bp.blogspot.com/-2fd_j5zhytE/TnNGTCa3TVI/AAAAAAAAAP4/32mXBNwyeaM/s220/P1020359.JPG'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-947682657802772983.post-5055906501816073908</id><published>2009-04-07T19:57:00.001Z</published><updated>2009-04-07T20:01:52.064Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Accuracy of death'/><category scheme='http://www.blogger.com/atom/ns#' term='translations'/><title type='text'>Accuracy of death 3</title><content type='html'>“Is it really not a trick?” The girl who sat facing me was still half in doubt. As her voice was hard to hear, I moved my ear closer. It was a Russian restaurant. I had had to pick her up when she lost her composure, and half-forcibly get her to accompany me to the restaurant while her consciousness was faint and her guard was down.&lt;br /&gt;   &lt;br /&gt;“It’s not a trick. I just want to apologise.”&lt;br /&gt;   &lt;br /&gt;“Really?” she lost her frozen expression, and her cheeks began to blush instead.&lt;br /&gt;   &lt;br /&gt;“When you fell down suddenly, I was surprised” There was no way that I could explain it had happened because I had touched her with my bare hands. If I touch a human with bare hands, their lifespan shortens by a year, but as this woman is in all probability close to death, it should not be a problem.&lt;br /&gt;   &lt;br /&gt;“It was a first for me, my body is usually sturdy.”&lt;br /&gt;   &lt;br /&gt;If only she would speak more clearly, I thought to myself. Such a quiet voice tires out the speaker and the listener both. In a small voice “Um, what’s your name?” She inquired.&lt;br /&gt;   &lt;br /&gt;“I’m Chiba.” When we are sent to work, we are given a name. It is always the name of a town or borough. Our age and appearance change every time, but our names are always place names. It must be the management’s signature. “What’s your name?”&lt;br /&gt;   &lt;br /&gt;“Fujiki Ichikei”&lt;br /&gt;   &lt;br /&gt;She explained that it was written with the kanji for ‘one wish’. “My parents gave me the name hoping I would be blessed with just one talent. It’s silly, isn’t it.”&lt;br /&gt;   &lt;br /&gt;“Silly?”&lt;br /&gt;   &lt;br /&gt;“Surely they can’t have expected to raise a girl without merit like me.” It seemed less like she was inviting sympathy, and more like she was begrudging her circumstance.&lt;br /&gt;   &lt;br /&gt;She swallowed a piece of egg. “I’m not easy on the eyes.” She ejaculated. I genuinely misunderstood. I squinted my eyes and moved backwards,&lt;br /&gt;   &lt;br /&gt;“No, I can see you easily” I responded, “you’re easy on the eyes” she burst into a smile. As though there was a light on her face, it became bright for a moment&lt;br /&gt;   &lt;br /&gt;“Not like that, I mean I don’t make an impact.”&lt;br /&gt;   &lt;br /&gt;“Ah.” I could not deny it strait away. She does not make an impact. That is exactly right. She asked my age, so I answered twenty two. I had been set the same age as her.&lt;br /&gt;   &lt;br /&gt;“You look composed for your age.”&lt;br /&gt;   &lt;br /&gt;“I get told that a lot.” This was the truth. From my colleagues as well, I often get told that I look composed or I look cold. It is just that I do not like pointless playfulness, and I am not good at expressing my feelings, but apparently from another’s eyes I look particular.&lt;br /&gt;   &lt;br /&gt;She began to talk about her office. Her voice was characteristically difficult to hear, but the conversation appeared to be becoming smooth. Rather than her thawing, it was probably to do with the high pace with which she was drinking beer.&lt;br /&gt;   &lt;br /&gt;She works in the headquarters of a major electronics company. Apparently.&lt;br /&gt;   &lt;br /&gt;“That’s a first-rate company. That’s great!” I put on my best envious voice.&lt;br /&gt;   &lt;br /&gt;“But it’s complaint handling” she drew her eyebrows unattractively.” I’m in the complaints handling department. It’s not a job that anyone would want.”&lt;br /&gt;   &lt;br /&gt;“Complaints handling?”&lt;br /&gt;&lt;br /&gt;“I take calls from customers. Initially they get connected to another desk, but malicious people get passed on to me. So my speciality is troublesome complaints.”&lt;br /&gt;   &lt;br /&gt;“Sounds depressing”&lt;br /&gt;   &lt;br /&gt;“Yes” here she dropped her shoulders, and nodded a gloomy head. “It’s really depressing. Because there is nothing but people complaining. They come storming, nagging, being sarcastic and threatening. I only attend to people like that. I think I will go mad.&lt;br /&gt;   &lt;br /&gt;“Is it tough every day?”&lt;br /&gt;   &lt;br /&gt;“No” she shook her head “It is too tough every day.”&lt;br /&gt;   &lt;br /&gt;“That bad?”&lt;br /&gt;   &lt;br /&gt;“Even though I am like this, when I was on the phone I would put on a very cheerful voice. Because I felt sorry for the customer. But when they keep accusing you, your feelings stagnate.”&lt;br /&gt;   &lt;br /&gt;Her voice was such a damp little voice, like bubbles bursting on the surface of a murky pond, that I could not imagine her producing a cheerful voice on the phone.&lt;br /&gt;   &lt;br /&gt;“Recently, there has been an especially weird customer”&lt;br /&gt;   &lt;br /&gt;“Oh?”&lt;br /&gt;   &lt;br /&gt;“Some one how specifically requests me to complain”&lt;br /&gt;   &lt;br /&gt;“Requests?”&lt;br /&gt;   &lt;br /&gt;“There are five girls in the complaints handling department, and who gets reached is random, but this guy gives my name on the phone.”&lt;br /&gt;   &lt;br /&gt;“That’s terrible.” Having a stalker-like complainer is nasty.&lt;br /&gt;   &lt;br /&gt;“It’s too terrible” she drooped, looked at me with lifeless eyes, and with a weak smile; “It’s enough to make you want to die.” She said&lt;br /&gt;   &lt;br /&gt;I almost said it out loud. Your wish will come true.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/947682657802772983-5055906501816073908?l=ahollowreed.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ahollowreed.blogspot.com/feeds/5055906501816073908/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ahollowreed.blogspot.com/2009/04/accuracy-of-death-3.html#comment-form' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/947682657802772983/posts/default/5055906501816073908'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/947682657802772983/posts/default/5055906501816073908'/><link rel='alternate' type='text/html' href='http://ahollowreed.blogspot.com/2009/04/accuracy-of-death-3.html' title='Accuracy of death 3'/><author><name>Oliver</name><uri>http://www.blogger.com/profile/03507167704317140456</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://1.bp.blogspot.com/-2fd_j5zhytE/TnNGTCa3TVI/AAAAAAAAAP4/32mXBNwyeaM/s220/P1020359.JPG'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-947682657802772983.post-3374389608296999694</id><published>2009-04-02T16:51:00.003Z</published><updated>2009-04-02T16:54:12.786Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Accuracy of death'/><category scheme='http://www.blogger.com/atom/ns#' term='translations'/><title type='text'>Accuracy of death 2</title><content type='html'>On the near side of the subway staircase I stepped under a roofed section, and closed my umbrella. Before I closed it, I shook the water from it firmly, two or three times. A bit of dirt that was stuck to the umbrella flew onto the back of the woman who stood in front of me.&lt;br /&gt;&lt;br /&gt;   “Ah!” I loosed my voice. It was a bigger piece of dirt than I expected. The woman looked behind her suspiciously.&lt;br /&gt;&lt;br /&gt;   “Please forgive me. Some droplets flew…” I bowed my head. She twisted her neck, and haphazardly pulled at the suit she wore, resting her eyes on the dirtied patch. When she had confirmed there was a patch of dirt the sixe of a five hundred yen coin on the grey cloth, once again her suspicious eyes turned toward me. She looked angry, but of course, she had the right to be angry; she really looked more bewildered than angry. She went to go down the stairs, so I panicked, and stood in front of her.&lt;br /&gt;&lt;br /&gt;   “Wait a minute, I’ll pay for the cleaning” I said.&lt;br /&gt;&lt;br /&gt;   I had not checked carefully, but this time I should have an appearance that would charm a young woman. I was told by the information department that I was a young man in his early twenties who could pass for a model in a fashion magazine. The information department researches and decides on an appearance and age that will aid in our work.&lt;br /&gt;&lt;br /&gt;   Therefore, it is hard to imagine that my appearance inspired dislike in her; I think it must have been brining up money that made her suspicious.&lt;br /&gt; &lt;br /&gt;She said something.&lt;br /&gt; &lt;br /&gt;‘No it’s all right’ or ‘Don’t bother’; I managed to grasp that it was something of that nature, although she spoke in such a small, retiring voice that I could not hear what she said.&lt;br /&gt;&lt;br /&gt;   “Wait a minute” without thinking, I went to grab her arm as a reflex. I withdrew my hand immediately.&lt;br /&gt;&lt;br /&gt;   I had forgotten to wear a glove. It is forbidden to touch a human body with a naked hand. Just by being touched, humans can faint and become difficult, so it is forbidden except for in emergencies. It is a rule. Those who break it are forced to do a set period of manual labour and attend an educational course. Breaking such a trivial rule is like, in human terms, throwing away a cigarette butt or ignoring a traffic light, so I did not feel it was necessary to be overly fastidious about it, but even though I think it is interfering, it is a rule that should be followed.&lt;br /&gt;&lt;br /&gt;   “Getting dirt on such an expensive suit, I can’t leave it like that” I said.&lt;br /&gt;&lt;br /&gt;   “Expensive… the whole suit was 10 000 yen” finally the girl spoke in a voice I could hear. “Are you being sarcastic?”&lt;br /&gt;&lt;br /&gt;   “It doesn’t look so cheap” in fact, it easily looked that cheap. “If that’s the case, all the more; it must be rare to find such a bargain.”&lt;br /&gt;&lt;br /&gt;   “Don’t worry about this stain” she said darkly, “at this point I’m not worried about a mark or two.”&lt;br /&gt;&lt;br /&gt;   Yes, with your life-span, a stain like that is not a problem. You will be dead in a week anyway, I thought, but I did not say it.&lt;br /&gt;&lt;br /&gt;   “Okay, lets do this; how about you let me buy you dinner by way of an apology?”&lt;br /&gt;&lt;br /&gt;   “Huh?” she made a face like she had never heard this line before.&lt;br /&gt;&lt;br /&gt;   “I know a good restaurant. They are not likely to let me in on my own, so it would help me is you came.”&lt;br /&gt; &lt;br /&gt;She stared at me. Humans are really deeply suspicious. They are extremely scared of being made idiots out of, yet are easy to fool. There can be no helping them. Of course, I have no intention of helping them.&lt;br /&gt; &lt;br /&gt;“Where is everyone hiding?” she prickled.&lt;br /&gt; &lt;br /&gt;“Sorry?”&lt;br /&gt; &lt;br /&gt;“Your friends are hiding somewhere, laughing, aren’t they? Laughing at me, enjoying my response to your pick up.” Rather than talking, she gave the impression of reciting a Buddhist prayer.&lt;br /&gt; &lt;br /&gt;“Pick up?” I said as if I had been shoved.&lt;br /&gt; &lt;br /&gt;“I may not look so good, but I am not causing anybody trouble, so please leave me alone.” She went as to go ahead. At this point, without thinking I grabbed her shoulder with my bare hands. By the time I had thought ‘Oh no!’, she had turned her head around, and made a face like she had seen a god of death, well no, she had seen a god of death, but in any case her face paled to blue as the blood rushed away, and she sat down helplessly where she was.&lt;br /&gt; &lt;br /&gt;It was too late to regret it. All I could do was pray that I had not been seen by a colleague. I took a pair of gloves from my pocket, put them on both hands, and held the girl where she had collapsed on the floor.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/947682657802772983-3374389608296999694?l=ahollowreed.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ahollowreed.blogspot.com/feeds/3374389608296999694/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ahollowreed.blogspot.com/2009/04/accuracy-of-deat-2.html#comment-form' title='5 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/947682657802772983/posts/default/3374389608296999694'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/947682657802772983/posts/default/3374389608296999694'/><link rel='alternate' type='text/html' href='http://ahollowreed.blogspot.com/2009/04/accuracy-of-deat-2.html' title='Accuracy of death 2'/><author><name>Oliver</name><uri>http://www.blogger.com/profile/03507167704317140456</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://1.bp.blogspot.com/-2fd_j5zhytE/TnNGTCa3TVI/AAAAAAAAAP4/32mXBNwyeaM/s220/P1020359.JPG'/></author><thr:total>5</thr:total></entry><entry><id>tag:blogger.com,1999:blog-947682657802772983.post-1871192180019610615</id><published>2009-04-02T13:51:00.003Z</published><updated>2009-04-02T13:56:59.855Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Accuracy of death'/><category scheme='http://www.blogger.com/atom/ns#' term='translations'/><title type='text'>Accuracy of death 1</title><content type='html'>Accuracy of Death&lt;br /&gt;Isaka Kotaro&lt;br /&gt;&lt;br /&gt;Accuracy of Death&lt;br /&gt;1.&lt;br /&gt;Quite some time ago, the head of a barber shop told me he had no interest in hairstyles.&lt;br /&gt;    “I cut customers’ hair with scissors, innit. From the morning, when the shop opens, until it closes in the evening, without rest, it’s snip snip. It feels good to see a customer’s head being made fresh, but is doesn’t particularly mean I like the hair style.”&lt;br /&gt;    Five days later he was stabbed in the stomach by a random street-slasher and died, but of course at that time, without anticipating his death, he spoke with a lively and cheerful voice.&lt;br /&gt;    When asked “So, why are you running a barber shop then?” he replied with a grim smile.&lt;br /&gt;    “Because it’s my job.”&lt;br /&gt;    This is exactly in how I think, or to put it more pompously, this is exactly my philosophy.&lt;br /&gt;    I am not so interested in the deaths of humans. Whether a president gets sniped on a 12 mile-per-hour parade, or whether a young boy and his dog freeze to death in front of a Rubens painting, I am not interested.&lt;br /&gt;    In fact, the barber in question once allowed “I am afraid of dying.” In reply to this, “Do you remember anything from before you were born?” I questioned “Before you were born, did you feel fear? Did you feel pain?”&lt;br /&gt;    “No.”&lt;br /&gt;    “The thing we call death is like that, isn’t it. You just return to the state you where in before you where born. It is not frightening, nor is painful.”&lt;br /&gt;    A person’s death is neither of interest nor of value. To put it another way, the death of anyone is of equal value. Therefore, it is of no importance to me who dies when. Even so, today I am making the effort of going out in order to ensure a person’s death.&lt;br /&gt;    Why? Because it is my job. Exactly like the barber said.&lt;br /&gt;&lt;br /&gt;    I was in front of a building. A place a hundred meters from the tube station front, it is the twenty-floor high office of an electronics maker. One side of the wall was like a glass window, while the other side reflected the walkway and opposite building’s emergency stairway. I was standing by the front entrance, resting on a folded umbrella.&lt;br /&gt;    The clouds overhead were deep black, with bulges redolent of tensed muscle. Rain was falling. It was not with a heavy force, but neither did it look like stopping soon., it felt persistent. Whenever it is time for me to work, the weather is unfavourable. I was under the impression that bad weather was something that came with the job of dealing with death, but when I asked my associates I gathered this was not the case and have recently come to understand that it is just chance. When I say that I have never seen clear weather, my associates look at me with even more disbelieving eyes than humans, but it is the truth, and nothing can be done.&lt;br /&gt;    I looked at the clock. It was 18:30. According to the schedule passed out by the information department, it was about time for the figure to appear. Just as soon as I think it, I mark her leaving through the automatic door.&lt;br /&gt;    The figure of the girl who raised a transparent vinyl umbrella as she walked was dull. From behind, that she did not appear to have any excess fat for her height, was all there was to say in praise. She was round-shouldered, bow-legged, and walked facing downwards, so that she looked older than her twenty two years. The jet-black hair tied behind her head gave a dark impression, and more than anything else, whether it was fatigue or sorrow, a shadow of tiredness was cast from her brow to her neck. The fact that she appeared to be wrapped in a dull lead colour could not just be due to the rain that moistened the pavement. It is not as though all would be corrected if she had used make-up, but she did not appear to have any will to decorate herself at all, and even the suit she wore was far from designer ware.&lt;br /&gt;    Stepping into a wide stride, I followed after her back. Twenty meters ahead was an entrance to the underground station, I should catch up with her there. That was how I was instructed. I wanted to get it over with quickly, as always. I would do what I had to do, nothing more. Because it is my job.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/947682657802772983-1871192180019610615?l=ahollowreed.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ahollowreed.blogspot.com/feeds/1871192180019610615/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ahollowreed.blogspot.com/2009/04/accuracy-of-death-1.html#comment-form' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/947682657802772983/posts/default/1871192180019610615'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/947682657802772983/posts/default/1871192180019610615'/><link rel='alternate' type='text/html' href='http://ahollowreed.blogspot.com/2009/04/accuracy-of-death-1.html' title='Accuracy of death 1'/><author><name>Oliver</name><uri>http://www.blogger.com/profile/03507167704317140456</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://1.bp.blogspot.com/-2fd_j5zhytE/TnNGTCa3TVI/AAAAAAAAAP4/32mXBNwyeaM/s220/P1020359.JPG'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-947682657802772983.post-5654403870620417581</id><published>2008-10-30T02:10:00.002Z</published><updated>2008-10-30T02:16:40.820Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Far and Near'/><category scheme='http://www.blogger.com/atom/ns#' term='translations'/><title type='text'>Slumbering Snow</title><content type='html'>In the corner of my school's library is a shelf of Japanese books they are giving away. I found a pretty little book of essays called "Far and Near" by someone called Sata Ineko, and to celebrate, I have translated the first essay.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Slumbering Snow&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;First yesterday and now today, the television and newspapers are telling of snow. As I say, “The snow-cover is formidable”, I am even a little exited, absorbed in the television’s images of a town curtained off by falling snow, and of trains and their tracks transformed into pure white. The reason that I am always saying “The snow-cover is formidable” is that among the friends of my youth was someone who, after marrying, left Tokyo to settle in Takada for her husband’s work, and I remember it from this girl’s words. That was during the war, and I heard that then women climbed the roofs to disburden them of snow, but I wonder how things are there now. &lt;br /&gt;&lt;br /&gt;I don’t know any snowy lands. Born in Nagasaki in Kyushu, I have inhabited Tokyo since I was a young girl. Still now, I harbour a child’s longing for snow. Because I know that my own yearning for snow is trivial, I add my memories of my old friend’s tales of hardship concerning snow-cover.  &lt;br /&gt;&lt;br /&gt;It was long ago that I first heard the phrase ‘slumbering snow’, so that I forget exactly when it was, but in any case, I felt that it was a beautiful phrase. And I used this phrase in my own novel, writing the character for ‘sleep’ and the character for ‘snow’. I received a letter of correction from a kind reader, saying; “I think rather than ‘slumbering snow’ (‘sleep’ and ‘snow’) the phrase is ‘lingering snow’ (‘perseverance’ and ‘snow’).”  The letter was from a man, and while I was grateful for his kind indication, my own hasty assumption was awfully embarrassing.&lt;br /&gt;&lt;br /&gt;I who had nothing but foolish yearning when it came to snow, had arbitrarily personified snow, and made a phrase like ‘slumbering snow’. Despite the fact that it can be found properly written as ‘lingering snow’ in the dictionary, I had not checked it. I found my own personification ridiculous. &lt;br /&gt;&lt;br /&gt;It was at this time that I learned that when my unfounded desires turned into my own manner of anthropomorphism, I would make ridiculous mistakes. That was an important lesson that applied on other occasions. Only a few years ago, in a town in the north-east I came across a snow-dance, but I was instructed that rather than ‘snow’ it was called the “The ‘ko’ of the wind”. Again, I began to think of this as “The child of the wind”, but hurriedly stopped myself. What is the character for the ‘ko’ in “The ‘ko’ of the wind”, I would like to know.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/947682657802772983-5654403870620417581?l=ahollowreed.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ahollowreed.blogspot.com/feeds/5654403870620417581/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ahollowreed.blogspot.com/2008/10/slumbering-snow.html#comment-form' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/947682657802772983/posts/default/5654403870620417581'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/947682657802772983/posts/default/5654403870620417581'/><link rel='alternate' type='text/html' href='http://ahollowreed.blogspot.com/2008/10/slumbering-snow.html' title='Slumbering Snow'/><author><name>Oliver</name><uri>http://www.blogger.com/profile/03507167704317140456</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://1.bp.blogspot.com/-2fd_j5zhytE/TnNGTCa3TVI/AAAAAAAAAP4/32mXBNwyeaM/s220/P1020359.JPG'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-947682657802772983.post-6808706969541554802</id><published>2008-10-09T12:26:00.003Z</published><updated>2008-10-09T13:21:06.642Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Poetry'/><title type='text'>An old poem for an old poem</title><content type='html'>I am posting this in fulfilment of a promise to a good friend. Chosen not for merit, but simply because this is the last poem I have written.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Her Jumper&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;div style="text-align: left;"&gt;Her&lt;span style="font-weight: bold;"&gt; &lt;/span&gt;immobile jumper languors lonely across&lt;br /&gt;my un-used amp, not un-like a painted nude.&lt;br /&gt;That arcane, unmoved juniper jumper, imbued&lt;br /&gt;with some of her encompass; its warm comprisal&lt;br /&gt;mine on loan. Accommodating its arrival,&lt;br /&gt;my room shifted like sighing lungs describing a loss&lt;br /&gt;of un-used air. Remembered, her voice draws a chord&lt;br /&gt;of forbidden song, but I know; text not thy lord&lt;br /&gt;so I never asked her number, I see the sense&lt;br /&gt;of the order of things. Her dead jumper alone&lt;br /&gt;can embrace away cold and it lies still where thrown:&lt;br /&gt;soap-sud stubble and careless creases, just one massive absence&lt;br /&gt;&lt;br /&gt;(14th May '05)&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/947682657802772983-6808706969541554802?l=ahollowreed.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ahollowreed.blogspot.com/feeds/6808706969541554802/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ahollowreed.blogspot.com/2008/10/old-poem-for-old-poem.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/947682657802772983/posts/default/6808706969541554802'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/947682657802772983/posts/default/6808706969541554802'/><link rel='alternate' type='text/html' href='http://ahollowreed.blogspot.com/2008/10/old-poem-for-old-poem.html' title='An old poem for an old poem'/><author><name>Oliver</name><uri>http://www.blogger.com/profile/03507167704317140456</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://1.bp.blogspot.com/-2fd_j5zhytE/TnNGTCa3TVI/AAAAAAAAAP4/32mXBNwyeaM/s220/P1020359.JPG'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-947682657802772983.post-6721443963957974438</id><published>2008-09-22T12:36:00.002Z</published><updated>2008-09-22T12:41:57.863Z</updated><title type='text'>The age of indifference</title><content type='html'>It might take seven years before a human being can die on a technicality, but a year of absence seems like a fair period of time before declaring a blog officially deceased. Like dog years, I will contract time in a sense of fairness for something shorter-lived, although as free as I am with my time-scale all measurements have the same end; increments toward being late.&lt;br /&gt;&lt;br /&gt;    So now I can declare this blog late, and its death is somewhat liberating. Now, it is not as though this blog’s comment sections were ever teaming with vociferous fans demanding regular and coherently themed instalments. No, nothing like it, really. However, it seems truly reasonable now to draw a line, and think about doing something new here. Although I say new, I am actually leaning toward using this space to do something very old indeed; creative writing and essay writing. Having surely shaken off any readers this blog may have accrued and subsequently freeing myself from any sense of responsibility, I feel tempted to use this place simply to keep my writing muscles (be they in my head, or just my hands) exercised.&lt;br /&gt;&lt;br /&gt;    In this case, a little soul-searching is in order (perhaps creative writing is well described as soul-searching in public, in any case.) I am forced to ask myself a question, and any writer owes it to this universe to ask the same question before he picks up a pen, do I actually have anything to write? The answer is not quite the comfortably resounding yes one might hope for. Certainly, there is a collection of half-formed scrawling from this past year, but only a shockingly small amount looks worth cleaning up and displaying. As for writing new material from here out, the truth of the matter is, I find myself back in England this year something of a stranger in my own land, and with very little in the way of plans and direction; not a position particularly conducive for writing, really.&lt;br /&gt;&lt;br /&gt;    Yet, it feels very important to me that I cajole myself back into writing. It often seems as though I am a member of the post-everything generation, we who have become bored by religion, existentialism, romanticism, socialism, capitalism; a generation that recognises its own inability to be impressed yet would sneer at the naiveté of anyone engaged in critical thought unless their conclusion is to embrace the vapid purposelessness of being young and alive today. This does not make us a generation of ‘angry young men’ – give us an mp3 player and cheap booze and very few see anything to be angry about in modern life. Nor is this a generation of stupidity; as everyone is fully aware of the situation. Sometimes it would appear that we have reached an ‘age of indifference’, and surely art is our only potential respite. So keeping myself writing may be synonymous with keeping myself hoping.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/947682657802772983-6721443963957974438?l=ahollowreed.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ahollowreed.blogspot.com/feeds/6721443963957974438/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ahollowreed.blogspot.com/2008/09/age-of-indifference.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/947682657802772983/posts/default/6721443963957974438'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/947682657802772983/posts/default/6721443963957974438'/><link rel='alternate' type='text/html' href='http://ahollowreed.blogspot.com/2008/09/age-of-indifference.html' title='The age of indifference'/><author><name>Oliver</name><uri>http://www.blogger.com/profile/03507167704317140456</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://1.bp.blogspot.com/-2fd_j5zhytE/TnNGTCa3TVI/AAAAAAAAAP4/32mXBNwyeaM/s220/P1020359.JPG'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-947682657802772983.post-2797154334453792501</id><published>2008-09-19T16:16:00.002Z</published><updated>2008-09-19T16:21:47.431Z</updated><title type='text'>The stupidest D&amp;D monsters... evaaaaaarrr!</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.headinjurytheater.com/d&amp;amp;D%20duck%20bunny%20dear%20lord.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px;" src="http://www.headinjurytheater.com/d&amp;amp;D%20duck%20bunny%20dear%20lord.jpg" alt="" border="0" /&gt;&lt;/a&gt;I found an amusing article &lt;a href="http://www.headinjurytheater.com/article73.htm"&gt;here&lt;/a&gt; about some of Dungeons and dragons most non-threatening, unfair, nonsensical and generally misguided monsters. Now if only someone could think of a campaign using only these monsters...&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/947682657802772983-2797154334453792501?l=ahollowreed.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ahollowreed.blogspot.com/feeds/2797154334453792501/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ahollowreed.blogspot.com/2008/09/stupidest-d-monsters-evaaaaaarrr.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/947682657802772983/posts/default/2797154334453792501'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/947682657802772983/posts/default/2797154334453792501'/><link rel='alternate' type='text/html' href='http://ahollowreed.blogspot.com/2008/09/stupidest-d-monsters-evaaaaaarrr.html' title='The stupidest D&amp;D monsters... evaaaaaarrr!'/><author><name>Oliver</name><uri>http://www.blogger.com/profile/03507167704317140456</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://1.bp.blogspot.com/-2fd_j5zhytE/TnNGTCa3TVI/AAAAAAAAAP4/32mXBNwyeaM/s220/P1020359.JPG'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-947682657802772983.post-5380147671458656796</id><published>2008-09-10T14:50:00.002Z</published><updated>2008-09-10T14:53:16.610Z</updated><title type='text'>It turns out...</title><content type='html'>I'm not the only one who finds completing computer games anticlimactic&lt;br /&gt;&lt;br /&gt;&lt;object width="425" height="344"&gt;&lt;param name="movie" value="http://www.youtube.com/v/xGE34VAqYTk&amp;hl=en&amp;fs=1"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/xGE34VAqYTk&amp;hl=en&amp;fs=1" type="application/x-shockwave-flash" allowfullscreen="true" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/947682657802772983-5380147671458656796?l=ahollowreed.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ahollowreed.blogspot.com/feeds/5380147671458656796/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ahollowreed.blogspot.com/2008/09/it-turns-out.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/947682657802772983/posts/default/5380147671458656796'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/947682657802772983/posts/default/5380147671458656796'/><link rel='alternate' type='text/html' href='http://ahollowreed.blogspot.com/2008/09/it-turns-out.html' title='It turns out...'/><author><name>Oliver</name><uri>http://www.blogger.com/profile/03507167704317140456</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://1.bp.blogspot.com/-2fd_j5zhytE/TnNGTCa3TVI/AAAAAAAAAP4/32mXBNwyeaM/s220/P1020359.JPG'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-947682657802772983.post-453162451241069395</id><published>2008-01-06T16:57:00.000Z</published><updated>2008-01-09T15:05:29.401Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Japan'/><category scheme='http://www.blogger.com/atom/ns#' term='Teh s3x0r'/><category scheme='http://www.blogger.com/atom/ns#' term='Otaku'/><title type='text'>Bring on the Maids!</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://image.blog.livedoor.jp/athomecafe/imgs/c/d/cd55d3da.JPG"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px;" src="http://image.blog.livedoor.jp/athomecafe/imgs/c/d/cd55d3da.JPG" alt="" border="0" /&gt;&lt;/a&gt;The New Year holidays are drawing to a close. The time has come for those friends who gathered from London and across the rest of Japan to file homeward out of Tokyo. It therefore seemed like a natural point to go on an excursion that I and a few of my friends had wanted to take whilst in Tokyo. Bring on… the maids.&lt;br /&gt;&lt;br /&gt;This is one adventure that might never have taken place had I not the excuse of friends who wanted to go to a maid café. Simply going to Akihabara, Tokyo’s famous ‘geek town’ can be quite a grueling experience. Perhaps more so then anywhere else in Tokyo, here runs an ugly undercurrent of anti-social tendencies, loneliness and misdirected sexuality. And remember, this is coming from someone who owns a topless cartoon figurine…&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_Gg0MTc86HSk/R4EomMekIXI/AAAAAAAAAD0/RYLI3WMj0Q4/s1600-h/071113_2049%7E01.JPG"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer;" src="http://4.bp.blogspot.com/_Gg0MTc86HSk/R4EomMekIXI/AAAAAAAAAD0/RYLI3WMj0Q4/s320/071113_2049%7E01.JPG" alt="" id="BLOGGER_PHOTO_ID_5152444085338120562" border="0" /&gt;&lt;/a&gt;Still something seems wrong with Akihabara. The various anime themed department stores in the area sell a mind boggling range of tat, some of which have some pretty disturbing implications. Take the giant body shaped pillow, with a female anime character printed on it, clearly intended for cuddling at night in substitution for human warmth. Similarly-themed are the 'breast pillows' - modeled charmingly here by a fellow student.&lt;br /&gt;&lt;br /&gt;Yes dear reader, shake the disbelief from your eyes, for you read correctly. Akihabara is a little on the wrong side of sexual frustration and poorly disguised innuendo, even for ME.&lt;br /&gt;&lt;br /&gt;Nevertheless, we the intrepid chosen, found ourselves stumbling off the tube into the lazy Sunday afternoon sun, into a mecca of maids handing out leaflets, girls in bizarre anime-influenced costumes singing home made J-pop, and electrical shop attendants rapping, yes RAPPING about their household wares.&lt;br /&gt;&lt;br /&gt;And almost immediately the tone was soured. While the 'premium' type of maid, who I will discuss in detail in a minute, is well protected in the unassailable and well ventilated ivory towers  so quaintly given the moniker 'cafe', things are not so easy on the mean streets. There are those who do not make it to the dizzy heights of the maid cafe, yet soldier on valiantly observing their right to dress as cats/french maids/any twisted sexual fantasy you might care to mention. These girls (perhaps they are merely too young to be allowed to work in a maid cafe) are forced to perform in their unadorned natural habitat: in front of the zoom lenses of a lot of dirty old men's cameras. The right and natural place for young girls not yet of an age eligible for work in a respectable establishment. Tough but fair.&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_Gg0MTc86HSk/R4Ey6MekIZI/AAAAAAAAAEE/9T7_ZG95VMw/s1600-h/DSC08980.JPG"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://4.bp.blogspot.com/_Gg0MTc86HSk/R4Ey6MekIZI/AAAAAAAAAEE/9T7_ZG95VMw/s400/DSC08980.JPG" alt="" id="BLOGGER_PHOTO_ID_5152455424051782034" border="0" /&gt;&lt;/a&gt;And although this is a sight that says to me that god is in his heaven and all is right with the world, when I thought to myself "...and perhaps those that survive this without being 'disappeared' by an old man or accidentally becoming a porn star will one day earn the right to serve me coffee on their knees in a real cafe" I would be lying if I told you I did not feel just a little guilty.&lt;br /&gt;&lt;br /&gt;How surprised I was then, when the time came to see the real thing in action. The cafe that we had decided on was called the "@home cafe", and was situated confusingly on the fifth floor of the Akihabira Don Quixote, a famous variety store. We got lost on the first floor and decided to ask someone how the hell you were supposed to scale the legendary heights of the claustrophobic, neon-dripping shop.  And who better to ask then the pair in maid outfits, who are clearly on a coffee break, laughing and chatting as they sit casually on a desk by the descending escalator. Shouldn't they be cleaning something? Never mind, I am fairly certain they will be cowed by my manly presence back into maid-mode. I propel myself over, injecting just a little swagger into my walk.&lt;br /&gt;"Excuse me," I clear my throat, "you wouldn't happen to work at the maid cafe in this building?" The carefree smiles do not disappear. I think one of them sniggers.&lt;br /&gt;"Yeah, fifth floor" the closest girl meets my gaze with an indifferent smile. It is the amused and healthily self-confident smile of a normal young woman.&lt;br /&gt;"Yes, well I was wandering if you could tell me how we get up to the fifth floor from here. Please."&lt;br /&gt;"Over there on the left." With this she turns back to the other girl, who is swinging her legs and laughing into her coffee.&lt;br /&gt;&lt;br /&gt;And so I limped back to my friends.&lt;br /&gt;&lt;br /&gt;&lt;object height="355" width="425"&gt;&lt;param name="movie" value="http://www.youtube.com/v/fhtyROKCnGw&amp;amp;rel=1"&gt;&lt;param name="wmode" value="transparent"&gt;&lt;embed src="http://www.youtube.com/v/fhtyROKCnGw&amp;amp;rel=1" type="application/x-shockwave-flash" wmode="transparent" height="355" width="425"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;I am not sure I can pinpoint the exact moment. Perhaps it was not a moment at all, and was simply a slow shift in my awareness, like the movement of tectonic plates, that has continued to create the landscape that I aim to relate as I sit down to write. Either way, the fact of the matter is, I had a bit of a revelation. These girls are like fucking rock stars.&lt;br /&gt;&lt;br /&gt;You see, they write pop songs under the name 完全メイド宣言 (Perfect Maid Declaration), including the one in the video above. This video and others like it are blasted out of TV sets positioned on the walls of the cafe. The most popular maids become minor celebrities in their own right. The no photography rule (yes, I am ashamed to say that for the photos of the maids, I went a-stalking on the cafe's website and got a little liberal with copyright law) is not merely in place to force you into buying a photo opportunity with the maids, but to stop a hellish free-for-all photo-apocalypse that would surely make the gentlemen snappers on the street outside look like small fry.&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.cafe-athome.com/athome_donki/in_img/shop_pict_03.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px;" src="http://www.cafe-athome.com/athome_donki/in_img/shop_pict_03.jpg" alt="" border="0" /&gt;&lt;/a&gt;While we were ushered into the clean, bright white 'living room' section of the cafe, the maids did, as promised, squeak "Welcome home master" in the hyper-effeminate way that only a particular type of Japanese girl can manage.  Female customers were also addressed as "Princess" and this, coupled with the family group that had bought along a small child for the ride obliterated any kinkiness you might have felt was implied when a group of young attractive girls dressed in servant's clothes and called you "master". In fact, you would feel like a bit of a dirty old man for making such an assumption. Had you ever made such an assumption. At least, I think you would probably feel like a dirty old man for making such an assumption. Had you ever made such an assumption.&lt;br /&gt;&lt;br /&gt;This is the nature of the maid cafe.  In a particularly Japanese way, the maids exist in a no-man's-land in between innocent 'cuteness', and implied sexuality. In the same way that mp3 download sites sometimes warn you that it is illegal to download mp3s except as backup for cds you already own, the maids are masterfully efficient in never displaying any open sexuality. Those mp3s are just there for boring old backup purposes. If you can think of something more interesting to do with an mp3 site, that is your business. &lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://image.blog.livedoor.jp/athomecafe/imgs/3/7/37c44a5e.JPG"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px;" src="http://image.blog.livedoor.jp/athomecafe/imgs/3/7/37c44a5e.JPG" alt="" border="0" /&gt;&lt;/a&gt;So the maids are not about violent and sexually inspired subjugation of the female sex. Just like I definitely did not imagine they might be.  I was thus spared the discomfort and emasculation of being more feminist than the maids. Also, I was relieved to find things did not go the other way; they were not threatening or overpowering. Just like a with proper rock star, power and respect does not necessarily lead to arrogance. All professional entertainers alike, have a responsibility to entertain. Professionally. The maids simpered and smiled with a professional almost to the point of clinical impunity.&lt;br /&gt;&lt;br /&gt;When a maid kneels at your table and stirs your coffee, it is not really about a dominator and a dominated. It is a performer putting on  a show for an audience; it seemed clear that our embarrassment was by no means reciprocated. After a well-rehearsed routine wherein she bade us to make heart shapes with our hands and cast a  spell on our coffee "to make it more delicious" our maid swooped away, leaving us with our bemused smirks. One of my friends was twice tricked into looking like a big girl. Once when ordering a cake as it was written in the menu, he found himself asking for a "widdle-bear-cake", and again when a maid was pouring sugar-syrup into his drink; she instructed him to say "Nyaa!" when she had poured in enough. Basically, he used the Japanese onomatopoeia for the mewl of a kitten. That was probably the most entertaining aspect of the trip.&lt;br /&gt;&lt;br /&gt;We drained our coffees and played with the overly sweet, creme-draped cakes that we had ordered. Shuffling though the gift shop, it seemed wise to steer clear of the large towel decorated with an almost life sized photo of one of the maids and the box of traditional Japanese sweets similarly plastered with maid photos.  These where obviously intended for the pudgy young men who turned up alone decorated with @home cafe badges and the old men who also turned up alone, decorated only with enormous grins.  Watching those people sitting lonely at their tables  for lunch, cracking smiles only on receiving the squeaky attentions of one of the maids, had been a little saddening.  However, it was part of the dynamic that made going to the cafe such a guilt-free experience. We all walked away clearly understanding who was being payed abnormally well for working in a cafe, and who was paying through the nose for a very ordinary cup of coffee. Although those customers presented fairly tragic figures, there were plenty of more normal-looking human beings present, and we left feeling relieved that we were amongst those who had just gone for a bit of mild entertainment, and not out of any debilitating fixation for those eternally nonthreatening young girls, and their frilly outfits. And their big swishy skirts. And those crazy little pink tie things. And those wide almost inviting eyes...&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://image.blog.livedoor.jp/athomecafe/imgs/c/4/c4f8d706.JPG"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px;" src="http://image.blog.livedoor.jp/athomecafe/imgs/c/4/c4f8d706.JPG" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Ps. Because you definitely can not buy it in England, I don't think it is immoral to tell you the location of the 完全メイド宣言 song &lt;a href="http://www.fileden.com/files/2006/6/17/73965/6a00cd972d32ff4cd500e398b37a220003-mp3.mp3"&gt;Maiding Story.mp3&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/947682657802772983-453162451241069395?l=ahollowreed.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ahollowreed.blogspot.com/feeds/453162451241069395/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ahollowreed.blogspot.com/2008/01/bring-on-maids.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/947682657802772983/posts/default/453162451241069395'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/947682657802772983/posts/default/453162451241069395'/><link rel='alternate' type='text/html' href='http://ahollowreed.blogspot.com/2008/01/bring-on-maids.html' title='Bring on the Maids!'/><author><name>Oliver</name><uri>http://www.blogger.com/profile/03507167704317140456</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://1.bp.blogspot.com/-2fd_j5zhytE/TnNGTCa3TVI/AAAAAAAAAP4/32mXBNwyeaM/s220/P1020359.JPG'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_Gg0MTc86HSk/R4EomMekIXI/AAAAAAAAAD0/RYLI3WMj0Q4/s72-c/071113_2049%7E01.JPG' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-947682657802772983.post-4522710852357710526</id><published>2007-12-17T16:02:00.001Z</published><updated>2007-12-17T16:02:52.965Z</updated><title type='text'>Leroy Jenkins</title><content type='html'>A people's hero.&lt;br /&gt;&lt;object width="425" height="355"&gt;&lt;param name="movie" value="http://www.youtube.com/v/LkCNJRfSZBU&amp;rel=1"&gt;&lt;/param&gt;&lt;param name="wmode" value="transparent"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/LkCNJRfSZBU&amp;rel=1" type="application/x-shockwave-flash" wmode="transparent" width="425" height="355"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/947682657802772983-4522710852357710526?l=ahollowreed.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ahollowreed.blogspot.com/feeds/4522710852357710526/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ahollowreed.blogspot.com/2007/12/leroy-jenkins.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/947682657802772983/posts/default/4522710852357710526'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/947682657802772983/posts/default/4522710852357710526'/><link rel='alternate' type='text/html' href='http://ahollowreed.blogspot.com/2007/12/leroy-jenkins.html' title='Leroy Jenkins'/><author><name>Oliver</name><uri>http://www.blogger.com/profile/03507167704317140456</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://1.bp.blogspot.com/-2fd_j5zhytE/TnNGTCa3TVI/AAAAAAAAAP4/32mXBNwyeaM/s220/P1020359.JPG'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-947682657802772983.post-2290413683730679839</id><published>2007-11-27T04:25:00.000Z</published><updated>2007-11-27T04:33:01.407Z</updated><title type='text'>A really, really good argument for Nintendo's internet fear and Friend Codes</title><content type='html'>This video was put up at &lt;a href="http://gaygamer.net/"&gt;GayGamer.net&lt;/a&gt;, made by someone who joined a game of Halo with the tag 'xxxgaygamerxxx'. The nasty homophobia is terrifying, but the really scary thing is that this video's entire two minutes thirty seconds pass without anyone actually making a gag, if you consider the fact that 'gay' isn't a gag, it's his tag.&lt;br /&gt;&lt;object height="355" width="425"&gt;&lt;param name="movie" value="http://www.youtube.com/v/6alOnuN-wCY&amp;amp;rel=1"&gt;&lt;param name="wmode" value="transparent"&gt;&lt;embed src="http://www.youtube.com/v/6alOnuN-wCY&amp;amp;rel=1" type="application/x-shockwave-flash" wmode="transparent" height="355" width="425"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/947682657802772983-2290413683730679839?l=ahollowreed.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ahollowreed.blogspot.com/feeds/2290413683730679839/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ahollowreed.blogspot.com/2007/11/really-really-good-argument-for.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/947682657802772983/posts/default/2290413683730679839'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/947682657802772983/posts/default/2290413683730679839'/><link rel='alternate' type='text/html' href='http://ahollowreed.blogspot.com/2007/11/really-really-good-argument-for.html' title='A really, really good argument for Nintendo&apos;s internet fear and Friend Codes'/><author><name>Oliver</name><uri>http://www.blogger.com/profile/03507167704317140456</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://1.bp.blogspot.com/-2fd_j5zhytE/TnNGTCa3TVI/AAAAAAAAAP4/32mXBNwyeaM/s220/P1020359.JPG'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-947682657802772983.post-8156612872562601318</id><published>2007-11-24T16:58:00.000Z</published><updated>2007-11-24T17:06:54.149Z</updated><title type='text'>Woah...</title><content type='html'>&lt;script src="http://media.mmv.co.jp/game/wii/nomoreheroes/blog/js/nmh.js" type="text/javascript"&gt;&lt;/script&gt;&lt;br /&gt;I saw this game 'No more heroes' in action at the TGS, but what with all of the Japanese language and booth babes... well, I had no clear idea of what was going on. It looked proper jokes though, and it seems only right the the website should follow suit.&lt;br /&gt;&lt;embed src="http://media.mmv.co.jp/game/wii/nomoreheroes/special/movies/player.swf" flashvars="myNum=3&amp;amp;myPath=http://media.mmv.co.jp/game/wii/nomoreheroes/special/movies/" quality="high" pluginspage="http://www.adobe.com/go/getflashplayer" type="application/x-shockwave-flash" height="258" width="322"&gt;&lt;/embed&gt;&lt;br /&gt;It might look a little crappy on these sample videos, but the real thing looked great, despite being plastered across massive screens. I need a Wii! (Did you make the joke? Be ashamed.)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/947682657802772983-8156612872562601318?l=ahollowreed.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ahollowreed.blogspot.com/feeds/8156612872562601318/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ahollowreed.blogspot.com/2007/11/woah.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/947682657802772983/posts/default/8156612872562601318'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/947682657802772983/posts/default/8156612872562601318'/><link rel='alternate' type='text/html' href='http://ahollowreed.blogspot.com/2007/11/woah.html' title='Woah...'/><author><name>Oliver</name><uri>http://www.blogger.com/profile/03507167704317140456</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://1.bp.blogspot.com/-2fd_j5zhytE/TnNGTCa3TVI/AAAAAAAAAP4/32mXBNwyeaM/s220/P1020359.JPG'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-947682657802772983.post-4020447074425496536</id><published>2007-11-22T12:55:00.000Z</published><updated>2007-11-22T13:02:13.644Z</updated><title type='text'>Why do we keep believing, no matter how many times we're let down?</title><content type='html'>&lt;object height="355" width="425"&gt;&lt;param name="movie" value="http://www.youtube.com/v/MZP3WYiOncI&amp;amp;rel=1"&gt;&lt;param name="wmode" value="transparent"&gt;&lt;embed src="http://www.youtube.com/v/MZP3WYiOncI&amp;amp;rel=1" type="application/x-shockwave-flash" wmode="transparent" height="355" width="425"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;Because we want to believe.&lt;br /&gt;&lt;br /&gt;I'm getting pretty sick of all the dodgey looks  I get for being foreign Japan. Don't think that if you ever get out here it'll be pure amazing and you'll just be surrounded by supercute-Pokemon. Because you'll probably just end up feeling a bit discriminated against. Like it's the 1970s, and you're a black man...&lt;br /&gt;&lt;br /&gt;surrounded by Pokemon.&lt;br /&gt;&lt;br /&gt;In fact, it will be much like &lt;a href="http://cosbyvideogame.ytmnd.com/"&gt;this&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/947682657802772983-4020447074425496536?l=ahollowreed.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ahollowreed.blogspot.com/feeds/4020447074425496536/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ahollowreed.blogspot.com/2007/11/why-do-we-keep-believing-no-matter-how.html#comment-form' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/947682657802772983/posts/default/4020447074425496536'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/947682657802772983/posts/default/4020447074425496536'/><link rel='alternate' type='text/html' href='http://ahollowreed.blogspot.com/2007/11/why-do-we-keep-believing-no-matter-how.html' title='Why do we keep believing, no matter how many times we&apos;re let down?'/><author><name>Oliver</name><uri>http://www.blogger.com/profile/03507167704317140456</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://1.bp.blogspot.com/-2fd_j5zhytE/TnNGTCa3TVI/AAAAAAAAAP4/32mXBNwyeaM/s220/P1020359.JPG'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-947682657802772983.post-6923953675995153068</id><published>2007-11-15T13:40:00.000Z</published><updated>2007-11-15T13:44:07.875Z</updated><title type='text'>New MP3 player</title><content type='html'>It's down at the bottom on the right. This time, I'm hand-picking all the songs myself. Message me with requests, or if any songs don't load! Oh, and don't even bother pressing play if you don't have a sense of humor. In fact, if you can't take a joke you can get the fuck out of my house.&lt;br /&gt;&lt;br /&gt;Episode 15 is up on purepwnage.com. But I don't have to tell you that, do I?&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/947682657802772983-6923953675995153068?l=ahollowreed.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ahollowreed.blogspot.com/feeds/6923953675995153068/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ahollowreed.blogspot.com/2007/11/new-mp3-player.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/947682657802772983/posts/default/6923953675995153068'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/947682657802772983/posts/default/6923953675995153068'/><link rel='alternate' type='text/html' href='http://ahollowreed.blogspot.com/2007/11/new-mp3-player.html' title='New MP3 player'/><author><name>Oliver</name><uri>http://www.blogger.com/profile/03507167704317140456</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://1.bp.blogspot.com/-2fd_j5zhytE/TnNGTCa3TVI/AAAAAAAAAP4/32mXBNwyeaM/s220/P1020359.JPG'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-947682657802772983.post-1484983004285429722</id><published>2007-11-14T11:02:00.000Z</published><updated>2007-11-14T11:53:44.942Z</updated><title type='text'></title><content type='html'>Ah, at last he returns. We had been waiting, and having a great time in Japan too! well good for him....&lt;br /&gt;&lt;br /&gt;....what a prick.&lt;br /&gt;&lt;br /&gt;OK let me tell you what I've been doing:&lt;br /&gt;&lt;br /&gt;After much research I have discovered that the Tesco brand chicken and mushroom pie is the best damn ready made pie you can buy on a student budged, followed closely by the ASDA variant. don't even get me started on the Sainsbury's chicken and bacon pie. IT'S TOO DAMN BACONY!!&lt;br /&gt;&lt;br /&gt;As always me and Bara share different views on games, and I've been getting my fill of Half life 2 - Episode 2 and Halo 3. Oh yes, although I have to say I found a game that beats them all hands down.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://enigmasand.com/xsand.html"&gt;FALLING SAND GAME!&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;OK so it takes a little time to get into, but trust me, this shizzle is genius! ...pizzle...&lt;br /&gt;&lt;a href="http://www.blogger.com/img/gl.link.gif"&gt;&lt;/a&gt;&lt;br /&gt;OK, some tips, put some plant under the falling water, put some fire under the oil, burn the plant, use the wall to catch and direct the FLOS! have hours of fun basically.&lt;br /&gt;&lt;br /&gt;There's also a nifty little gadget that I discovered which comes in two variants, the m3 and the r4, they're exactly the same, just manufactured by different companies. they're little DS cartridges.. but.. WHAT'S THIS???? A tiny memory card in the back of it? And a website with all the DS games you care to pilfer. It really is a money saver, and as technically legal as a recordable VHS player, plus you can play all the games online because it's the DS that has your ID number, not the game. fun fun fun.&lt;br /&gt;&lt;br /&gt;And does anyone think that Lilo's older sister, Nani, in Lilo and Stitch is hot? No? Me neither.&lt;br /&gt;&lt;br /&gt;you know it's the thighs that get me... but seriously no, I have a girlfriend who I kiss on the mouth and everything.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/947682657802772983-1484983004285429722?l=ahollowreed.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ahollowreed.blogspot.com/feeds/1484983004285429722/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ahollowreed.blogspot.com/2007/11/ah-at-last-he-returns.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/947682657802772983/posts/default/1484983004285429722'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/947682657802772983/posts/default/1484983004285429722'/><link rel='alternate' type='text/html' href='http://ahollowreed.blogspot.com/2007/11/ah-at-last-he-returns.html' title=''/><author><name>unicornBoy</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://img243.imageshack.us/img243/7862/photo125tu8.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-947682657802772983.post-5589364088305368159</id><published>2007-11-14T07:53:00.000Z</published><updated>2007-11-14T09:57:34.697Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='DS'/><category scheme='http://www.blogger.com/atom/ns#' term='Computer Games'/><category scheme='http://www.blogger.com/atom/ns#' term='Japan'/><title type='text'>TeH |\|1p|&gt;0nZ!!!!111oneone</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_Gg0MTc86HSk/RzqqOPilUTI/AAAAAAAAACk/vFmX6gnw72c/s1600-h/9738-noscale-Sakura_Sunshine_by_Artgerm.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://2.bp.blogspot.com/_Gg0MTc86HSk/RzqqOPilUTI/AAAAAAAAACk/vFmX6gnw72c/s400/9738-noscale-Sakura_Sunshine_by_Artgerm.jpg" alt="" id="BLOGGER_PHOTO_ID_5132601887008575794" border="0" /&gt;&lt;/a&gt;So, it has been a long time, friends. I wonder how you have been doing while the silence between us lasted. Perhaps you doubted my return. Perhaps you even strayed to other blogs. But I told you I was in this for the long term! I always intended to come back, when the chaos of moving to Japan was over. You knew that. And still you moved UK: resistance back up into the number one spot in bookmarks. But never mind. Let's forget the past. Let's start again.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_Gg0MTc86HSk/RzqsgvilUUI/AAAAAAAAACs/BZGbLPbP3TA/s1600-h/07-09-21_21-22.JPG"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer;" src="http://4.bp.blogspot.com/_Gg0MTc86HSk/RzqsgvilUUI/AAAAAAAAACs/BZGbLPbP3TA/s320/07-09-21_21-22.JPG" alt="" id="BLOGGER_PHOTO_ID_5132604403859411266" border="0" /&gt;&lt;/a&gt;Wow a lot has happened. As anyone would have expected, moving to Japan has been quite a shock to the system. One of the first things I noticed was how damn stylish everyone is. Seriously, how am I ever supposed to impress the ch1x0r when everyone else is THIS cool?&lt;br /&gt;&lt;br /&gt;Yes the general level of English around here is so bad, that it is not a problem to demand fellatio on a T-shirt. In fact, I would venture to say that it is encouraged. One of the great side effects of the shockingly poor level of English understanding in Japan is the amount of freedom it proffers in public. It is quite liberating to be horrendously rude about everyone in ear shot. Even more than usual, I mean. Because over here they don't realize they should be punching you.&lt;br /&gt;&lt;br /&gt;Having mocked the Japanese people's English, it's probably only fair I say a few words about my Japanese. After some careful deliberation, I have decided on the following words; 'Oh dear.' They seem to sum it up for me. I did not do any kanji revision over the summer holiday, so that my grasp of the written language has recessed back in on itself faster than Shinji goes back into the feotal position. (w00t!) I'm playing the DS Zelda in Japanese, partly to avoid the hassle of shipping a JAPANESE game from England, and partly due to a stubborn 'I'm in Japan, I'll play it in Japanese even if it's less fucking fun than Dead or Alive' attitude, and it is like having two games for the price of one; A Zelda game, and a Japanese reading-comprehension game. One of those games is fun.&lt;br /&gt;&lt;br /&gt;It's hard for me to be fair about the game, because I am playing it through a filter of 'What? "The flaming road of the permission to continue is for when the wind of breath reaches the flame of the road?" What the fu... oh, what, you want me to BLOW ON THE CANDLES? Jesus.' But it looks gorgeous, I do find that I end up blocking the screen a little with my hand, but I'm getting more used to the control system, and I think it is much better than some kind of button-pen compromise, the score is not up to Ocarina of Time standards, but will probably grow on me, and I love the fact that the faerie uses Navi's sample for "Hey!" when she wants your attention. I always liked the idea of cell shading in Zelda, it was other factors altogether that left Windwaker feeling hollow and foreign to the Zelda world - The DS one is much closer to the mark. All in all, this game feels very comfortable, like it naturally belongs in my hands. I'm looking forward to what it holds in store.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_Gg0MTc86HSk/Rzq18filUVI/AAAAAAAAAC0/Ai7AhiCOIGw/s1600-h/CIMG2121.JPG"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer;" src="http://3.bp.blogspot.com/_Gg0MTc86HSk/Rzq18filUVI/AAAAAAAAAC0/Ai7AhiCOIGw/s320/CIMG2121.JPG" alt="" id="BLOGGER_PHOTO_ID_5132614776205431122" border="0" /&gt;&lt;/a&gt;So what have I been up to in the land of the l337? Less then you might have expected, to be honest. I've been busy with school and everything, and some of the geekier areas of Tokyo, quite frankly, scare me. That's not to say I have been completely inactive. Oh, heaven forbid. I felt incredibly lucky to have a chance to go and see the Tokyo Game Show, surely something of a mecca for people like you and I. So now that enough time has passed to render all the 'hot' and 'exclusive' information from the show completely and irrefutably yesterday's news, I get around to writing a little about the show. To be honest, I wasn't privy to that much 'hot' information anyway, as this was not a press-day, but an open-to-the-public day, and also, the sheer scale of the thing was overwhelming, and I spent a lot of the day in awed, aimless circumambulation. &lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_Gg0MTc86HSk/Rzq7qPilUXI/AAAAAAAAADE/XkFYLSYAk-I/s1600-h/CIMG2140.JPG"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://2.bp.blogspot.com/_Gg0MTc86HSk/Rzq7qPilUXI/AAAAAAAAADE/XkFYLSYAk-I/s320/CIMG2140.JPG" alt="" id="BLOGGER_PHOTO_ID_5132621059742585202" border="0" /&gt;&lt;/a&gt;The crowds were mad. As much as I wanted to see the new Biohazard (That means Resident Evil, you noob!) and Final Fantasy stuff, the crowds were just too much. I did cue up so that my Japanese friend could give the upcoming Dragon Quest on DS a try, and it looks beautiful. Fairly old-school, but I have a felling that it's going to be a real joy to play. Square-Enix are pouring the same amount of love into the upcoming Final Fantasy DS stuff, there's really going to be a lot to get exited about.&lt;br /&gt;&lt;br /&gt;I also had a runabout on the upcoming DS Ninja Gaiden (A lot of DS I know, but it is the only console that I have out here) and it looks great and plays as smooth as butter. It is all done with the touch pen, and somehow it is even more satisfying to hack and slash your way though than Zelda. The demo went as far as the first boss battle, an angry looking red dragon. It was pretty easy to dispatch the sucker, but things will surely get harder, and the game will be a distracting play regardless of the difficulty.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_Gg0MTc86HSk/Rzq9xfilUYI/AAAAAAAAADM/TuHv7URmQp4/s1600-h/CIMG2148.JPG"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://3.bp.blogspot.com/_Gg0MTc86HSk/Rzq9xfilUYI/AAAAAAAAADM/TuHv7URmQp4/s320/CIMG2148.JPG" alt="" id="BLOGGER_PHOTO_ID_5132623383319892354" border="0" /&gt;&lt;/a&gt;In other news, they were showing videos of what is going to be the 3rd in the 龍が如く series (Yakuza 3) and it is set in Samurai times! You play as one of Kazuma Kiryu's ancestors (who looks miraculously like him) At first I was a little upset. No more nasty-looking suits. No more screams of "What the fuck!?" No more super-realistic vision of Kabuki-cho. But the videos looked amazing, and if Sega manage to carry through the lovable antihero and feeling of the originals, then this may well be the first of the PS3 games to really excite my interest. Don't hold your breath though. Yakuza 2 has not even had a confirmed European release, so things look equally dodgey for Yakuza 3.&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_Gg0MTc86HSk/Rzq_mvilUZI/AAAAAAAAADU/hGx7to8qR8o/s1600-h/CIMG2126.JPG"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://4.bp.blogspot.com/_Gg0MTc86HSk/Rzq_mvilUZI/AAAAAAAAADU/hGx7to8qR8o/s320/CIMG2126.JPG" alt="" id="BLOGGER_PHOTO_ID_5132625397659554194" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_Gg0MTc86HSk/Rzq_3_ilUaI/AAAAAAAAADc/mjXuQi757k8/s1600-h/CIMG2138.JPG"&gt; &lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_Gg0MTc86HSk/RzrBLfilUbI/AAAAAAAAADk/I_7yjvwXiYs/s1600-h/CIMG2138.JPG"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer;" src="http://3.bp.blogspot.com/_Gg0MTc86HSk/RzrBLfilUbI/AAAAAAAAADk/I_7yjvwXiYs/s320/CIMG2138.JPG" alt="" id="BLOGGER_PHOTO_ID_5132627128531374514" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Even If I never get a playstation 3 and never see Yakuza 2 or 3, being in Sega's corner was the closest I've had to a religious experience yet. It was great just soaking up the Sega vibes; even if half of the games on show were obscure JRPGs that I will never play or care about. As much as I don't consider myself into the kinky booth-girl stuff, there is something really, really hot about a girl in a capcom dress. I suppose this is one case in which the brand on the clothes is important. After those photos I made a bee-line for the Tecmo girls, but the girl I was with started getting annoyed. For annoyed read: fucking furious.  Don't worry, if you want to see all the booth girls there is a website dedicated to the subject; Destructoid.&lt;br /&gt;&lt;br /&gt;Well, I saw a lot at the game show, but I think I have pretty much written up the best of the bunch. I hope everyone is appropriately jealous, and messages me to say so, because if not, what was the point of coming all the way to this very difficult-to-live-in country?&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_Gg0MTc86HSk/RzrD9_ilUcI/AAAAAAAAADs/sc8Kih8PLzk/s1600-h/071024_1542%7E01.JPG"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://1.bp.blogspot.com/_Gg0MTc86HSk/RzrD9_ilUcI/AAAAAAAAADs/sc8Kih8PLzk/s320/071024_1542%7E01.JPG" alt="" id="BLOGGER_PHOTO_ID_5132630195138023874" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/947682657802772983-5589364088305368159?l=ahollowreed.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ahollowreed.blogspot.com/feeds/5589364088305368159/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ahollowreed.blogspot.com/2007/11/teh-1p0nz111oneone.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/947682657802772983/posts/default/5589364088305368159'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/947682657802772983/posts/default/5589364088305368159'/><link rel='alternate' type='text/html' href='http://ahollowreed.blogspot.com/2007/11/teh-1p0nz111oneone.html' title='TeH |\|1p|&gt;0nZ!!!!111oneone'/><author><name>Oliver</name><uri>http://www.blogger.com/profile/03507167704317140456</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://1.bp.blogspot.com/-2fd_j5zhytE/TnNGTCa3TVI/AAAAAAAAAP4/32mXBNwyeaM/s220/P1020359.JPG'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_Gg0MTc86HSk/RzqqOPilUTI/AAAAAAAAACk/vFmX6gnw72c/s72-c/9738-noscale-Sakura_Sunshine_by_Artgerm.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-947682657802772983.post-7586007872052314828</id><published>2007-09-04T16:59:00.001Z</published><updated>2007-09-05T15:15:18.604Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='diary'/><title type='text'>R.I.P. Bibimbub</title><content type='html'>The best restaurant on my street, and the only one that was not a franchise, has closed. The absolutely brilliant little Korean family-run dive, Bibimbub has disappeared, replaced by an overly-fancy looking Japanese restaurant.&lt;br /&gt;&lt;br /&gt;A moment's silence for the death of the family restaurant, and the unequivocal victory of the faceless franchise.&lt;br /&gt;&lt;br /&gt;On a similar, yet quite different note, my model agency has gone bankrupt and shut up shop.&lt;br /&gt;&lt;br /&gt;Fuck 'em. I hated em anyway.&lt;br /&gt;&lt;br /&gt;***UPDATE***&lt;br /&gt;&lt;br /&gt;Last night, my friends dragged me out to the new restaurant, only for us to find it was run by the same people! The menu had changed along with the decoration, but it was actually all very pleasant. The staff recognized us, and did not even mind when we got very drunk and loud in celebration. Happy ending!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/947682657802772983-7586007872052314828?l=ahollowreed.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ahollowreed.blogspot.com/feeds/7586007872052314828/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ahollowreed.blogspot.com/2007/09/rip-bibimbub.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/947682657802772983/posts/default/7586007872052314828'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/947682657802772983/posts/default/7586007872052314828'/><link rel='alternate' type='text/html' href='http://ahollowreed.blogspot.com/2007/09/rip-bibimbub.html' title='R.I.P. Bibimbub'/><author><name>Oliver</name><uri>http://www.blogger.com/profile/03507167704317140456</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://1.bp.blogspot.com/-2fd_j5zhytE/TnNGTCa3TVI/AAAAAAAAAP4/32mXBNwyeaM/s220/P1020359.JPG'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-947682657802772983.post-2648604458725236209</id><published>2007-09-01T21:55:00.000Z</published><updated>2007-09-02T02:09:58.666Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Flash Games'/><category scheme='http://www.blogger.com/atom/ns#' term='Computer Games'/><category scheme='http://www.blogger.com/atom/ns#' term='Teh Internets'/><category scheme='http://www.blogger.com/atom/ns#' term='Nintendo'/><title type='text'>OMFG Hax!</title><content type='html'>This guy has designed a series of Mario levels so that they can be completed with out any controller input. Why? you might ask, but the design is charming and amusing. But, while you are watching it try not to remember those excruciating, controller bitingly hard hours spent on the Mario series. It makes me want to cry a bit.&lt;br /&gt;&lt;br /&gt;&lt;object width="425" height="350"&gt;&lt;param name="movie" value="http://www.youtube.com/v/TnqQ5DY8ZZM"&gt;&lt;/param&gt;&lt;param name="wmode" value="transparent"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/TnqQ5DY8ZZM" type="application/x-shockwave-flash" wmode="transparent" width="425" height="350"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;Also, this is me according to &lt;a href="http://simpsonizeme.com/"&gt;simpsonize&lt;/a&gt;. I always wanted to know.&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_Gg0MTc86HSk/RtnnViWTDbI/AAAAAAAAABc/5FyIjxfswdU/s1600-h/your_image.png"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://1.bp.blogspot.com/_Gg0MTc86HSk/RtnnViWTDbI/AAAAAAAAABc/5FyIjxfswdU/s320/your_image.png" alt="" id="BLOGGER_PHOTO_ID_5105366009784765874" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Also, &lt;a href="http://nigoro.jp/game/hikkoshi/index.php"&gt;here&lt;/a&gt; is a sweet game about a girl who is moving away, and the guy who loves her is chasing her moving van. The controls are just left and right on the keypad, and space to jump. The black and white onigiri (rice-balls), the blue and white cans, and the sweetcorn all revive health.&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://farm2.static.flickr.com/1063/1266001874_a96a4f22cc.jpg?v=0"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px;" src="http://farm2.static.flickr.com/1063/1266001874_a96a4f22cc.jpg?v=0" alt="" border="0" /&gt;&lt;/a&gt;My topscore on difficulty level three is a not bad  791669. Challenge it!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/947682657802772983-2648604458725236209?l=ahollowreed.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ahollowreed.blogspot.com/feeds/2648604458725236209/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ahollowreed.blogspot.com/2007/09/omfg-hax.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/947682657802772983/posts/default/2648604458725236209'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/947682657802772983/posts/default/2648604458725236209'/><link rel='alternate' type='text/html' href='http://ahollowreed.blogspot.com/2007/09/omfg-hax.html' title='OMFG Hax!'/><author><name>Oliver</name><uri>http://www.blogger.com/profile/03507167704317140456</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://1.bp.blogspot.com/-2fd_j5zhytE/TnNGTCa3TVI/AAAAAAAAAP4/32mXBNwyeaM/s220/P1020359.JPG'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_Gg0MTc86HSk/RtnnViWTDbI/AAAAAAAAABc/5FyIjxfswdU/s72-c/your_image.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-947682657802772983.post-2280339942314540615</id><published>2007-08-31T00:44:00.000Z</published><updated>2007-08-31T00:45:43.033Z</updated><title type='text'>News just in!</title><content type='html'>Americans are noobs!&lt;br /&gt;&lt;br /&gt;&lt;object height="350" width="425"&gt;&lt;param name="movie" value="http://www.youtube.com/v/3qXj1VzB-To"&gt;&lt;param name="wmode" value="transparent"&gt;&lt;embed src="http://www.youtube.com/v/3qXj1VzB-To" type="application/x-shockwave-flash" wmode="transparent" height="350" width="425"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;omfglolwtfgtfo!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/947682657802772983-2280339942314540615?l=ahollowreed.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ahollowreed.blogspot.com/feeds/2280339942314540615/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ahollowreed.blogspot.com/2007/08/news-just-in.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/947682657802772983/posts/default/2280339942314540615'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/947682657802772983/posts/default/2280339942314540615'/><link rel='alternate' type='text/html' href='http://ahollowreed.blogspot.com/2007/08/news-just-in.html' title='News just in!'/><author><name>Oliver</name><uri>http://www.blogger.com/profile/03507167704317140456</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://1.bp.blogspot.com/-2fd_j5zhytE/TnNGTCa3TVI/AAAAAAAAAP4/32mXBNwyeaM/s220/P1020359.JPG'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-947682657802772983.post-9116277924372068760</id><published>2007-08-30T10:01:00.000Z</published><updated>2007-08-30T10:17:33.087Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Music'/><category scheme='http://www.blogger.com/atom/ns#' term='Computer Games'/><title type='text'>Did you miss me?</title><content type='html'>I have not written for a while, again. The excuse this time, for anyone who is still listening, is that I went down to my dad’s house in the countryside for a few days. They do not have any computers or internets there. They did have some witches, but they all got burned. I told my dad he should get broadband, but he said I should not mention it again, because it was ‘witch talk’, and I might get burned.  &lt;p class="MsoNormal"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;It was nice to get out of the smoke for a while, and it was good to spend some time resting and sorting my head out, and seeing my dad, in the run up to my now imminent emigration to t3H |\|1p|&gt;()n. It was definitely good to have some proper ‘down time’ – including my dad’s best fry-ups and the local ale festival - before I have to start getting on with leaving my life behind…&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;I may have been severed from the internet, but I was still connected where it counts: computer games. First and foremost, my little brother had left his Wii over at my dad’s. Although I had already played on it, this was my first opportunity to play at length, and to really get to grips with the controllers. My eyes skidded over the copy of Resi 4; irrespective of how great the new control system may or may not be, I just did not have the energy to play the blasted game a third time. At the risk of sounding like a computer game Nazi, I will admit that the flippancy of Wii sports has never really appealed to me. I did fancy a proper go at Zelda: The Twilight Princess, but my save file had disappeared in my absence. The game that drew me in and kept me playing into impractical hours of the night was a flawed beauty; Red Steel.&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://cache.kotaku.com/assets/resources/2006/11/red_steel_sequel.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px;" src="http://cache.kotaku.com/assets/resources/2006/11/red_steel_sequel.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;Now I am ashamed to admit that the promise of Yakuza based action is guaranteed to have me shaking with violent intrigue, and when I first played on the Wii, this was the game that got me excited. It was a cool, stylistic FPS with (admittedly gimmicky) sword fights, and I loved it from the start. However playing it, as I initially did, for only a short time meant that I had no time to properly familiarise myself with the undeniably difficult mechanic of simultaneous movement and aiming on the foreign (to me) Wiimote. As a result, I went away feeling that Red Steel was something of a lost opportunity. &lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;Having finally spent a respectable amount of time learning the ropes, I learned a new love for the game. Now my little yakaza fetish probably made the experience more exhilarating for me, but I can not tell you how fucking good it felt to charge around suspicious Japanese hotels and clubs brandishing guns and swords. Literally brandishing them. I surprised myself by deciding that the controls make a real difference.&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;Another part of the game’s strange charm is that it feels anachronistically stunted. Made by the French company Ubisoft, it displays the fruit of the strange little cultural love-in between the European mainland and &lt;st1:country-region st="on"&gt;Japan&lt;/st1:country-region&gt; (everyone in &lt;st1:place st="on"&gt;Europe&lt;/st1:place&gt; except the British seem to have fond memories of Fist of the North Star and Sailor Moon) and the game is another charmingly clumsy account of orientalist fantasy. It reminds me of the Samurai and Ninja games I used to play in the park as a child, before I grew out of it and… started a degree in Japanese? Oh, fuck!&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;You play a typically passively silent and unseen westerner who, get this, is going out with the daughter of a yakaza boss! Come on, who has not had that daydream? Just me? I’ll shut up. Predictably, it all goes awry, and rival gangsters kidnap your girlfriend and her dad, leaving just you, an army of malefactors waiting to be dispatched, and some guns. No, lots of guns. And really the tone does not change from there on out. Technically, everything about the game is a little out dated and on the cheesy side: graphics, story, even the gameplay feels as if nothing had changed since goldeneye. Yet this is exactly what adds up to make the game feel so nostalgically pleasing. It entices you to allow yourself to return to the drama and imagination of older times. And did I mention you can shoot loads of people and have sword fights? Good.&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.river-f.com/store/backissue/2004/image/02_1.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 180px; height: 267px;" src="http://www.river-f.com/store/backissue/2004/image/02_1.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;Also, I would like to announce a new addition to the blog! Down towards the bottom of the panel on the right, you will find a streaming radio player. It only plays the traditional Japanese folk-blues genre, Enka. It is a brilliant genre, and a yakuza favorite.&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;Osu!&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/947682657802772983-9116277924372068760?l=ahollowreed.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ahollowreed.blogspot.com/feeds/9116277924372068760/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ahollowreed.blogspot.com/2007/08/did-you-miss-me.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/947682657802772983/posts/default/9116277924372068760'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/947682657802772983/posts/default/9116277924372068760'/><link rel='alternate' type='text/html' href='http://ahollowreed.blogspot.com/2007/08/did-you-miss-me.html' title='Did you miss me?'/><author><name>Oliver</name><uri>http://www.blogger.com/profile/03507167704317140456</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://1.bp.blogspot.com/-2fd_j5zhytE/TnNGTCa3TVI/AAAAAAAAAP4/32mXBNwyeaM/s220/P1020359.JPG'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-947682657802772983.post-5454700821721800072</id><published>2007-08-16T15:41:00.000Z</published><updated>2007-08-16T15:49:09.754Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Flash Games'/><category scheme='http://www.blogger.com/atom/ns#' term='Computer Games'/><category scheme='http://www.blogger.com/atom/ns#' term='Japan'/><category scheme='http://www.blogger.com/atom/ns#' term='Teh Internets'/><title type='text'>Rose &amp; Camellia...IN MOTHERFSKING ENGLISH!</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://nigoro.jp/game/rosecamellia/img/howto1.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px;" src="http://nigoro.jp/game/rosecamellia/img/howto1.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="text-decoration: underline;"&gt;&lt;/span&gt;"&lt;a href="http://nigoro.jp/game/rosecamellia/rosecamellia.php"&gt;The elegant art of feminine fighting&lt;/a&gt;" 'nuff said.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/947682657802772983-5454700821721800072?l=ahollowreed.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ahollowreed.blogspot.com/feeds/5454700821721800072/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ahollowreed.blogspot.com/2007/08/rose-camelliain-motherfsking-english.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/947682657802772983/posts/default/5454700821721800072'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/947682657802772983/posts/default/5454700821721800072'/><link rel='alternate' type='text/html' href='http://ahollowreed.blogspot.com/2007/08/rose-camelliain-motherfsking-english.html' title='Rose &amp; Camellia...IN MOTHERFSKING ENGLISH!'/><author><name>Oliver</name><uri>http://www.blogger.com/profile/03507167704317140456</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://1.bp.blogspot.com/-2fd_j5zhytE/TnNGTCa3TVI/AAAAAAAAAP4/32mXBNwyeaM/s220/P1020359.JPG'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-947682657802772983.post-6984413208582720371</id><published>2007-08-15T23:45:00.000Z</published><updated>2007-08-15T23:56:25.504Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Computer Games'/><category scheme='http://www.blogger.com/atom/ns#' term='Teh Internets'/><category scheme='http://www.blogger.com/atom/ns#' term='Nintendo'/><title type='text'>Christians ruin fun...again.</title><content type='html'>&lt;object height="350" width="425"&gt;Sex, Weekends, killing your fellow man; let's be honest, if it is fun, Christianity has probably had a good go at ruining it. But &lt;span style="font-style: italic;"&gt;Nintendo games?&lt;/span&gt; Fuck'sake, is nothing holy anymore?&lt;br /&gt;&lt;param name="movie" value="http://www.youtube.com/v/LkNvQYiM6bw"&gt;&lt;param name="wmode" value="transparent"&gt;&lt;embed src="http://www.youtube.com/v/LkNvQYiM6bw" type="application/x-shockwave-flash" wmode="transparent" height="350" width="425"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/947682657802772983-6984413208582720371?l=ahollowreed.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ahollowreed.blogspot.com/feeds/6984413208582720371/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ahollowreed.blogspot.com/2007/08/christians-ruin-funagain.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/947682657802772983/posts/default/6984413208582720371'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/947682657802772983/posts/default/6984413208582720371'/><link rel='alternate' type='text/html' href='http://ahollowreed.blogspot.com/2007/08/christians-ruin-funagain.html' title='Christians ruin fun...again.'/><author><name>Oliver</name><uri>http://www.blogger.com/profile/03507167704317140456</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://1.bp.blogspot.com/-2fd_j5zhytE/TnNGTCa3TVI/AAAAAAAAAP4/32mXBNwyeaM/s220/P1020359.JPG'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-947682657802772983.post-8425758795949961043</id><published>2007-08-09T17:18:00.000Z</published><updated>2007-08-16T01:18:23.155Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='DS'/><category scheme='http://www.blogger.com/atom/ns#' term='Computer Games'/><category scheme='http://www.blogger.com/atom/ns#' term='Japan'/><title type='text'>Ouendan 2</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_Gg0MTc86HSk/RrtPBJgAyqI/AAAAAAAAABM/V0bFc288IwI/s1600-h/ouendan_2_boxart.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://2.bp.blogspot.com/_Gg0MTc86HSk/RrtPBJgAyqI/AAAAAAAAABM/V0bFc288IwI/s320/ouendan_2_boxart.jpg" alt="" id="BLOGGER_PHOTO_ID_5096754284448500386" border="0" /&gt;&lt;/a&gt;&lt;span style=""&gt;Generally, I consider myself a moral person. Not that I am claiming virtuosity from a viewpoint that has any pretensions of objectivity; conversely, I have my own idiosyncratic honour system, patched together from bits of outdated chivalry and bushido. It is a system that formed itself without any particular reference to practical application in the actual world. As a rule, my cobbled together honour system is sufficiently unmalleable to cause considerable difficulty in life and its delicately indefinable shades of grey.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;  &lt;p class="MsoNormal"&gt;&lt;span style=""&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style=""&gt;Strange, then, is the alacrity with which I have delved into the ethically unmarked territory of computer games. The duality of the Zelda series, (which broke me into the world of hardcore gaming) when its classic hero-comes-of-age myth comes up against the encouragement of casual theft and aimless violence against nature, is well documented. Not to mention the shoplifting Easter egg in Link’s awakening. In fact this ream of amorality runs back into the genesis of computer games; before games began entertaining the concept of plot, players had little reason to attach real human meaning to their actions on the pixel plains. Games’ first steps into storytelling were tentative, like a toddler who has just discovered a way of irritating his mother into distraction; simultaneously triumphant and terrified. SMB on the NES/Famicom may have had us rescuing a princess, yet that unforgettable opening frame saw our primary-coloured plumber placed into the three-quarters sky, one quarter repetitive pixel landmass of the first level without so much as a cursory piece of explanatory text. In fact, for those of us with a consumer conscience weak enough to buy an unboxed second hand game, or those of us who were too ADHD to read the instructions, (that’s me on both counts, then) the first point at which it was clear a princess was being rescued by all of this surreal jumping and squashing was at the end of the first world. By this point, we were so hooked by Mario’s exploits that we did not really care why we were supposed to be taking part.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style=""&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style=""&gt;Picture, if you will, the openings for ‘Doom’ and ‘Escape from Castle Wolfenstein’; the player was dropped into the foreboding corridors of the game world covered in his afterbirth, still blinking in the light after the relative darkness of the womb of reality. No introductory text, no cutscene, no training mission incorporated into the plot in a clumsy attempt at concealment; nothing between you and a brand new, unforgiving game. Although we would never allow a game to have so little story in these enlightened days, in retrospect I can not help but admire the Spartan purity of those games. It was a type of beauty.&lt;span style=""&gt;  &lt;/span&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style=""&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style=""&gt;As computer games have marched on into the present, it has become difficult for developers to come up with new excuses for us to solve puzzles, dispatch enemies and explore worlds that in many ways remain unchanged from those simpler times. Storylines are often spurious and ‘tagged-on’ to the game. Computer games are a unique creative product, as the plot is so often a slave to the format. This leads to an inability to truly inspire empathy for a game character. If one were to create a stronger bond between play and plot, the landscape would look a little different. Everyone loves a good antihero, yet the GTA franchise opted for strait down the line villains who kill and steal without ever satisfactorily explaining why. If we truly suspended disbelief in the game world, I think that a GTA game would really be too horrific to play. Yet people play, putting no emotional weight on the events of the game world. This missing connection is endemic amongst the makers and players of games. I have heard it said that the problem with the few games that do offer moral frameworks is that they utilize systems of cause and effect; and the games then breakdown, as players choose actions depending not on the whispers of their hearts, but by calculating which choice has the most beneficial results on their character, stats, or situation. They turn a moral choice into a strategic one. &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style=""&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style=""&gt;On the other hand, the design of the games we play often seems held back by the story. Surely the great art of games design is the creation of original and expressive ‘gameplay’ (dirty word). Generally, an action movie story would make an awful novel, and the plot of a novel would have trouble squeezing into the framework of a modern poem. The content is dictated by the form. However, the baby format of computer games still looks to its big brothers for inspiration, and our games stories are often compromised versions of what should really be scripts for substandard action films. These stories, themselves altered into unbelievability in order to fit the accepted kill-run-repeat format of computer games also detract from the freedom of games design – there must be buttons for shooting, jumping and reloading etc. not leaving much space for innovative game design. It begs the question, have action games really moved on since the Diehard trilogy on the Playstation One?&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style=""&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style=""&gt;So the plot conventions stunt our games, and the way games have been designed has twisted plot conventions towards immoral, inhumane and unquestioning murder marathons. &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style=""&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style=""&gt;I think I have found the cure. &lt;object height="350" width="425"&gt;&lt;param name="movie" value="http://www.youtube.com/v/56mNzfT1wHs"&gt;&lt;param name="wmode" value="transparent"&gt;&lt;embed src="http://www.youtube.com/v/56mNzfT1wHs" type="application/x-shockwave-flash" wmode="transparent" height="350" width="425"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style=""&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style="" lang="JA"&gt;燃えろ！熱血リズム魂　おす！闘え！応援団２ (Burn! Hot-blooded rhythm soul Go! Fight! Cheerleaders 2)　&lt;/span&gt;&lt;span style=""&gt;or Ouendan 2 as it is more practically known, is an epoch making revolution, disguised as a light-hearted rhythm game. You may ask ‘What is so revolutionary about a rhythm game?’ and the answer is that the gameplay alone may not be revolutionary, but this game is more than the sum of its parts. What is special about the gameplay, is that it will make you feel as if the DS was made specifically so Ouendan could come into existence. The interface is so intuitive and immediate that any game that expected you to do something as dull as memorize the buttons on the Playstation controller, now seems more than a little offensive. Here where you hit beats, run along slides and scrabble around spinning wheels as you see them, there is nothing between you and the actual ‘playing’ of the game. There is no need to worry hard-core pwnerers, this game gets very hard. And you can not call yourself a man until you have ‘done’ the cheerleader girls. Literally.&lt;object height="350" width="425"&gt;&lt;param name="movie" value="http://www.youtube.com/v/BubrcR5tJtI"&gt;&lt;param name="wmode" value="transparent"&gt;&lt;embed src="http://www.youtube.com/v/BubrcR5tJtI" type="application/x-shockwave-flash" wmode="transparent" height="350" width="425"&gt;&lt;/embed&gt;&lt;/object&gt; &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style=""&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style=""&gt;Of course, no one has made an action film about dancing your way to victory (that I know of, but I would seriously love to be corrected on this one), so Ouendan is free from those stylistic hangovers that haunt games so unforgivingingly. This game also frees itself from the ‘kookiness’ of rhythm games like Parappa the Rapper, and the pure plot evasion of DDR, Taiko games, and just about everything else on the rhythm game market. No, Ouendan is a proper story game. &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style=""&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style=""&gt;Ouen is the Japanese word for ‘cheer’ as in ‘to cheer someone on’, and the Ouendan of the title are two groups of young hard-as-nails men, who wear uniforms redolent of those preferred by extreme right-wing political parties and gangsters in Japan. What do these suspicious young men do with their time? Car-jack and transport drugs? No. Embark on cop killing crusades, doomed to end in a bitter-sweet blood-spattered last stand when the swat hit the scene? No.&lt;span style=""&gt;  &lt;/span&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style=""&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style=""&gt;They solve ordinary Japanese people’s oppressively ordinary problems by dancing to J-pop. &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style=""&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style=""&gt;In an obvious sideswipe at the current state of computer games, these violent, dangerous looking men take part in the campest of action to solve the smallest of problems. At first, the extreme ordinariness of the stories may seem silly; ‘I have to help a high school girl organise a choir club? Why?’, but as your hyperbole and cliché frazzled brain slowly accustoms to the game, you will care about and believe in these characters more than 500 hundred identikit fantasy worlds on the brink of destruction.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style=""&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style=""&gt;Continuing the theme of breaking the stale computer game blueprint, these stories are all exemplary pieces of moral correctness. Objectively. With every level, your heart will weep tears of joy (well, tears of blood, probably, but Joyful ones.) to have finally found a game that lets you do right again and again. The Ouendan use their cheer-leading skills only for good, bringing nothing but happiness. And as wanky as that sounds, it feels really good. Help a Sumo wrestler win matches so that his sponsorship money can support an orphanage? YES! Protect &lt;st1:country-region st="on"&gt;&lt;st1:place st="on"&gt;Japan&lt;/st1:place&gt;&lt;/st1:country-region&gt; from a rampaging Godzilla-sized kitten by building a giant robot which will challenge the feline fiend to a game of Chinese chess? YES! YES! One game has you help a young werewolf hide his canine side so he can share a successful date with a girl he likes. However, you are helping him to build a relationship on lies. Never fear! When you succeed, a deus ex machina kicks in, the guy reverts to wolf form, and the girl accepts him as he is! YES! YES! YES! &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style=""&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style=""&gt;Obviously, some of the stories do slip into the supermundane, but they do it with a style and charm that I have not witnessed in computer games in years. People may argue that the connection between music and story is spurious, but when is the last time that you solved anything by picking up some heavy weaponry and murdering armies of evil people with bad AI? That is right, never. And how many times have you been cheered on by great songs at times of trouble? Probably a few more times. The music is absolutely spot-on throughout the game, and from what I have seen of the track list for the Western conversion, Elite Beat Agents, it kicks the SHIT out of our attempt.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style=""&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style=""&gt;This game has broken games down, and built them up again from the beginning. Instead of dropping you in a clichéd world that you have to save despite not really loving, this game instead concentrates on showing you how to love the world. And once you have cheered these believable people on through their very human hopes and dreams, if the world were to come under threat, it would be something you would feel a real passion for fighting to save...&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style=""&gt;&lt;span style=""&gt; &lt;/span&gt;&lt;span style=""&gt; &lt;/span&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style=""&gt;When Edge gave this game eight out of ten, at first I accepted that, as a very high score for Edge. But to be honest, I was wrong. a critic can not simply decide the value of a game, he must observe themes that it is trying to express, and the success with which it achieves its goals. Ouendan 2 is a ten out of ten game. We should not accept Edge’s scoring scheme, whereby the maximum possible score is eight out of ten, unless it is a Zelda game, which will get nine out of ten irrespective of whether it is any good or not. Edge holds on to that number ten for some mythical game-to-end-all-games. Well, Ouendan is the opposite. It is a new beginning for games. Developers take note, and don’t fucking waste it.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_Gg0MTc86HSk/RrtPRJgAyrI/AAAAAAAAABU/Fu5Fnartpfk/s1600-h/ouendan_2_date.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://2.bp.blogspot.com/_Gg0MTc86HSk/RrtPRJgAyrI/AAAAAAAAABU/Fu5Fnartpfk/s320/ouendan_2_date.jpg" alt="" id="BLOGGER_PHOTO_ID_5096754559326407346" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Ps. Once more, you can download the soundtrack to Ouendan 2 &lt;a href="http://downloads.khinsider.com/game-soundtracks/album/osu-tatakae-ouendan-2?u=44289"&gt;here&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/947682657802772983-8425758795949961043?l=ahollowreed.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ahollowreed.blogspot.com/feeds/8425758795949961043/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ahollowreed.blogspot.com/2007/08/ouendan-2.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/947682657802772983/posts/default/8425758795949961043'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/947682657802772983/posts/default/8425758795949961043'/><link rel='alternate' type='text/html' href='http://ahollowreed.blogspot.com/2007/08/ouendan-2.html' title='Ouendan 2'/><author><name>Oliver</name><uri>http://www.blogger.com/profile/03507167704317140456</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://1.bp.blogspot.com/-2fd_j5zhytE/TnNGTCa3TVI/AAAAAAAAAP4/32mXBNwyeaM/s220/P1020359.JPG'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_Gg0MTc86HSk/RrtPBJgAyqI/AAAAAAAAABM/V0bFc288IwI/s72-c/ouendan_2_boxart.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-947682657802772983.post-3396347369561624636</id><published>2007-07-25T21:23:00.000Z</published><updated>2007-07-25T21:37:03.836Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Music'/><category scheme='http://www.blogger.com/atom/ns#' term='Teh Internets'/><title type='text'>I gotta believe!!!</title><content type='html'>&lt;a href="http://img.qj.net/uploads/articles_module/65000/PaRappa%20the%20Rapper.jpg"&gt;&lt;img style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 140px; CURSOR: hand; HEIGHT: 131px; TEXT-ALIGN: center" height="174" alt="" src="http://img.qj.net/uploads/articles_module/65000/PaRappa%20the%20Rapper.jpg" border="0" /&gt;&lt;/a&gt; I'm no PSP lover, but this shouldn't be missed. To celebrate the psp release of Parappa the Rapper, a certain 'psp fanboy' blog that I won't link to has provided eight tracks from the soundtrack for download. They're not songs that I would recognise, becuase I can't play the new game until they release it on a &lt;a href="http://regmedia.co.uk/2006/05/04/nint_ds_1.jpg"&gt;proper console&lt;/a&gt;. However, Parappa tunes are always choice, so &lt;a href="http://www.pspfanboy.com/files/parappamp3.zip"&gt;here they are&lt;/a&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/947682657802772983-3396347369561624636?l=ahollowreed.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ahollowreed.blogspot.com/feeds/3396347369561624636/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ahollowreed.blogspot.com/2007/07/i-gotta-believe.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/947682657802772983/posts/default/3396347369561624636'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/947682657802772983/posts/default/3396347369561624636'/><link rel='alternate' type='text/html' href='http://ahollowreed.blogspot.com/2007/07/i-gotta-believe.html' title='I gotta believe!!!'/><author><name>Oliver</name><uri>http://www.blogger.com/profile/03507167704317140456</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://1.bp.blogspot.com/-2fd_j5zhytE/TnNGTCa3TVI/AAAAAAAAAP4/32mXBNwyeaM/s220/P1020359.JPG'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-947682657802772983.post-4750524515695485446</id><published>2007-07-25T00:05:00.000Z</published><updated>2007-07-25T20:39:56.066Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='DS'/><category scheme='http://www.blogger.com/atom/ns#' term='Computer Games'/><category scheme='http://www.blogger.com/atom/ns#' term='Nintendo'/><title type='text'>Pokemon</title><content type='html'>I have said before that I do not really feel qualified to talk about the new Pokemon games, as I have not really played deep enough into my copy of diamond to warrant it, and even if I had, my experience of the series as a whole is next to nonexistent. Oh happy chance it is then, that I have friends better qualified than I. I will shut up, and let Max do the talking.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Pokemon - the thinking man's chess&lt;br /&gt;&lt;br /&gt;Pokemon is one of the best game franchises in the world. It is. No, it IS.&lt;br /&gt;I am very, very good at the Pokemon games, partially because they directly reward obssessive behaviour. The more you battle your Pokemon, the higher their levels, the more opposing Pokemon Trainers you can gleefully trash. But there's more to Pokemon than cutesy animations and hour upon hour of ceaseless battle.&lt;br /&gt;&lt;br /&gt;Pokemon's great strength lies in the fact that it is more multi-faceted a game than any other out there - there are just so many ways to play it. Of course there's the narrative to play through, which combines compelling characters with increasingly apocalyptic plots. In Pokemon Red, Blue and Yellow you were battling bring down a criminal organisation called Team Rocket. In Gold, Silver and Crystal, Team Rocket regrouped and set about kidnapping and dissecting and selling parts of Pokemon. In Ruby, Sapphire and Emerald you had to stop Team Magma and Team Aqua from destroying the world. In Diamond and Pearl you are battling to stop Team Galaxy from destroying the space-time continuum. For a supposed "children's game", it's all pretty heavy stuff.&lt;br /&gt;&lt;br /&gt;There are also Pokemon Contests, in which your Pokemon has to perform to a crowd and appeal to a panel of in-game judges in one of five categories: cool, beauty, cute, tough or smart. These are a science in themselves, and there are players who take enough pleasure out of them to spend most of their time in the game competing against each other and the in-game opponents. Then there are gamers that spend most of their time breeding, in which you can exercise unprecedented control over a Pokemon's stats, natures and move-set and provide such an edge that no serious battler would dream of competitively using a Pokemon they hadn't hatched themselves.&lt;br /&gt;&lt;br /&gt;Increasingly, games are filled to splitting with different modes and unlockable treats, but invariably these are just add-ons - they're not woven into the fabric of the game-world. All the aspects of Pokemon I've mentioned are not different modes with the same game mechanics and ideas behind them, they are literally different ways to experience the world of Pokemon, and each has an effect on the others. As the graphical capabilities of the consoles increase, sports sims and racing games are touted as being more "immersive" than anything seen before, and yet Nintendo have managed to create a game that is more genuinely immersive than any of those in Pokemon. And they've done that by creating a believable world. The concept of Pocket Monsters that fight each other may be ludicrous, but if you take their existence as assumed then the world that they would inhabit would almost certainly be the one depicted in the games. For example, the beginning of Pokemon Ruby/Sapphire/Emerald saw your character moving house, and the moving company consisted mainly of Machokes to move the large, heavy furniture around. Thinking about it, it's obvious that it would - if they existed then that's one of the things they'd be doing. People need help moving their furniture. The creators of Pokemon seem to have considered the impact that the existence of Pokemon would have on every aspect of life and the world, from transport (where you can fly on bird Pokemon or surf on water Pokemon) to electricity grids (powered by Voltorbs), from lighthouses (each with it's own Ampharos) to cooking (over heat generated by Slugmas). They've not been afraid to depict the mundane or practical applications of Pokemon, and that completeness is what makes the world of Pokemon so immersive and so compelling.&lt;br /&gt;&lt;br /&gt;Pokemon is seen as a children's game, even by some of my closest friends, but that's because they are RISIBLE FOOLS who don't take the time to properly look at a game, or dismiss them just because they have cartoon monsters. If you think that different elemental types being super effective against others is the extent of battling, and that chatting to sparingly animated Pokemon Professors is the extent of character interaction, and that Pokemon Contests can be written of as pandering to Japanese fangirls because they have a competition catagory labelled "Cute", then that doesn't mean that Pokemon is a child's game, it means that you are a child.&lt;br /&gt;Superficially, the demographic that Pokemon is aimed at are children, but to say that it's a "child's game" is derisive and patronising and implies that adolescents or adults can't enjoy or learn from it. There are parts of Pokemon that are quite clearly not aimed at children. For instance, there are moments of clear innuendo in the dialogue at the Veilstone Massage Parlour in Pokemon D/P, the beach in Pokemon R/S/E, and the Viridian Forest in G/S/C. How many children will laugh any of those? Of course, it's the fact that these borderline explicit pieces of dialogue are found in a game most would consider immature that makes it daring and unexpected and ultimately funny. Similarly, the battling mechanics. Most casual gamers get as far as the instruction manual's "fire beats grass, grass beats water, water beats fire" Pokemon battling "strategy". But beneath that is a very complex and even profound system. It's profound enough that the Pokemon community can battle over the Internet and in worldwide tournaments every day of every year for over a decade and still keep inventing new ways of structuring teams, and profound enough that 200 page booklets are being written just on potential movesets and tactics. My best friend and I have studied Pokemon Battling strategy for a long time now and we know a lot of stuff, a hell of a lot of stuff. A volume of stuff that would make many people out there seriously reconsider their friendship with us if they knew.&lt;br /&gt;&lt;br /&gt;Over the many years and the four generations of Pokemon games I've clocked up over 500 hours of gameplay, and I'm proud to say that I still haven't seen it all and it's still fun enough to keep me up at night. How many of your "adult" driving games can do that?&lt;br /&gt;&lt;br /&gt;Max the Felicitous&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/947682657802772983-4750524515695485446?l=ahollowreed.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ahollowreed.blogspot.com/feeds/4750524515695485446/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ahollowreed.blogspot.com/2007/07/pokemon.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/947682657802772983/posts/default/4750524515695485446'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/947682657802772983/posts/default/4750524515695485446'/><link rel='alternate' type='text/html' href='http://ahollowreed.blogspot.com/2007/07/pokemon.html' title='Pokemon'/><author><name>Oliver</name><uri>http://www.blogger.com/profile/03507167704317140456</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://1.bp.blogspot.com/-2fd_j5zhytE/TnNGTCa3TVI/AAAAAAAAAP4/32mXBNwyeaM/s220/P1020359.JPG'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-947682657802772983.post-8352555504926776551</id><published>2007-07-23T08:23:00.000Z</published><updated>2007-07-25T00:25:22.239Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Flash Games'/><category scheme='http://www.blogger.com/atom/ns#' term='Computer Games'/><category scheme='http://www.blogger.com/atom/ns#' term='Teh s3x0r'/><category scheme='http://www.blogger.com/atom/ns#' term='Teh Internets'/><category scheme='http://www.blogger.com/atom/ns#' term='Otaku'/><title type='text'>Teh Internet roundups</title><content type='html'>Look, I made the mistake of posting one little picture of &lt;a href="http://ahollowreed.blogspot.com/2007/05/when-ds-first-materialised-i-was.html"&gt;Kasumi cosplay&lt;/a&gt;, and suddenly I am listed as some kind of horrific Internet geek-core &lt;a href="http://extremetracking.com/open;ref1?login=ollibara"&gt;porn baron&lt;/a&gt;. Well thank you, everyone who searched for some kind of Nintendo hentai, I hope you were suitably disappointed by my (generally) very sombre blog. What I am trying to say is, this may not help my already tarnished reputation, but I just had to steal this amazing video from destructoid for you.&lt;br /&gt;&lt;br /&gt;&lt;object height="350" width="425"&gt;&lt;param name="movie" value="http://www.youtube.com/v/8p6uy_mUBuA"&gt;&lt;param name="wmode" value="transparent"&gt;&lt;br /&gt;&lt;embed src="http://www.youtube.com/v/8p6uy_mUBuA" type="application/x-shockwave-flash" wmode="transparent" width="425" height="350"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;It's the music that does it for me. There is now no need for any of you to go through the horror of playing a Dead or Alive game. Ever. &lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;img style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 400px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://nigoro.jp/game/rosecamellia/img/howto1.jpg" border="0" /&gt;&lt;br /&gt;And just to prove beyond a shadow of a doubt that I spoil you, try your 'hand' at some m4d b34td0wnz, Marie Antoinette style, with &lt;a href="http://nigoro.jp/game/rosecamellia/rosecamellia.php"&gt;Rose &amp;amp; Camellia&lt;/a&gt; - an incredibly good flash game. It is in Japanese, but there is really very little to it. You slap people. nuff said.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/947682657802772983-8352555504926776551?l=ahollowreed.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ahollowreed.blogspot.com/feeds/8352555504926776551/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ahollowreed.blogspot.com/2007/07/teh-internet-roundups.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/947682657802772983/posts/default/8352555504926776551'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/947682657802772983/posts/default/8352555504926776551'/><link rel='alternate' type='text/html' href='http://ahollowreed.blogspot.com/2007/07/teh-internet-roundups.html' title='Teh Internet roundups'/><author><name>Oliver</name><uri>http://www.blogger.com/profile/03507167704317140456</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://1.bp.blogspot.com/-2fd_j5zhytE/TnNGTCa3TVI/AAAAAAAAAP4/32mXBNwyeaM/s220/P1020359.JPG'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-947682657802772983.post-2628510850772809248</id><published>2007-07-18T05:22:00.000Z</published><updated>2007-07-18T05:59:23.517Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Fashion'/><title type='text'>ID magazine party</title><content type='html'>&lt;a href="http://photos-635.ll.facebook.com/photos-ll-sf2p/v82/115/53/501244635/n501244635_90606_2968.jpg"&gt;&lt;img style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 400px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://photos-635.ll.facebook.com/photos-ll-sf2p/v82/115/53/501244635/n501244635_90606_2968.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div&gt;Last sunday, Terrence Koh did some kind of art show in the middle of boom box, and out of nowhere my agent phoned me for the first time in ages. And so it was that I found my self on stage in one of London's most try-hard gay fashion clubs, in pants, nipples painted white, and with something that distinctly resembled a pair of tights on my head. I have to laugh. But only becuase I hate crying in public. See the white hands on the right? They were were stuffed full of insense sticks, which we had been instructed to light. Only some one had been skimping on the cash, because none of the fucking things would stay lit. Then every single one of our lighters broke. Then I can only assume that Terrence Koh though a tiz and refused to come on stage, becuase we were left to stand in front of a very confused, coked-up Boom box for what felt like four days.&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;However, there was a free tab there for all the models, so most of the more disturbing memories are a little hazy.&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;(I'm the short-arse on the left)&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/947682657802772983-2628510850772809248?l=ahollowreed.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ahollowreed.blogspot.com/feeds/2628510850772809248/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ahollowreed.blogspot.com/2007/07/id-magazine-party.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/947682657802772983/posts/default/2628510850772809248'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/947682657802772983/posts/default/2628510850772809248'/><link rel='alternate' type='text/html' href='http://ahollowreed.blogspot.com/2007/07/id-magazine-party.html' title='ID magazine party'/><author><name>Oliver</name><uri>http://www.blogger.com/profile/03507167704317140456</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://1.bp.blogspot.com/-2fd_j5zhytE/TnNGTCa3TVI/AAAAAAAAAP4/32mXBNwyeaM/s220/P1020359.JPG'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-947682657802772983.post-3990797714244476656</id><published>2007-07-08T01:31:00.000Z</published><updated>2007-07-08T02:02:00.760Z</updated><title type='text'>One Hundred Views! Celebratory round-up</title><content type='html'>Yes, this humble blog has swelled to the once unimaginable milestone of one-hundred views. Are you reading this, mum? You said I would never amount to anything, but look at me now, twenty years old, and I already have an erotic anime figurine and a blockbusting free-hosted web page! Now who’s laughing?!?!!!11oneone.&lt;br /&gt;&lt;br /&gt;&lt;img style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 320px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://www.x-arcade.com/service/Newsletter/ed.gif" border="0" /&gt;&lt;br /&gt;&lt;p align="center"&gt;&lt;em&gt;Eternal Daughter&lt;/em&gt;&lt;/p&gt;&lt;p align="left"&gt;Of course, I have no choice but to celebrate by doing something out of the ordinary. So for once, I am going to like, write about geeky stuff. First on the list is a little present for all of you, the readers. (I know you are there, because I only cheated the visitor count by pounding the refresh button sixty times, at most) Eternal Daughter is a freeware game in the vein of those naïve old SNES rpgs. It is mainly remarkable because it is a labour of love from a two man design/programming team who spent two years developing it purely because of the conviction that there is always room for another game like this in the world. It is highly regarded, and is argued to be one of the best garage games ever. One of the most enchanting features of the game is the utterly classic artwork and animation. However, there are little points that do you remind you the game was not a professional production. For instance, when hit, enemies do not have a ‘taking damage’ animation, giving combat a weird ghostly feeling. However, you can taste the love that has gone into this, and therefore anyone who likes the taste of love should &lt;a href="http://www.acid-play.com/download/eternal-daughter/"&gt;check it out&lt;/a&gt;. &lt;/p&gt;&lt;p&gt;&lt;img style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 320px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://tvinjapan.com/blog/wp-content/uploads/2006/07/Densha_Otoko.jpg" border="0" /&gt;&lt;br /&gt;Next is another little present for our copious readers. Wait a minute; this whole blog is a gift to mankind! Everything here is a present. Be grateful. Densha Otoko is a heart warming drama, taking from what is apparently a true story found on an internet message board. It is all about a well-meaning but disastrously sad geek, and his search for love. Actually, reading that, it sounds shit; but I promise it is pretty good fun. Anyone who has ever had a little heart of dorkness dilemma (come on, Lara Croft Vs. real girlfriend, anyone?) should definitely &lt;a href="http://www.veoh.com/videos/v438177yNDzXeEn"&gt;give this series a watch&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;For the members of the Earls court Street Fighter Dojo (they know who they are) and anyone in the global Street Fighter community, there is an amusing article at Hardcore Gaming 101 about the influential fighting games that arrived before Street Fighter II. The piece was intended to refute the idea that fighting games started with Street Fighter II, but reading about the quality of what went before, you will probably wish they did. A lot of the games are a little before my time, but it is amusing to read about them and think smugly ‘I’m glad I never had to play that’ or ‘How tragic. I suppose this is how people amused themselves before Street Fighter II. Why, they were little better than Apes. Apes, I say!’ So, um, yes. You can laugh at some very knowledgeable older gamers &lt;a href="http://hg101.classicgaming.gamespy.com/fighters/fighters.htm"&gt;here&lt;/a&gt;, although it won’t make that recuring dream of falling into darkness, only to realise the gaping cavity is the snarling mouth of one of your disdainful parents, and the accompanying sense of worthlessness stop. Perhaps nothing ever will.&lt;br /&gt;&lt;br /&gt;In other news, Shake Before Reading.com have an amusing (and possibly privacy-law breaching) article up about who visits their site, and how they got there. Here's the &lt;a href="http://www.shakebeforereading.com/The%20Null%20Room/readers.html"&gt;article&lt;/a&gt; The weird leeps of logic that search engines can make reminded me of how people put hundreds of unrelated but popular tags on their videos on youtube in order to generate traffic. I would like to take the opportunity to express my opinion on this practice: NAKED CHUN-LI SEX PICTURES.&lt;br /&gt;Some friends and I all got the new Pokemon on import a while a go, and I had asked one of them (who has played it considerably more than me) to write something about it before it came out. You know, like a real life review or something. That has not happened. So I give you Pokemon in a nutshell: Yes, it is very well carried out. With the number of Pokemon available, and the insane amount of side activities, there is a lot to be done. The game is, of course, technically perfect. And, just like everyone really already knew, Game Freak have naturally (and probably wisely) refused to move an inch away from a formula that has worked with almost scarily clinical accuracy until now. You can not really fault Pokemon for being too Pokemon, but the game was quickly knocked out of my DS by an entirely new experience and an altogether better game…&lt;br /&gt;&lt;br /&gt;Those who have not played or heard about the sequel to 押忍！戦え！応援団 should wait, because I am going to squeeze a whole post out of this game. (What am I talking about? You could get a whole novel out of this game!) But for those of you who know and love Ouendan, one more treat; &lt;a href="http://downloads.khinsider.com/game-soundtracks/album/osu-tatakae-ouendan-2?u=44289"&gt;the soundtrack&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;Bara out.&lt;/p&gt;&lt;p&gt;&lt;img alt="chunli-classic.gif" src="http://www.fileden.com/files/2006/6/17/73965/chunli-classic.gif" /&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/947682657802772983-3990797714244476656?l=ahollowreed.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ahollowreed.blogspot.com/feeds/3990797714244476656/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ahollowreed.blogspot.com/2007/07/one-hundred-views-celebratory-round-up.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/947682657802772983/posts/default/3990797714244476656'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/947682657802772983/posts/default/3990797714244476656'/><link rel='alternate' type='text/html' href='http://ahollowreed.blogspot.com/2007/07/one-hundred-views-celebratory-round-up.html' title='One Hundred Views! Celebratory round-up'/><author><name>Oliver</name><uri>http://www.blogger.com/profile/03507167704317140456</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://1.bp.blogspot.com/-2fd_j5zhytE/TnNGTCa3TVI/AAAAAAAAAP4/32mXBNwyeaM/s220/P1020359.JPG'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-947682657802772983.post-635388928332035654</id><published>2007-07-04T15:15:00.000Z</published><updated>2007-07-04T15:52:07.824Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Japan'/><category scheme='http://www.blogger.com/atom/ns#' term='Teh Internets'/><title type='text'>Public Service Anouncement</title><content type='html'>I want to sleep with the girl in black lace gloves. A Legend of Zelda keyring and sloppy seconds to anyone who brings her to me. (She can chose to wear the gloves or not.)&lt;br /&gt;&lt;br /&gt;&lt;embed id="1274312&amp;player=" pluginspage="http://www.macromedia.com/go/getflashplayer" src="http://www.veoh.com/videodetails2.swf?permalinkId=" width="540" height="438" type="application/x-shockwave-flash" videoautoplay="0" allowfullscreen="true" bgcolor="#000000"&gt;&lt;/embed&gt;&lt;br /&gt;&lt;a href="http://www.veoh.com/"&gt;Online Videos by Veoh.com&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;The same band also provided this lamazing video (lamazing - simultaneously lame AND amazing - see also; TATTU, heavy metal, and slap bass.)&lt;br /&gt;&lt;br /&gt;&lt;embed id="1274312&amp;amp;player=" pluginspage="http://www.macromedia.com/go/getflashplayer" src="http://www.veoh.com/videodetails2.swf?permalinkId=" width="540" height="438" type="application/x-shockwave-flash" videoautoplay="0" allowfullscreen="true" bgcolor="#000000"&gt;&lt;/embed&gt;&lt;br /&gt;&lt;a href="http://www.veoh.com/"&gt;Online Videos by Veoh.com&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Now THAT'S what the Onimusha sound track should have sounded like.&lt;br /&gt;&lt;br /&gt;Bara out.&lt;img alt="chunli-classic.gif" src="http://www.fileden.com/files/2006/6/17/73965/chunli-classic.gif" /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/947682657802772983-635388928332035654?l=ahollowreed.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ahollowreed.blogspot.com/feeds/635388928332035654/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ahollowreed.blogspot.com/2007/07/public-service-anouncement.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/947682657802772983/posts/default/635388928332035654'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/947682657802772983/posts/default/635388928332035654'/><link rel='alternate' type='text/html' href='http://ahollowreed.blogspot.com/2007/07/public-service-anouncement.html' title='Public Service Anouncement'/><author><name>Oliver</name><uri>http://www.blogger.com/profile/03507167704317140456</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://1.bp.blogspot.com/-2fd_j5zhytE/TnNGTCa3TVI/AAAAAAAAAP4/32mXBNwyeaM/s220/P1020359.JPG'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-947682657802772983.post-5270207740214322832</id><published>2007-06-04T16:25:00.000Z</published><updated>2007-06-05T16:48:57.106Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='DS'/><category scheme='http://www.blogger.com/atom/ns#' term='Computer Games'/><category scheme='http://www.blogger.com/atom/ns#' term='Phoenix Wright'/><category scheme='http://www.blogger.com/atom/ns#' term='Nintendo'/><title type='text'>Phoenix Wright: Ace Attorny</title><content type='html'>&lt;object height="350" width="425"&gt;&lt;param name="movie" value="http://www.youtube.com/v/YViJ9KagCJ4"&gt;&lt;param name="wmode" value="transparent"&gt;&lt;br /&gt;&lt;embed src="http://www.youtube.com/v/YViJ9KagCJ4" type="application/x-shockwave-flash" wmode="transparent" width="425" height="350"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;The stench of death fell over me like a wave. Well, it would have, if a wave could fall out of a closet, with blood all over that cute little white number that she was wearing last time I met her. McCain was scum, with means and a motive. But no matter how down and dirty he was, that didn't stop him from being a two bit microwave-chip bootlegging sap. And no sap could have done this to my Cindy. Something screamed 'set-up'. And it wasn't just McCain, who certainly screamed 'set-up' as I left him in his cell downtown. No, there was more to this, and I was gonna get to the bottom, as sure as oil in salad dressing. French style vinaigrette dressing. Not Cesar's, or that mayonnaise based stuff.&lt;br /&gt;&lt;/blockquote&gt;&lt;p&gt;Why am I indulging in my favorite pastime of stretching metaphors long past the point where they lose their elasticity, like a pair of well-loved old boxers, stretched around a beer belly that you can not acknowledge by throwing them away, and stained with the confusion of a hundred readers? I'm celebrating something that the video games has been missing since Max Payne; the simile-slinging, hard-punning underdog detective.&lt;br /&gt;&lt;/p&gt;&lt;p&gt;Do you remember the nineties? Because I don't, grandad. They were over by the time I was fifteen. Ha! However, I do remember buying loads of outdated nineties games to play on my awful home-made PC. There was a whole army of point and click noir-styled detective games referencing everything noir from &lt;a href="http://www.freeotrshows.com/otr/a/Adventures_Of_Philip_Marlowe.html"&gt;Raymond Chandler&lt;/a&gt; to Bladerunner.&lt;br /&gt;&lt;br /&gt;The Phoenix Wright series is something of a spiritual successor to those detective games, having the same clue gathering, witness grilling, wisecracking set-up at its heart. However, this time, you do not just catch the bad guy, you get to drag him through the courts, and pound him with the evidence you have gathered. &lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;img id="BLOGGER_PHOTO_ID_5072226845665964754" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://2.bp.blogspot.com/_Gg0MTc86HSk/RmQrcTwestI/AAAAAAAAAAk/7EFkhz9Lmwc/s200/wright12.gif" border="0" /&gt;This style of game can hardly be described as a 'game' - it is a very closed system, with 'right' answers at every step, and you have to achieve this steps in a prescribed order. (Japanese-made 'point-and-clicks' are known to be even more firmly 'on rails' than western ones) It works a little like a choose your own adventure. What it is that drags the the player into an incredibly immersing experience then, is the brilliant writing. &lt;/p&gt;&lt;br /&gt;&lt;p&gt;Each character is beautifully realised, with their own quirks of speech and behaviour, and their own emotions; even a side-character in Ace Attorney is more fully written than the average modern computer game hero. The rival lawyers you love to hate slowly become sympathetic as the game progresses, and the criminals, even if they can not be forgiven, can always be understood. The dialogue is genuinely witty, and often had me laughing out loud.&lt;/p&gt;&lt;img id="BLOGGER_PHOTO_ID_5072244639715472098" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://1.bp.blogspot.com/_Gg0MTc86HSk/RmQ7oDwesuI/AAAAAAAAAAs/N1KAXInePMM/s200/wright15.gif" border="0" /&gt;&lt;br /&gt;&lt;p&gt;You may have read my &lt;a href="http://ahollowreed.blogspot.com/2007/05/when-ds-first-materialised-i-was.html"&gt;previous whinging&lt;/a&gt;, and remember that these days, I rarely complete games. However, I completed the second game in the Phoenix Wright series in two weeks, even though it was my exam revision period. Now, for a hardcore gamer like me to chose Phoenix Wright over anything else when my gaming time was so limited, must mean something. Basically, it exemplifies the power of good writing in games. I kept playing to see what would happen next, and to hear (read) more of my favourite characters' amusing vergiberations. Now I am not a particular advocate of 'nu-casual-gaming'; I would prefer to see the games market expanding in every direction, without losing anything we have come to love already. However, a game like Phoenix Wright has a very far reaching lesson. If good writing can do so much for a game, why do we accept less? Why is it okay for developers to hire uninterested hacks to populate our games with uninteresting two-dimensional characters (Hell, we can &lt;em&gt;see&lt;/em&gt; them in 3D!) and wooden dialogue?&lt;/p&gt;&lt;br /&gt;&lt;p&gt;Writing like that found in Phoenix Wright should not just be found in 'story games' - most games purport to have a story of some form or other, and I think it is no longer satisfactory for that story to be poorly written. I remember how the creators of Fahrenheit made such a fuss over the idea that a game's plot could take influence from cinema. It is a pity that particular game took its influence from awful cheesy Hollywood thrillers. While it was commendable that the game makers wanted to show that a game could inspire the emotions of a film, it is sad that those emotions were the standard array of boredom and embarrassment inspired by the cliches of Hollywood. The fact is, there is a wide world full of writing out there, and it is about time games considered themselves part of that world.&lt;br /&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/947682657802772983-5270207740214322832?l=ahollowreed.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ahollowreed.blogspot.com/feeds/5270207740214322832/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ahollowreed.blogspot.com/2007/06/phoenix-wright-ace-attorny.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/947682657802772983/posts/default/5270207740214322832'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/947682657802772983/posts/default/5270207740214322832'/><link rel='alternate' type='text/html' href='http://ahollowreed.blogspot.com/2007/06/phoenix-wright-ace-attorny.html' title='Phoenix Wright: Ace Attorny'/><author><name>Oliver</name><uri>http://www.blogger.com/profile/03507167704317140456</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://1.bp.blogspot.com/-2fd_j5zhytE/TnNGTCa3TVI/AAAAAAAAAP4/32mXBNwyeaM/s220/P1020359.JPG'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_Gg0MTc86HSk/RmQrcTwestI/AAAAAAAAAAk/7EFkhz9Lmwc/s72-c/wright12.gif' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-947682657802772983.post-1489131112609524795</id><published>2007-05-24T13:00:00.000Z</published><updated>2007-05-26T02:10:00.353Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Computer Games'/><category scheme='http://www.blogger.com/atom/ns#' term='Teh Internets'/><category scheme='http://www.blogger.com/atom/ns#' term='Nintendo'/><title type='text'>Have we become jaded?</title><content type='html'>How did gamers get from this:&lt;br /&gt;&lt;br /&gt;&lt;object height="350" width="425"&gt;&lt;param name="movie" value="http://www.youtube.com/v/DpJyG7B6tAI"&gt;&lt;param name="wmode" value="transparent"&gt;&lt;embed src="http://www.youtube.com/v/DpJyG7B6tAI" type="application/x-shockwave-flash" wmode="transparent" width="425" height="350"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;to this?&lt;br /&gt;&lt;br /&gt;&lt;object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000"  codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" id="gtembed" width="480" height="409"&gt; &lt;param name="allowScriptAccess" value="sameDomain" /&gt; &lt;param name="movie" value="http://www.gametrailers.com/remote_wrap.php?mid=17178"/&gt; &lt;param name="quality" value="high" /&gt; &lt;embed src="http://www.gametrailers.com/remote_wrap.php?mid=17178" swLiveConnect="true" name="gtembed" align="middle" allowScriptAccess="sameDomain" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" width="480" height="409"&gt;&lt;/embed&gt; &lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/947682657802772983-1489131112609524795?l=ahollowreed.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ahollowreed.blogspot.com/feeds/1489131112609524795/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ahollowreed.blogspot.com/2007/05/have-we-become-jaded.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/947682657802772983/posts/default/1489131112609524795'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/947682657802772983/posts/default/1489131112609524795'/><link rel='alternate' type='text/html' href='http://ahollowreed.blogspot.com/2007/05/have-we-become-jaded.html' title='Have we become jaded?'/><author><name>Oliver</name><uri>http://www.blogger.com/profile/03507167704317140456</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://1.bp.blogspot.com/-2fd_j5zhytE/TnNGTCa3TVI/AAAAAAAAAP4/32mXBNwyeaM/s220/P1020359.JPG'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-947682657802772983.post-5669942079913658852</id><published>2007-05-22T02:32:00.001Z</published><updated>2007-05-23T02:59:14.600Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='student politics'/><category scheme='http://www.blogger.com/atom/ns#' term='Teh Internets'/><title type='text'>Public Service anouncement</title><content type='html'>I would apologise for plugging another site here, but no one reads this blog, and you can not read apologies if your eyes do not exist. So Fuck you, imaginary readers, with your blank, mocking eyes, fuck you all!&lt;br /&gt;&lt;br /&gt;Here is a call out for anyone who has ever been exaseperated by some of the nonsense we come up against in that stalwart of irrelevence and pretense, university.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.shakebeforereading.com"&gt;www.shakebeforereading.com&lt;/a&gt; - (a site well known for &lt;a href="http://www.shakebeforereading.com/The%20Null%20Room/margretjones.html"&gt;duping nuns&lt;/a&gt; and &lt;a href="http://www.shakebeforereading.com/The%20Null%20Room/triptoasia.html"&gt;employing gay chloroform&lt;/a&gt;) read the article called &lt;a href="http://www.shakebeforereading.com/The%20Null%20Room/critics1.html"&gt;'A response to my critics, part 1' &lt;/a&gt;&lt;br /&gt;&lt;br /&gt;True dat.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/947682657802772983-5669942079913658852?l=ahollowreed.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ahollowreed.blogspot.com/feeds/5669942079913658852/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ahollowreed.blogspot.com/2007/05/public-service-anouncement.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/947682657802772983/posts/default/5669942079913658852'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/947682657802772983/posts/default/5669942079913658852'/><link rel='alternate' type='text/html' href='http://ahollowreed.blogspot.com/2007/05/public-service-anouncement.html' title='Public Service anouncement'/><author><name>Oliver</name><uri>http://www.blogger.com/profile/03507167704317140456</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://1.bp.blogspot.com/-2fd_j5zhytE/TnNGTCa3TVI/AAAAAAAAAP4/32mXBNwyeaM/s220/P1020359.JPG'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-947682657802772983.post-3432335634232987912</id><published>2007-05-17T15:42:00.000Z</published><updated>2007-05-23T18:48:25.227Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Computer Games'/><category scheme='http://www.blogger.com/atom/ns#' term='Playstation 2'/><category scheme='http://www.blogger.com/atom/ns#' term='Sony'/><title type='text'>God of War II: The revenge of media hysterics</title><content type='html'>&lt;div align="left"&gt;I am not really writing this blog. You see, I'm spending my time revising for my exams. I am certainly not wasting my time writing about a media scuffle that everyone has already &lt;a href="http://ramraider.blogspot.com/2007/05/why-mail-on-sunday-got-it-right.html"&gt;commented on&lt;/a&gt;.&lt;/div&gt;&lt;div align="center"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div align="center"&gt;&lt;/div&gt;&lt;div align="left"&gt;And I certainly have not been wasting precious revision time playing God of War II. Definitely not. So with all the fuss over the dead goat, I got round to reading the Daily Mail's review of the game (printed on the same page as the superlative fuss over the launch party with its disgusting pagan meat soup and scantly clad models).&lt;/div&gt;&lt;p&gt;&lt;img style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 320px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://www.gamingfascist.com/images/dailymail_large.jpg" border="0" /&gt; &lt;/p&gt;&lt;p&gt;So now you want the game, right? "No sword-blow or swing of your hero Kratos's hooks goes unrewarded with a geyser of blood." Brilliant! Sony should count themselves lucky for receiving this piece of advertising, brilliantly disguised as aghast moralising. It is exactly this kind of free advertising that a wise company would incur with carefully orchestrated launch parties, which offer newspapers subject matter for cheap, shouty copy in exchange for shining reviews like this. But Sony is not a canny company with an incredibly aggressive marketing approach, just a collection of ke-razy godless bastards who make edgy and excitingly dangerous products.&lt;br /&gt;&lt;/p&gt;&lt;p&gt;Perhaps it was some pretty cheap shock tactics that got God of War II onto people's lips, but this is a shame, because I would like to talk about the game anyway. Yes, it is pretty violent. But unlike GTA and its innumerate spawn, the violence is strictly rooted in a not very controversial Xena-esque, demon dispatching fantasy world. &lt;/p&gt;&lt;p align="left"&gt;As for the game's plot, the Mail on Sunday review claims that 'although it is nominally based on Greek myths, students of the Classics would be appalled by how the game reduces the tales of the ancients to a sequence of cartoonishly grotesque fights', yet I feel that the characters and stories lifted from the classics fit the game's violent outlook perfectly. A jealous Zeus ties Prometheus to a rock where he is eaten by birds, and heals every night, for the simple crime of giving fire to humans (Greek myth), then Kratos kills him to free him from pain, and kills a bunch of demons. (God of war) The fates warn Chronos that one of his children will kill him, Chronos eats his children. Zeus survives, kills Chronos, rules Olympus. (Greek myth) Zeus becomes as protective of his power as his dead father (see the Prometheus myth) and attempts to kill Kratos, who he thinks poses a threat. Kratos fights his way out of hades, killing a bunch of demons (God of war).&lt;/p&gt;&lt;p align="left"&gt;Now I studied classics at school. I don't know if that qualifies me as a 'student of the classics' or not, ( I think the most studied things in that classroom were Miss Rose's tights) but I certainly was not appalled by the direction the game takes. One of the most compelling things about the game is how comfortably Kratos fits into the brutal, petty and vengeful world of the Gods of Greek mythology. And it was a brutal world. If the game makers had tried to shoe-horn Kratos and his big swords into an old romantic comedy, the results might have been easier to criticise for disingenuous twisting of historical texts. (But what a game it would have been - imagine Kratos opening a historically inaccurate can of whupass all over Shakespeare's As you like it - fucking classic. 'Wilt though lay hands on me villain?' 'I am no villain; I am the GOD OF WAR!' - bloody chaos ensues.)&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;p&gt;&lt;img id="BLOGGER_PHOTO_ID_5065950189049524914" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://1.bp.blogspot.com/_Gg0MTc86HSk/Rk3e2zwesrI/AAAAAAAAAAU/IKvDJKeDcxY/s320/ps20844473.jpg" border="0" /&gt;&lt;em&gt;&lt;/em&gt;&lt;/p&gt;&lt;br /&gt;&lt;p align="center"&gt;&lt;em&gt;"Go on, tell me about the Wii one more fucking time"&lt;/em&gt;&lt;/p&gt;&lt;p align="left"&gt;No, the Greek Mythical backdrop is an exception to the normal rule, in that the ultraviolence and camp prominence of butch young men is actually excusable. Safe in the knowledge that it is not wrong, you can therefore get on with the mountains of enticingly stupid combat. Hours of it.&lt;br /&gt;&lt;/p&gt;&lt;p align="left"&gt;And here, the Mail on Sunday and I have another difference of opinion. Their 'Games and gadgets' editor tells us 'What is worse is that God of war II is clearly an intelligently designed game' (I do not think he means that this is worse than the violence, but rather that they ruined an otherwise good game by putting monsters and blood in it, as opposed to bunnies and a nice cup of tea) 'and one with broad appeal to the young. The game's cryptic, Indiana Jones-style puzzles are among the cleverest seen in video games'. What the Fuck? In this game, there is a puzzle where you drag statues around, so that their shields reflect laser beams. Has this author &lt;em&gt;ever played&lt;/em&gt; a computer game? In this game there are typically two ways you can 'interact' with game objects (and yes, the game hints do describe it as 'interacting') you can grab something and mash the circle button in order to upend it, or you can hit it with your sword until it disintegrates. This game is the very definition of stupid. Half of the puzzles are there just to add a boost to the gameplay time. Seriously, without the glorious and visceral combat, this game would be like a dyslexic Tombraider. And no one wants that. (I am dyslexic, so I can say that and it is funny.) &lt;/p&gt;&lt;p align="left"&gt;What does make God of War II special, is that it knows what it is, and goes about being it with a profesianal zeal and a refresing lack of pretention. So the technique where you beat an openent up a bit, and when he is weakened you can perform a special finishing move is nothing new. The point is, it is so well done, you will not care. Having knocked down and stabbed a boss, you will be preparing for the next section of the game when Kratos, as an afterthought, sticks the defeated boss's head in a doorway, and you are encouraged to mash the circle button for a chance to smack the door onto the character's head. Repeatedly. That sums up God of War II; it is doing nothing new, and nothing clever, but it does it with such charm and acute control over the way the game plays, that it is special in its own right. &lt;/p&gt;&lt;img id="BLOGGER_PHOTO_ID_5065987297566962370" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://2.bp.blogspot.com/_Gg0MTc86HSk/Rk4AmzwessI/AAAAAAAAAAc/2vJnNTbt5Ig/s320/god-of-war-ii-2.jpg" border="0" /&gt; &lt;p align="center"&gt;&lt;em&gt;"See me kick you. You fall down"&lt;br /&gt;&lt;/em&gt;&lt;/p&gt;&lt;p align="left"&gt;The controls are intiuative, the fights are explosive, the bosses are frequent and spectacular (&lt;a href="http://www.penny-arcade.com/comic/2007/03/19"&gt;This is a game in which the first level sees you fighting against the stutue of the Colossus&lt;/a&gt;) and the backdrops and graphics are stunning. It is great to see this as part of my muche-loved playstation 2's swansong. It also serves as a good reminder that games get technally better as consoles age. If the Wii can eventually provide games looking like this, then that is power enough for me. The only worry is, with all the movement towards games with broader appeal (which I thouroughly approve of) will it still be profitable for developers to scratch that hardcore itch, for those of us who still feel it? (and oh, how we still feel it.)&lt;/p&gt;&lt;br /&gt;&lt;p align="left"&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/947682657802772983-3432335634232987912?l=ahollowreed.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ahollowreed.blogspot.com/feeds/3432335634232987912/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ahollowreed.blogspot.com/2007/05/god-of-war-ii-revenge-of-media.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/947682657802772983/posts/default/3432335634232987912'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/947682657802772983/posts/default/3432335634232987912'/><link rel='alternate' type='text/html' href='http://ahollowreed.blogspot.com/2007/05/god-of-war-ii-revenge-of-media.html' title='God of War II: The revenge of media hysterics'/><author><name>Oliver</name><uri>http://www.blogger.com/profile/03507167704317140456</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://1.bp.blogspot.com/-2fd_j5zhytE/TnNGTCa3TVI/AAAAAAAAAP4/32mXBNwyeaM/s220/P1020359.JPG'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_Gg0MTc86HSk/Rk3e2zwesrI/AAAAAAAAAAU/IKvDJKeDcxY/s72-c/ps20844473.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-947682657802772983.post-7683224780605568643</id><published>2007-05-12T00:26:00.000Z</published><updated>2007-05-12T15:11:12.128Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='DS'/><category scheme='http://www.blogger.com/atom/ns#' term='Computer Games'/><category scheme='http://www.blogger.com/atom/ns#' term='Nintendo'/><title type='text'>The eternal joys of heaven pt. 2</title><content type='html'>&lt;div align="center"&gt;&lt;/div&gt;&lt;div align="left"&gt;&lt;a href="http://2.bp.blogspot.com/_Gg0MTc86HSk/RkSn7Pk3vAI/AAAAAAAAAAM/aZVXJDg7zpk/s1600-h/miyamoto.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5063356517306579970" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://2.bp.blogspot.com/_Gg0MTc86HSk/RkSn7Pk3vAI/AAAAAAAAAAM/aZVXJDg7zpk/s320/miyamoto.jpg" border="0" /&gt;&lt;/a&gt; When the DS first materialised, I was sceptical. Perhaps it is only a stunted imagination, but I could not picture how a stylus and touch-screen might sustain a games platform for its entire lifetime. I had a similarly unconvinced moment when the details of the Wii were first released.&lt;br /&gt;&lt;br /&gt;It was the actuality of the Wii that convinced me to give the DS a try. The Wii controller still stuns me. It is robust enough to be flung about with force for Wii tennis, yet sensitive enough to detect small movements, like zooming in with a sighted weapon in Red Steel. Completely unable to guess at the science, I am convinced that if you were to open a Wii controller, it would be empty. Do not question it, just believe.&lt;br /&gt;&lt;br /&gt;So I was made proselyte by Nintendo’s crazy science. However, as I hope to go to Japan next year, it does not make sense to buy a television based console. Despite this, the idea of being left behind by current gen consoles makes me feel ashamed and afraid. The portable, region-free DS seemed like a perfect compromise. And should that dirty little old-school twitch arise, I still have a copy of Doom 2 on GBA port. Boom! Head shot!&lt;br /&gt;&lt;br /&gt;First, a quick look at the machine. Mine is a DS lite, the sleek little black number. I was warned that the black version is particularly susceptible to smudges and finger marks, but frankly, I could not care less. The stylus is a little bit of a worry; I have already lost one as I fell asleep during a Phoenix Wright marathon. But, hey, that was kind of my fault. Yes, GBA cartridges do jut out of the machine, but that just goes to show how much bigger and clunkier the original DS was &lt;em&gt;all the time&lt;/em&gt;. The button layout is that of a Super NES controller, and is therefore as warm and comforting as the foetal position. The buttons are pretty close, but serious cramps are only incurred with control systems that combine extensive stylus/button combinations.&lt;br /&gt;&lt;br /&gt;&lt;img style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 337px; CURSOR: hand; HEIGHT: 291px; TEXT-ALIGN: center" height="298" alt="" src="http://www.engadget.com/media/2006/05/black_ds_lite.jpg" border="0" /&gt;&lt;br /&gt;People moan that the DS’ power does not match up to the Sony PSP. To be honest, with two processors (each comparable to the one in the SNES) providing 2D graphics for each screen, and a third, (comparable to that of the N64) handling 3D graphics and sound, I would argue that there is quite a bit of oomph for developers to play with. It has just been organised in a different way to the macho ‘as many polygons as possible, on a tiny screen’ outlook of the PSP.&lt;br /&gt;&lt;br /&gt;And that, for me, seems to explain Nintendo’s approach for both the Wii and the DS. The boobs in Dead or Alive on the Xbox 360 seem like a good indicator of the current state of gaming. When I was sixteen, I loved boobs. I still do, god help me, and there is a pasty sixteen-year-old in me that is overjoyed to see how the world has moved on from Chun-li’s pixelated mammaries to glorious 3D monsters that respond to gravity with unreal bouncing hyperactive joy. It is because of this part of me that developers target the sixteen-year-old misanthrope in all of us, and the graphics get nicer, the engines get tweaked, but the bigger our hypothetical girl’s boobs get, the more she looks like a cheap stripper.&lt;br /&gt;&lt;img style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 320px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://www.motleycrow.com/ImageHost/Cosplay%20Corner%20Hentai%20Kasumi%20From%20Dead%20Or%20Alive%20Gets%20Ass%20Fucked.jpg" border="0" /&gt;&lt;em&gt;Graphics as boobs - cunning metaphor or lame excuse to show this?&lt;/em&gt;&lt;/div&gt;&lt;em&gt;&lt;/em&gt;&lt;div align="left"&gt;&lt;br /&gt;At the grand old age of twenty, it has already occurred to me that as much as I like boobs, they are probably not the be all and end all. (Or perhaps I have just learnt to admit that I will never find a pair of porn-star tits that are attached to a girl that will have me, but that is an argument for another day.) I would rather compromise on a kind, clever girl whose boobs are merely nice, with a good personality. And the DS has a &lt;em&gt;good&lt;/em&gt; personality.&lt;br /&gt;&lt;br /&gt;Those of you who want nothing more than to see once fun, now boring games like GTA and Halo get bigger and better are fated to remain forever sixteen, playing Dead or Alive and wanking. Metaphorically &lt;em&gt;and &lt;/em&gt;literally. Stand aside, because some of us are ready to take Nintendo by the hand, and grow up with them.&lt;br /&gt;&lt;br /&gt;The games industry has been talking about the need to expand their reach to a wider market for years. And when Nintendo is the first company to bite the bullet and admit this might alienate hardcore gamers, all the pussies who did not make the move (and the money) first start &lt;a href="http://www.destructoid.com/wii-graphics-war-continues-level-up-tries-to-stop-the-madness-31442.phtml"&gt;bitching&lt;/a&gt; about the specs.&lt;br /&gt;&lt;br /&gt;Yes, I do worry that I might have trouble reconciling that corner of me that is hardcore with Nintendo’s new simplicity ethic. Yet to be brutally honest, I have not completed a game in some time. The last game I managed to get all the way through was We Love Katamari, and I could hardly imagine that &lt;a href="http://www.purepwnage.com"&gt;the pwner&lt;/a&gt; is shaking in his pro-gaming boots. I could, like everyone else who has out-grown their games, lie, and say it is because my time is limited. Bullshit. When I was a kid, school took up nearly all my time, and my N64 was at my dad’s, who I only visited on weekends. I spent all week thinking about the Ocarina of Time and Goldeneye, and on the weekends I would play instead of sleep, and feel sick on Monday. I made time.&lt;br /&gt;&lt;br /&gt;No, the real reason that Katamari is the last game I mastered is because it was genuinely different, the simple mechanic did not require constant practice, and it had a genuinely amusing post-modern sense of humour. &lt;/div&gt;&lt;img style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 320px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://www.armchairempire.com/images/Reviews/Playstation2/we-love-katamari/we-love-katamari-4.jpg" border="0" /&gt; &lt;p align="center"&gt;&lt;em&gt;We love Katamari -nothing to do with boobs. Literally.&lt;/em&gt;&lt;/p&gt;&lt;em&gt;&lt;/em&gt;&lt;br /&gt;The DS and Wii are aimed at people who are not satisfied with playing the same fps, with better graphics, over and over. The cool thing is that by buying one of these less ‘powerful’, unorthodox consoles, you are implicating a willingness to explore other aspects of games. This is the message sent to the developers, who must be taking note of Nintendo’s all conquering sales figures. Therefore, developers working on these consoles feel free to get experimental with their games – the market has already shown that it is willing to consume products that are not simple Halo remakes when everyone bought a DS. (Forty million DS sales world-wide.)&lt;br /&gt;&lt;br /&gt;When I first got the DS, those hardcore instincts kicked in, and my first game purchase was Metroid Prime Hunters. Despite the fact that I had bought the console in anticipation of the weird and wonderful I felt the need to ‘try the system out’ with a fps. To be honest, the game is pretty technically impressive. Also, the stylus operates like a mouse would for a PC based fps, in what is probably the best console-based fps control system I have ever seen. However, the game is a little lacking in character. The multiplayer is a really important aspect, and is initially very impressive, playing along the lines of a stripped-down Unreal Tournament. However, it lacks the gloriously tactile weaponry of UT, as the weapons are basically all variations on a laser beam. Compare the joy of the physics and timing of the UT rocket launcher with the lacklustre missiles that Samus utilises. The alien power-suit setup is also unimpressive. Where is the joy that UT afforded when you turned your opponent into a mush of bouncing, blood spurting chunks of cat food? Most of the multiplayer gaming sessions I have been part of quickly moved on to Bomberman and Mario Kart.&lt;br /&gt;&lt;br /&gt;&lt;img style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 320px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://gbamedia.gamespy.com/gba/image/article/698/698045/metroid-prime-hunters-20060323092609875.jpg" border="0" /&gt; &lt;p align="center"&gt;&lt;em&gt;Metroid - Underwhelming&lt;/em&gt;&lt;/p&gt;&lt;em&gt;&lt;/em&gt;&lt;p align="left"&gt;&lt;br /&gt;Which, by the way, are amazing multiplayer games. The way the DS works like a LAN match, only requiring one game for multiplayer is incredible. Remember how many of the defining gaming moments were social ones? Four people sharing SNES controllers to play Micro Machines. Genuine fights over accusations of ‘screen watching’ in Goldeneye (solved by the LAN-esque setup of the DS). Trust me, five people scuttling around the dual-screens of Bomberman is quite an experience. On the subject, there has been a lot of animosity regarding the necessity of friend codes to play online. Admittedly, this is probably largely because Nintendo are worried about unsavouries and paedos online (or more pointedly, they are worried about what cash haemorrhaging parents are worried about) but I do not find the idea of friend codes such a big problem. It is much more fun to play against your friends then against some random American geek who knows all the spawn spots, and therefore wipes the floor with you, exclaiming ‘lol! Noob! Fag!’ all the while. I think we should be encouraged to view games as part of our real social lives, instead of &lt;a href="http://www.wired.com/culture/lifestyle/commentary/sexdrive/2007/05/sexdrive_0504"&gt;raping strangers &lt;/a&gt;in Second Life, and making up for a lack of social skills by forming guilds in WOW. (‘Basically, WOW is, like, the gay.’) I like the idea that I will be able to destroy my friends at Mario kart from any where on earth, and know exactly who it is that is crying at the other end of the world. Max.&lt;br /&gt;&lt;br /&gt;When I lightened up and began to buy games about Doctors and Lawyers, I really began to realise that the DS is the future. More on the marvels I have found later. &lt;/p&gt;&lt;p align="left"&gt;(Thanks for the proof-read go to Max and Giorgio from shakebeforereading.com)&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/947682657802772983-7683224780605568643?l=ahollowreed.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ahollowreed.blogspot.com/feeds/7683224780605568643/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ahollowreed.blogspot.com/2007/05/when-ds-first-materialised-i-was.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/947682657802772983/posts/default/7683224780605568643'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/947682657802772983/posts/default/7683224780605568643'/><link rel='alternate' type='text/html' href='http://ahollowreed.blogspot.com/2007/05/when-ds-first-materialised-i-was.html' title='The eternal joys of heaven pt. 2'/><author><name>Oliver</name><uri>http://www.blogger.com/profile/03507167704317140456</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://1.bp.blogspot.com/-2fd_j5zhytE/TnNGTCa3TVI/AAAAAAAAAP4/32mXBNwyeaM/s220/P1020359.JPG'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_Gg0MTc86HSk/RkSn7Pk3vAI/AAAAAAAAAAM/aZVXJDg7zpk/s72-c/miyamoto.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-947682657802772983.post-3639072625887818235</id><published>2007-05-05T10:12:00.000Z</published><updated>2007-05-13T17:10:13.803Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Xbox 360'/><title type='text'>Taking Time to Waste Time.</title><content type='html'>I'm one of those people that takes about a week to write a thousand words, but ends up writing them all in an hour before the hand-in date. It's not that I can't do it sooner, I just don't. Instead I check MySpace every five minutes, I do the same with Facebook, and then there are things like this little addictive web-comic: &lt;a href="http://www.sinfest.net/archive_page.php?comicID=1"&gt;Sinfest&lt;/a&gt;, which is sort of like an odd twist on Calvin and Hobbes, but with the Devil somewhere in the mix. Oh and of course &lt;a href="http://www.tv-links.co.uk/show.do/3/211"&gt;Naruto&lt;/a&gt;, although perhaps that last one is a bit too geeky... I'm also ashamed to say I spend a lot of time browsing YouTube:&lt;br /&gt;&lt;br /&gt;&lt;object height="350" width="425"&gt;&lt;param name="movie" value="http://www.youtube.com/v/buOBteVY2LI"&gt;&lt;param name="wmode" value="transparent"&gt;&lt;embed src="http://www.youtube.com/v/buOBteVY2LI" type="application/x-shockwave-flash" wmode="transparent" height="350" width="425"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;Of course my main pursuit of time-wasting, (Other than being a gorgeous love machine with an ass that won't quit), Is my beautiful Xbox 360. Why is it better than anything Nintendo could create? The answer is one game: &lt;a href="http://uk.xbox360.ign.com/objects/747/747891.html"&gt;Gears of War&lt;/a&gt;, which is pretty much just excessively violent and incredibly, incredibly fun. You need this game. And if you're like Bara you also need an Xbox.&lt;br /&gt;&lt;br /&gt;If you're in any doubt about how fun this game could be, just know that you play as &lt;a href="http://www.hawkprey.com/GOWposting.jpg"&gt;these guys&lt;/a&gt;, you kill &lt;a href="http://www.hawkprey.com/GOWposting53.jpg"&gt;these guys&lt;/a&gt;, and one gun has a chainsaw on the front:&lt;br /&gt;&lt;br /&gt;&lt;object height="350" width="425"&gt;&lt;param name="movie" value="http://www.youtube.com/v/7lhXFsLMyWg"&gt;&lt;param name="wmode" value="transparent"&gt;&lt;embed src="http://www.youtube.com/v/7lhXFsLMyWg" type="application/x-shockwave-flash" wmode="transparent" height="350" width="425"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;Or, if like me you crave to slake your thirst for buying sets of armour and collecting weapon upgrades, two upcoming titles that look especially geek-tastic are: &lt;a href="http://uk.xbox360.ign.com/objects/748/748783.html"&gt;Too Human&lt;/a&gt; and &lt;a href="http://uk.xbox360.ign.com/objects/718/718963.html"&gt;Mass Effect&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;And so Bara, unless you're not completely sick to death of jumping on the heads of green turtle things and mushrooms with angry faces, I think for today at least, Microsoft wins.&lt;br /&gt;&lt;br /&gt;Bitch.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/947682657802772983-3639072625887818235?l=ahollowreed.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ahollowreed.blogspot.com/feeds/3639072625887818235/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ahollowreed.blogspot.com/2007/05/taking-time-to-waste-time.html#comment-form' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/947682657802772983/posts/default/3639072625887818235'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/947682657802772983/posts/default/3639072625887818235'/><link rel='alternate' type='text/html' href='http://ahollowreed.blogspot.com/2007/05/taking-time-to-waste-time.html' title='Taking Time to Waste Time.'/><author><name>Ikkakujuu</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-947682657802772983.post-8696522260185289476</id><published>2007-05-05T01:46:00.000Z</published><updated>2007-05-12T15:54:51.335Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Flash Games'/><category scheme='http://www.blogger.com/atom/ns#' term='Teh Internets'/><title type='text'>Come, all ye Faithfull!</title><content type='html'>&lt;a href="http://www.destructoid.com/elephant//ul/6658-468x-biblefight.jpg"&gt;&lt;img style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 320px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://www.destructoid.com/elephant//ul/6658-468x-biblefight.jpg" border="0" /&gt;&lt;/a&gt; When I read one of those passages in Edge magazine about 'indie gaming' I tend to nod my head sagely and say, 'Yes surely that is the future of the games industry', and then I go home and play final fantasy untill I develop autisim and catch myself accidentally 'min-max'ing my onions in Tescos. And so I had completely ignored the brilliant Adult Swim, untill now. The controls for &lt;a href="http://www.adultswim.com/games/biblefight/index.html"&gt;Bible Fight&lt;/a&gt; may not be perfect (the buttons have to be depressed seperately to pull off moves - fucking up years of Tekken 5 motor memory training, and since when was block ever &lt;em&gt;down?&lt;/em&gt;) but it is literally impossible to dislike a game in which Jessus returns from dying to attone for Adam and Eve's original sin, to knee Eve in the groin. Mmm... Sacralicious.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/947682657802772983-8696522260185289476?l=ahollowreed.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ahollowreed.blogspot.com/feeds/8696522260185289476/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ahollowreed.blogspot.com/2007/05/come-all-ye-faithfull.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/947682657802772983/posts/default/8696522260185289476'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/947682657802772983/posts/default/8696522260185289476'/><link rel='alternate' type='text/html' href='http://ahollowreed.blogspot.com/2007/05/come-all-ye-faithfull.html' title='Come, all ye Faithfull!'/><author><name>Oliver</name><uri>http://www.blogger.com/profile/03507167704317140456</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://1.bp.blogspot.com/-2fd_j5zhytE/TnNGTCa3TVI/AAAAAAAAAP4/32mXBNwyeaM/s220/P1020359.JPG'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-947682657802772983.post-1265084293618249232</id><published>2007-05-03T14:36:00.000Z</published><updated>2007-05-03T17:16:24.473Z</updated><title type='text'>And now a short introduction...</title><content type='html'>I find that my life can be divided into three things: My friends, my career and my girlfriend. Usually when one is going well, the others are in an abysmal mess. Now, you might think this is to do with the fact that in order to focus on one, I must be neglecting the others. not true. The real reason is because something or someone somewhere hates people like you and me and is ruining it for everyone. On purpose.&lt;br /&gt;&lt;br /&gt;For example, my girlfriend is currently traveling around Australia, and so SightSpeed, MSN and Skype have all decided that they no longer want to function as they should, or indeed, at all, and quite frankly no matter how many times I read 'I miss you' in an email, or how many times she professes her heartfelt need to 'squish', 'squidge' or 'squoosh' my face, it doesn't seem to get rid of my desire to just see her topless over web cam again. But no joy, every single web cam app ever created by man has failed me.&lt;br /&gt;&lt;br /&gt;I will also say as a side note that typing the words 'I love you' into G-Mail four times a day, when you really mean 'why did you think you could go away for months and I wouldn't be annoyed?' does start to grate. Not that I'm bitter about any of it.&lt;br /&gt;&lt;br /&gt;Oh and now, this very second, Googlemail's built in chat has also died. wonderful. This is most likely her fault, as watching her try to 'make a computer work' is similar to watching a five-year-old 'bake a cake' by mixing every ingredient it can possibly reach into one, big, hopeless mess.&lt;br /&gt;&lt;br /&gt;But enough of my cynicism! You see the reason this has all happened is because my course is actually going quite well. My pitch for a short documentary has just been accepted, and will be shot on 8mm celluloid. We may also be getting a live jazz band to compose original music for it. Mmmm.. Nice.&lt;br /&gt;&lt;br /&gt;In any case when it's done I'll be sure to put it up here, along with another short which I'm very excited about. I won't ruin the surprise, but it's heavily inspired by this video (which does get better about half way through):&lt;br /&gt;&lt;object height="350" width="425"&gt;&lt;param name="movie" value="http://www.youtube.com/v/bHwlP0oEaF8"&gt;&lt;param name="wmode" value="transparent"&gt;&lt;embed src="http://www.youtube.com/v/bHwlP0oEaF8" type="application/x-shockwave-flash" wmode="transparent" height="350" width="425"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;Also! my Xbox 360 is not 'a big, ugly pc with cut back functionality', and I will be explaining why... right after I get it back from the Microsoft repairs department...&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/947682657802772983-1265084293618249232?l=ahollowreed.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ahollowreed.blogspot.com/feeds/1265084293618249232/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ahollowreed.blogspot.com/2007/05/and-now-short-introduction.html#comment-form' title='5 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/947682657802772983/posts/default/1265084293618249232'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/947682657802772983/posts/default/1265084293618249232'/><link rel='alternate' type='text/html' href='http://ahollowreed.blogspot.com/2007/05/and-now-short-introduction.html' title='And now a short introduction...'/><author><name>Ikkakujuu</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>5</thr:total></entry><entry><id>tag:blogger.com,1999:blog-947682657802772983.post-8667656263971108655</id><published>2007-05-03T14:02:00.000Z</published><updated>2007-05-03T15:03:46.842Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Ikkakujuu'/><category scheme='http://www.blogger.com/atom/ns#' term='Xbox'/><category scheme='http://www.blogger.com/atom/ns#' term='Otaku'/><title type='text'>Here comes a new challenger!</title><content type='html'>&lt;object width="425" height="350"&gt;&lt;param name="movie" value="http://www.youtube.com/v/WDQ5sCFwqHA"&gt;&lt;/param&gt;&lt;param name="wmode" value="transparent"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/WDQ5sCFwqHA" type="application/x-shockwave-flash" wmode="transparent" width="425" height="350"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;My very good old school friend, Ikkakujuu has joined the team. In honour of him, I have posted a video I found on &lt;a href="http://www.japanator.com/"&gt;Japanator&lt;/a&gt;. The nerd girls here are arguing over the nationality of &lt;a href="http://www.youtube.com/watch?v=sX09QHq6Eh4"&gt;Black Jack&lt;/a&gt;; it reminds me of what used to happen when Ikkakujuu attempted to convince me that the Xbox was anything other than a big, ugly pc with cut-back functionality and a big, ugly controller, the fool. Welcome to the team, Ikkakujuu!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/947682657802772983-8667656263971108655?l=ahollowreed.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ahollowreed.blogspot.com/feeds/8667656263971108655/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ahollowreed.blogspot.com/2007/05/here-comes-new-challenger.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/947682657802772983/posts/default/8667656263971108655'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/947682657802772983/posts/default/8667656263971108655'/><link rel='alternate' type='text/html' href='http://ahollowreed.blogspot.com/2007/05/here-comes-new-challenger.html' title='Here comes a new challenger!'/><author><name>Oliver</name><uri>http://www.blogger.com/profile/03507167704317140456</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://1.bp.blogspot.com/-2fd_j5zhytE/TnNGTCa3TVI/AAAAAAAAAP4/32mXBNwyeaM/s220/P1020359.JPG'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-947682657802772983.post-7470509606967408448</id><published>2007-04-20T12:44:00.000Z</published><updated>2007-05-16T17:08:28.170Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Computer Games'/><category scheme='http://www.blogger.com/atom/ns#' term='Satan'/><category scheme='http://www.blogger.com/atom/ns#' term='Nintendo'/><title type='text'>The eternal joys of heaven</title><content type='html'>"Why this is hell, nor am I out of it.&lt;br /&gt;Think'st thou that I, who saw the face of God,&lt;br /&gt;And tasted the eternal joys of heaven,&lt;br /&gt;Am not tormented with ten thousand hells&lt;br /&gt;In being deprived of everlasting bliss?"&lt;br /&gt;&lt;br /&gt;- Christopher Marlowe&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;In a classic display of damned foolishness I chose the run up period to my university exams to buy a Nintendo DS.&lt;br /&gt;&lt;br /&gt;Before I explain what the system is like, a confession; I was a Nintendo turncoat. Throughout the development of home games consoles I have owned nothing but Nintendo consoles. Game and Watch, NES, SuperNES, N64 and every released form of Nintendo Gameboy (except pocket); all have been members of my household. (My little brother did also have a Sega Megadrive once, but that is nothing to be ashamed of.) I also owned a Gamecube, and this was my Mephistopheles. The whispers of the Gamecube led to my fall. That cursed brick was the first from a long line of inspiring consoles that did not feel like a great leap forward.&lt;br /&gt;&lt;br /&gt;I still remember my first plays on the SNES. Gone was the tiny, metaphorical representation of the splodges on the NES (which I loved in their time), replaced with the big, colourful cartoon characters of Street Fighter two turbo. I was convinced they looked as good as any cartoon on television, and remember thinking at that young age that there was no where for computer technology to go from there. Through the SNES, I also fell in love with Shiguru Miyamoto’s Mario and Zelda afresh. It was like a girlfriend getting that boob job you secretly wanted her to….&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;p&gt;&lt;img style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 320px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://www.emulationgalaxy.co.yu/images/systems/SNES_snes.jpg" border="0" /&gt;&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;p align="center"&gt;&lt;em&gt;SNES; Boob Job&lt;/em&gt;&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;When I finally scraped my pocket money together for an N64, it came with Pilotwings 64. It was mind blowing. I spent hours veering off from the game tasks to fly free around a beautiful, inexplicably three dimensional fantasy world. Even my grandad was intrigued enough to have a go. The game was poetry. And then I finally (once again) got the opportunity to rediscover Zelda and Mario. They had lost nothing in their move to 3D – it was a meticulous continuation of the worlds I already loved. Maybe like a girlfriend getting fellatio lessons from a prostitute…. I remember my first play of Mario 64 at a friend’s house. I managed to get past a point he was stuck at and dispatched Bowser on my first attempt, causing me to jump around screaming “Don’t be ashamed, I just have the Miyamoto touch!” Those were the days.&lt;br /&gt;&lt;br /&gt;&lt;p&gt;&lt;img style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 320px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://www.emulationzone.org/consoles/n64/n64.gif" border="0" /&gt; &lt;/p&gt;&lt;p align="center"&gt;&lt;em&gt;N64; fellatio&lt;/em&gt;&lt;/p&gt;&lt;div align="left"&gt;&lt;br /&gt;When the Gamecube finally came into my hands, there had, as yet, been no piece of Nintendo hardware that had failed to bring with it genuine joy and excitement. Naturally, I had complete faith in Nintendo. Now the Gamecube was by no measure a bad piece of kit. The fact is, its greatest failure was that it did not share that ability of its predecessors to inspire awe. We had reached that point in the history of games when people did not really know what to do next, and the presiding attitude was to ‘make the graphics a bit better’. That was all the Gamecube really offered. In what I can only assume was an attempt to avoid repetition, the flagship games of Mario and Zelda (No longer designed by Miyamato) where gimmicky to the point of being unplayable. I had no complaints with the cell-shaded Zelda, but the massive ocean that had to be traversed (and the lack of glorious open fields from the N64) was unforgivable. I hated with a passion Mario’s water cannon, which give him the ability to shoot and fly – both of which utterly undermine Mario’s platforming heart. These were a pair of games showing serious problems with their own identity and, I think, a good indication of Nintendo’s troubled mindset at the time. Much like a girlfriend going mad, and telling you she’s pregnant, just to see your reaction.&lt;br /&gt;&lt;br /&gt;Now Nintendo has always been relatively exclusive with game developers. They invented the Nintendo ‘seal of quality’ – a reminder that games would not run on the Nintendo systems unless they had been licensed by Nintendo – a protection against the glut of awful, poorly-programmed third-party games that had drowned other consoles in the past. But from the N64 onwards there had been complaints about the necessary Nintendo development kits being too scarce, and too hard (therefore time consuming and therefore expensive) to use.&lt;br /&gt;&lt;br /&gt;For whatever reasons, it seems like Nintendo’s relationship with third party developers deteriorated, and the game cube had very little to offer in the way of games, compared to the playstation two. Now for one of my favourite game stories. Nintendo developed the original playstation with Sony, intending it as an add-on for the Super Nintendo. Eventually Nintendo pulled out of the deal. Sony went on to release the playstation one. Yet it was awful, built in a cruel imitation of Nintendo’s ability to create, it could bring about only twisted pastiches of the real creation. (Now I’m not saying that Nintendo is like god and Sony is like Lucifer but…. )&lt;br /&gt;&lt;/div&gt;&lt;div align="left"&gt;&lt;br /&gt;However, late in the Gamecube’s life, the Gamecube sections in the shops had dwindled to the extent that they looked like Apple Mac games sections. Which is sad indeed. There was nothing to play except for games licensed from the Spiderman film. Wait, what I meant to write was ‘There was nothing to play.’&lt;br /&gt;&lt;br /&gt;I was well aware of the facts about playstation. (I’m not saying that playstation IS Satan, I’m just saying I was aware of the facts. Like Faust.) But there was nothing to be done. GC had Sould Callibur, Playstation had Soul Callibur and Tekken. GC had Resident Evil four, Playstation had Resident Evil Four and &lt;a href="http://www.forbidden-siren.com/"&gt;Forbidden Siren&lt;/a&gt; (incidentally one of the best websites I have ever seen). ‘Nuff said. I sold my Gamecube. (I’m not saying that’s like selling my soul. I just sold my Gamecube, alright?!) And I bought a PS2. But now I repent….&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/947682657802772983-7470509606967408448?l=ahollowreed.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ahollowreed.blogspot.com/feeds/7470509606967408448/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ahollowreed.blogspot.com/2007/04/eternal-joys-of-heaven.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/947682657802772983/posts/default/7470509606967408448'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/947682657802772983/posts/default/7470509606967408448'/><link rel='alternate' type='text/html' href='http://ahollowreed.blogspot.com/2007/04/eternal-joys-of-heaven.html' title='The eternal joys of heaven'/><author><name>Oliver</name><uri>http://www.blogger.com/profile/03507167704317140456</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://1.bp.blogspot.com/-2fd_j5zhytE/TnNGTCa3TVI/AAAAAAAAAP4/32mXBNwyeaM/s220/P1020359.JPG'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-947682657802772983.post-7834991827890877619</id><published>2007-03-04T05:04:00.000Z</published><updated>2007-03-05T16:44:15.510Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Fashion'/><category scheme='http://www.blogger.com/atom/ns#' term='student politics'/><category scheme='http://www.blogger.com/atom/ns#' term='Japan'/><title type='text'>Gangsters and Politicians</title><content type='html'>&lt;a href="http://photos7.flickr.com/8389910_9f3054f18d.jpg"&gt;&lt;img style="FLOAT: right; MARGIN: 0px 0px 10px 10px; WIDTH: 242px; CURSOR: hand" height="360" alt="" src="http://photos7.flickr.com/8389910_9f3054f18d.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div&gt;There is something intolerably tedious about student politics. When the time comes around for university elections, numerous scruffy, earnest &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_0"&gt;chancers&lt;/span&gt; emerge. It is distasteful to watch a set of inexperienced and unqualified fools struggling to interest the tiny proportion of students who vote, armed with nothing but a few vague statements of intent which promise nothing, and a some spectacularly forgettable tag phrase. It all stinks far too much of real politics. And there is no way I’m voting for a white girl with dreadlocks. Ever.&lt;br /&gt;&lt;br /&gt;The student common room is hardly crying for more unread, cheaply printed posters in any case. The student’s space at university is a tragic affair, groaning as it is with the colours of &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_1"&gt;multi&lt;/span&gt;cultural murals and piecemeal furniture. The whole space is made sadder when you stumble across one of the flop-&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_2"&gt;tastic&lt;/span&gt; music nights that hobble into the room some evenings. Which is probably why the trying-but-not-quite-cool-bar, clockworks, seemed so fun on Friday night. It also dredged up halcyon memories of the first year of my degree, when going out &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_3"&gt;did no&lt;/span&gt;t seem like a self-destructive act of rebellion and an insult against the teaching staff, because maintaining a life and a Japanese degree has begun to seem like a Herculean feat. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;It was at clockworks that I wore my new waistcoat, only to find my good (and more stylish) friend was wearing one ‘which he had had for ages…’ Well, it’s no real problem for me, as the waistcoat is part of a new image Idea I am trying to put together. It has probably come from the fact that I have been spending a bit of time with various Japanese fashion students, and it has dawned on me that many of the boys, while &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_4"&gt;capable&lt;/span&gt;&lt;a href="http://www.angelfire.com/clone2/jeanluc/tell.jpg"&gt;&lt;img style="FLOAT: right; MARGIN: 0px 0px 10px 10px; WIDTH: 320px; CURSOR: hand" alt="" src="http://www.angelfire.com/clone2/jeanluc/tell.jpg" border="0" /&gt;&lt;/a&gt; of being incredibly stylish, have a propensity to look slightly sleazy, as if they have just fallen off the back of a &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_5"&gt;Yakuza&lt;/span&gt; van into a fashion course… and so I have become interested in the idea.&lt;br /&gt;I found a &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_6"&gt;Dior&lt;/span&gt; image that I think &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_7"&gt;expresses&lt;/span&gt; the feeling quite well. So I became interested in collecting clothes that have a slightly 'untrustworthy' image. It's difficult, &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_8"&gt;because&lt;/span&gt; if you take a step too far, you look like a cheap mobster, which is not ideal. However, I think if you get it just right, you might be tapping into the very nature of male fashion; &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_9"&gt;because&lt;/span&gt; men may have a more utilitarian view of &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_10"&gt;fashion&lt;/span&gt;, in that they are more pointedly interested in how the opposite sex respond to their clothes. So, if you are willing to embrace the sleaze a little, you might be able to make a comment about how men &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_11"&gt;interact&lt;/span&gt; with fashion. Maybe. 今日はそろそろ。 &lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/947682657802772983-7834991827890877619?l=ahollowreed.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ahollowreed.blogspot.com/feeds/7834991827890877619/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ahollowreed.blogspot.com/2007/03/gangsters-and-politicians.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/947682657802772983/posts/default/7834991827890877619'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/947682657802772983/posts/default/7834991827890877619'/><link rel='alternate' type='text/html' href='http://ahollowreed.blogspot.com/2007/03/gangsters-and-politicians.html' title='Gangsters and Politicians'/><author><name>Oliver</name><uri>http://www.blogger.com/profile/03507167704317140456</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://1.bp.blogspot.com/-2fd_j5zhytE/TnNGTCa3TVI/AAAAAAAAAP4/32mXBNwyeaM/s220/P1020359.JPG'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-947682657802772983.post-2003425691781387921</id><published>2007-03-04T02:28:00.000Z</published><updated>2007-03-04T03:22:25.985Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='journal'/><category scheme='http://www.blogger.com/atom/ns#' term='beginning'/><category scheme='http://www.blogger.com/atom/ns#' term='diary'/><title type='text'>And you may begin...</title><content type='html'>I once heard it said that it was a particularly male foible to &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_0"&gt;obsess&lt;/span&gt; over the fist line of a piece of writing. It is ironic then, that perhaps the most famous of fist-lines in English literature belongs to Jane Austen. The pressure of cutting through the white of silence means we are all wont to &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_1"&gt;disappoint&lt;/span&gt; &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_2"&gt;ourselves&lt;/span&gt;; our voices all too squeaky and hollow as we write into a void. A novelist has the enviable ability to flit though time; construction a &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_3"&gt;beginning&lt;/span&gt; only one an end is comfortably in place, so that an opening line may rest upon what follows it. A diarist has less of the godlike in him, and must be &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_4"&gt;obsequious&lt;/span&gt; to the same forward march as his readers. Although, perhaps less god leaves space for more human.&lt;br /&gt;  Yet the question resounds, why 'blog'? It seems impossible to call self-publication anything other than supreme arrogance. By bypassing the judgement of publishers, and &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_5"&gt;diminishing&lt;/span&gt; the actual &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_6"&gt;necessity&lt;/span&gt; of readers and their money, you are bypassing all external judgement and proclaiming your own thought as valuable enough to spew onto a stage straining under the weight of actors, with no quality control. And so here I pledge to offer no &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_7"&gt;guarantee&lt;/span&gt; of worth; merely my own curiosity to see whether I can spark &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_8"&gt;interest&lt;/span&gt; in others. I also offer no promise of candid honesty, for &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_9"&gt;trifling&lt;/span&gt; things like facts and events are merely shackles on truth. A fiction writer collects the flotsam and Jetsam of thoughts in an attempt to uncover the currents that move them, and that is a freedom a should like to have recourse to. Of course, I plan for this to be, in the main, a journal.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/947682657802772983-2003425691781387921?l=ahollowreed.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ahollowreed.blogspot.com/feeds/2003425691781387921/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ahollowreed.blogspot.com/2007/03/and-you-may-begin.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/947682657802772983/posts/default/2003425691781387921'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/947682657802772983/posts/default/2003425691781387921'/><link rel='alternate' type='text/html' href='http://ahollowreed.blogspot.com/2007/03/and-you-may-begin.html' title='And you may begin...'/><author><name>Oliver</name><uri>http://www.blogger.com/profile/03507167704317140456</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://1.bp.blogspot.com/-2fd_j5zhytE/TnNGTCa3TVI/AAAAAAAAAP4/32mXBNwyeaM/s220/P1020359.JPG'/></author><thr:total>0</thr:total></entry></feed>
